Basic Mapping: Difference between revisions

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* [[Emp_building_nf_barracks]]
* [[Emp_building_nf_barracks]]


== Step 3: Flesh it out ==
== Step 3: Create your map's resource file ==
The best way to do this is to go to your empires directory and look under the ''resources/maps'' directory. Copy one of the existing map's files there and rename the copy to match the name of your map (plus the .txt extension). Edit it and make adjustments as needed.
 
== Step 4: Flesh it out ==
=== Adding Buildings ===
=== Adding Buildings ===
Buildings are in the form of entities. See the [[Entity Index]] for a complete list. Buildings are the entities with ''building'' in their names.
Buildings are in the form of entities. See the [[Entity Index]] for a complete list. Buildings are the entities with ''building'' in their names.

Revision as of 09:29, 13 March 2006

Home > Basic Mapping

After you've configured Hammer to run with Empires, you're ready to start making maps.

Step 1: Build a large room

Build a huge room that will represent your level. If you're doing an outdoors map with vehicles, make sure to allow lots of room.

Step 2: Add Entities

You're going to need one of each of these:

Step 3: Create your map's resource file

The best way to do this is to go to your empires directory and look under the resources/maps directory. Copy one of the existing map's files there and rename the copy to match the name of your map (plus the .txt extension). Edit it and make adjustments as needed.

Step 4: Flesh it out

Adding Buildings

Buildings are in the form of entities. See the Entity Index for a complete list. Buildings are the entities with building in their names.

See Also: Entity Index