Version/2.12.x
Script version: Devastation
Version 2.12.1
Initial release: 25 february 2017 (estimated)
Features
- Class selection now remembers your previous equipment choices for that class.
- Class defaults to Engineer now instead of Scout.
Bugfixes
- Fix for infinite pumping on shotguns when at 0 ammo.
- Fixed SDK bot spawning
- Fixed shotgun using wrong sounds when firing
- Reverted problematic sounds
- Fixed more blurry textures on low settings
Non-code changes
- emp_money:
- Refinery resource income increased from 3 -> 5 each
- Vehicle clips added above platforms
- emp_coast:
- Fixed hole (https://forums.empiresmod.com/index.php?threads/2-6-emp_coast-has-a-hole-in-the-map.19123/)
- Fixed texture behind ladder near BE spawn
- Set all level 4 displacements to level 2
- BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first
- Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.
Script changes
- Shorten Heavy-duty ML's GUI name to fit.
- Fixed ordering of tanks to prevent new players from accidentally building artillery.
- Plasma Cannon Prototype
Heat to Target 5 -> 7
- Plasma Cannon
Heat to Target 7 -> 8
Explosion Radius 300 -> 270
- Plasma Machine Gun
Projectile Spread 0.03 -> 0.02
Heat to Target 1.8 -> 2
- High Energy Plasma Machine Gun
Heat 1.1 -> 1.4
Projectile Spread 0.02 -> 0.015
Heat to Target 1.9 -> 2.3
- BE Medium Tank
Axleratio 0.7 -> 0.85