Commanding

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Home > Commanding
One of the most important people within a Faction is the Commander. Charged with directing the team and building structures, entire battles may be decided based on the skill of the commander.

Becoming the Commander

Becoming commander is as easy as entering your faction's Command Vehicle before anyone else does. Whoever is inside the CV is commander. If someone leaves it and you hop in, you become the commander.

Note
It's important not to leave the CV if you can't help it unless you really trust the people you are playing with. Many lesser beings will jump at the chance to snatch your command spot if you leave the CV for even a moment.

The Command Interface

The Command Interface

Once you're inside the Command Vehicle, you may press F2 to switch to the command interface. This will show you an overhead view of the current map.

  • To move around within the map, run your mouse to one of the sides of the screen.
  • To zoom in and out, hold down the Z key and move your mouse.
  • To rotate the display, hold down the X key and move your mouse.

The Command Interface pretty much behaves just like a typical RTS. There are three menus at the lower right that lead you to things like your current units/players, Building, Vehicle Production, and Research.

You may select your own buildings and units by clicking on them. This will show you their health and any relevant stats.

Giving Orders

Giving orders is again, just like an RTS. Left click on a unit or player, right click where you'd like them to go or on another unit/structure to attack/defend. The player can then acknowledge your command via the player menu (defaults to the F key), or ignore you and run around on his own.

If you tell a player to attack something or to move somewhere, they will see a green or red reticle on their screen directing them to the target. This is beneficial if they need to track a moving player or unit, it's easier to find something that's marked on their screen when they're hiding behind walls or out of direct line-of-sight.