Emp cap point: Difference between revisions

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To set up a flag you need to have atleast one brush based capture point (emp_cap_point) This brush will be invisble ingame. These brushes have the following important options:
{{Sitenav|[[Entity_Index|Entity Index]] > Emp_cap_point}}


"Number of this capture point" witch allowes other flag related brushes and flags to link to this brush. Use a number betwen 1->?
== Description ==
The tracker entity for a capture point. These are almost always used in association with a [[Emp_cap_model]], which shows the status of the cap point and allows for physical captures. To set up a flag you need to have at least one brush based emp_cap_point, which designates the area in which the player must be in order to capture the point. This brush will be invisble ingame.


"Location name" What name will be displayed ingame
== Properties ==


"Time to Capture" Time it will take for the flag to be captured in seconds "Time to Neutral" Time it takes for the other team to remove your ownership from it before they can start capturing in seconds
*;Name <string>
:The name that other entities refer to this entity by.
*; Number of this capture point <integer>
: Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
*; Location name <string>
: What name will be displayed ingame.
*; Time to Capture <integer>
: Time it will take for the flag to be captured (in seconds).
*; Time to Neutral <integer>
: Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
*; Players required (NF) <integer>
: The number of players required to capture of team [[Northern Faction]].
*; Players required (Imp) <integer>
: The number of players required to capture of team [[Brenodi Empire]].
*; NF cappable <boolean>
:Can the capture point be captured by the Northern Faction?
*; IMP cappable <boolean>
:Can the capture point be captured by the Brenodi Empire?
*;Owned by <options>
: Whoever owns the flag by default (if anyone).
:*Neutral
:*Northern Faction
:*Brenodi Empire
*; Resource to give the NF <integer>
: Number of resources to give to the Northern Faction per second when they have it captured. (per second)
*; Resource to give the Imp <integer>
: Number of resources to give to the Brenodi Empire per second when they have it captured. (per second)
*; Tickets to take from NF <integer>
: Number of reinforcements to take from the Northern Faction when the Brenodi Empire have it captured. (per second)
*; Tickets to take from Imp <integer>
: Number of reinforcements to take from the Brenodi Empire when the Northern Faction have it captured. (per second)


"Players required (NF/Imp)" Two boxes witch allowes the mapper to decide how manny people you will have to have present inside the cap point brush for it to be captured
==Flags==
This entity has no flags.


"Owner" Whoever owns the flag by default (if annyone)
== Notes ==
 
* Used with an [[Emp_cap_model]] to actually display the point.
"NF/IMP capturble" Two boxes witch allowes the mapper to decide if both factions or witch ones of them can capture a flag
* There is a max of 32 Individual Points.
 
[[Category:Entity]][[Category:Brush Entity]]
"Resource to give to NF/IMP" Two boxes that allow the mapper to give the flag the ability to generate resources for the holding team, mesured in resources per second
 
 
"Tickets to take from NF/IMP" Two boxes that allow the mapper to give the flag the ability to take tickets from the holding teams emeny, mesured in tickets per second

Latest revision as of 11:25, 3 February 2009

Home > Emp cap point

Description

The tracker entity for a capture point. These are almost always used in association with a Emp_cap_model, which shows the status of the cap point and allows for physical captures. To set up a flag you need to have at least one brush based emp_cap_point, which designates the area in which the player must be in order to capture the point. This brush will be invisble ingame.

Properties

  • Name <string>
The name that other entities refer to this entity by.
  • Number of this capture point <integer>
Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
  • Location name <string>
What name will be displayed ingame.
  • Time to Capture <integer>
Time it will take for the flag to be captured (in seconds).
  • Time to Neutral <integer>
Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
  • Players required (NF) <integer>
The number of players required to capture of team Northern Faction.
  • Players required (Imp) <integer>
The number of players required to capture of team Brenodi Empire.
  • NF cappable <boolean>
Can the capture point be captured by the Northern Faction?
  • IMP cappable <boolean>
Can the capture point be captured by the Brenodi Empire?
  • Owned by <options>
Whoever owns the flag by default (if anyone).
  • Neutral
  • Northern Faction
  • Brenodi Empire
  • Resource to give the NF <integer>
Number of resources to give to the Northern Faction per second when they have it captured. (per second)
  • Resource to give the Imp <integer>
Number of resources to give to the Brenodi Empire per second when they have it captured. (per second)
  • Tickets to take from NF <integer>
Number of reinforcements to take from the Northern Faction when the Brenodi Empire have it captured. (per second)
  • Tickets to take from Imp <integer>
Number of reinforcements to take from the Brenodi Empire when the Northern Faction have it captured. (per second)

Flags

This entity has no flags.

Notes

  • Used with an Emp_cap_model to actually display the point.
  • There is a max of 32 Individual Points.