Walls
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Walls are simple defensive structures which restrict movement and fire. They can be created by either the commander or an engineer, but engineers can only place a limited number.
When they are first placed, they are at 25% height, then raise up out of the ground when they are constructed. At this height the wall will provide 95% cover for a crouching soldier while still remaining low enough to allow crouch-jumping unto the top. If a number of walls of varying heights are built then a crude staircase can be constructed allowing access to previously unaccessable areas or areas only accessible from one side.
Walls can be destroyed by cannon fire, although de-constructing them from close range with the engineer's tool is much faster. When walls are destroyed or recycled, they will break into pieces and either crumble when destroyed by an engineer tool or explode with force when destroyed by an explosive projectile. Don't forget that even though the fragments of wall cannot be seen through they can still be walked through or shot through, use this to your advantage if you have a nearby radar to pick up any enemies that may be hiding on the other side.
This is a preview of what all buildings and vehicles will have in the future.