Version/2.38.x
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2.38.0
Release: (TBA)
Features
- Reworked the vehicle heat system
- Each pip on the heat meter represents two heat points. This means that engines with a higher heat capacity will have a larger heat bar.
- The vehicle heat meter is broken up into four different colored zones. Previously, these were cosmetic, but now they directly affect game mechanics.
- Low (Green)
- Medium (Yellow)
- High (Orange)
- Critical (Red)
- Different engines have the breakpoints between zones in different places on the heat meter.
- Instead of weapons being unable to fire when the heat they would add would exceed the heat meter, now the only relevant factor is the heat zone that the tank is in when the weapon is fired.
- This maximum heat zone defaults to the High zone, but for example Nukes can only fire in the low zone.
- This allows the behavior to be a little more predictable, as the bar visually indicates when each weapon can fire.
- Weapons can be set to still fire above their maximum heat region, but do self-damage to the tank instead.
- Firing your tank's weapons can never add enough heat to trip the overheating penalty, unless you fire an overheated weapon and do self-damage.
- When a weapon cannon fire due to overheating, its weapon bar in the bottom right corner turns red.
- This was previously implemented, but never actually happened due to a bug.
- Cannon and artillery trails now use the new particle system.
- Each cannon and artillery weapon now has a different particle trail, for easier identification and improved flavor.