Capture Point: Difference between revisions
Reginald2710 (talk | contribs) (New page: Capture points occur most frequently in the Conquest game mode, appearing as a flag. By standing close to this flag, a bar will appear on the player's screen, indicating...) |
(Added info about changing classes near a capture point.) |
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Starting with emp_glycencity, mini capture points are also scattered throughout some maps. These provide skill points for capturing them, and sometimes extra [[Ammo_Crates|ammo]] and health crates. | Starting with emp_glycencity, mini capture points are also scattered throughout some maps. These provide skill points for capturing them, and sometimes extra [[Ammo_Crates|ammo]] and health crates. | ||
Capture points also serve as class-changing stations. Just like inside the [[Barracks]] or [[Armory]], when inside the Flag's capture radius players can bring up the Class pop-up window and select a new class or weapon loadout. Upon accepting the changes the player's class and/or weapons will swap immediately. |
Revision as of 22:43, 11 May 2007
Capture points occur most frequently in the Conquest game mode, appearing as a flag. By standing close to this flag, a bar will appear on the player's screen, indicating that the capture process has begun. The current status of a capture point is displayed on the mini-map as an icon of the commanding faction's flag. Some capture points also act as spawn points for the commanding team.
Starting with emp_glycencity, mini capture points are also scattered throughout some maps. These provide skill points for capturing them, and sometimes extra ammo and health crates.
Capture points also serve as class-changing stations. Just like inside the Barracks or Armory, when inside the Flag's capture radius players can bring up the Class pop-up window and select a new class or weapon loadout. Upon accepting the changes the player's class and/or weapons will swap immediately.