EditablePanel

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Revision as of 05:28, 8 August 2017 by Thexa4 (talk | contribs) (Created page with "Functionally the same as a Panel. Allows editing using the VGUI Build Editor. Inherits all properties from Panel. == Properties == {{Panel_Properties}} == See Also =...")
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Functionally the same as a Panel. Allows editing using the VGUI Build Editor. Inherits all properties from Panel.

Properties

Properties Inherited from Panel

  • fieldName: Determines the name of the control.
  • xpos: Determines the horizontal offset from the top left (by default) of the parent panel.
  • ypos: Determines the vertical offset from the top left (by default) of the parent panel.
  • wide: Determines the width of the control.
  • tall: Determines the height of the control.
  • zpos: Determines the depth of the panel. Deeper panels are drawn first. Lower numbers = deeper.
  • pinCorner: The pinned corner is the one positioned at xpos/ypos. Values are: TOPLEFT (default), TOPRIGHT, BOTTOMLEFT, BOTTOMRIGHT
  • pinnedCornerOffsetX:
  • pinnedCornerOffsetY:
  • unpinnedCornerOffsetX:
  • unpinnedCornerOffsetY:
  • visible: Determines if the control will be drawn.
  • enabled: Determines if the control is enabled. Used by controls higher up the chain (like Buttons).
  • ignoreScheme:
  • tabPosition: Determines the tab order of the control.
  • tooltiptext: Determines the tooltip text to show when you hover over this control.
  • paintbackground: Paint the background color of this control.
  • paintBackgroundType:
  • paintborder: Paint the border of this control.
  • autoResize: Sets which edges of the panel can be resized. Values are: 0 (NO, default), 1 (RIGHT), 2 (DOWN), 3 (DOWNANDRIGHT)
  • fgcolor_override: Sets the foreground color
  • bgcolor_override: Sets the background color

See Also