Capture Point: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
(New page: Capture points occur most frequently in the Conquest game mode, appearing as a flag. By standing close to this flag, a bar will appear on the player's screen, indicating...)
 
(Added info about changing classes near a capture point.)
Line 2: Line 2:


Starting with emp_glycencity, mini capture points are also scattered throughout some maps. These provide skill points for capturing them, and sometimes extra [[Ammo_Crates|ammo]] and health crates.
Starting with emp_glycencity, mini capture points are also scattered throughout some maps. These provide skill points for capturing them, and sometimes extra [[Ammo_Crates|ammo]] and health crates.
Capture points also serve as class-changing stations.  Just like inside the [[Barracks]] or [[Armory]], when inside the Flag's capture radius players can bring up the Class pop-up window and select a new class or weapon loadout.  Upon accepting the changes the player's class and/or weapons will swap immediately.

Revision as of 22:43, 11 May 2007

Capture points occur most frequently in the Conquest game mode, appearing as a flag. By standing close to this flag, a bar will appear on the player's screen, indicating that the capture process has begun. The current status of a capture point is displayed on the mini-map as an icon of the commanding faction's flag. Some capture points also act as spawn points for the commanding team.

Starting with emp_glycencity, mini capture points are also scattered throughout some maps. These provide skill points for capturing them, and sometimes extra ammo and health crates.

Capture points also serve as class-changing stations. Just like inside the Barracks or Armory, when inside the Flag's capture radius players can bring up the Class pop-up window and select a new class or weapon loadout. Upon accepting the changes the player's class and/or weapons will swap immediately.