Emp cap point: Difference between revisions

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== Description ==
== Description ==
The tracker entity for a capture point. These are almost always used in association with a [[Emp_cap_model]], which shows the status of the cap point and allows for physical captures.
The tracker entity for a capture point. These are almost always used in association with a [[Emp_cap_model]], which shows the status of the cap point and allows for physical captures. To set up a flag you need to have at least one brush based emp_cap_point, which designates the area in which the player must be in order to capture the point. This brush will be invisble ingame.


== Notes ==
== Properties ==
To set up a flag you need to have atleast one brush based capture point (emp_cap_point) This brush will be invisble ingame. These brushes have the following important options:
 
*; Number of this capture point : Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
*;Name <string>
*; Location name : What name will be displayed ingame.
:The name that other entities refer to this entity by.
*; Time to Capture : Time it will take for the flag to be captured (in seconds).
*; Number of this capture point <integer>
*; Time to Neutral : Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
: Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
*; Players required (NF/Imp) : Two boxes which allows the mapper to decide how many people you will have to have present inside the cap point brush for it to be captured.
*; Location name <string>
*; Owner : Whoever owns the flag by default (if anyone).
: What name will be displayed ingame.
*; NF/IMP capturble : Two boxes which allows the mapper to toggle who can capture the cap point in question.
*; Time to Capture <integer>
*; Resource to give to NF/IMP : Two boxes that allow the mapper to give the flag the ability to generate resources for the holding team, measured in resources per second.
: Time it will take for the flag to be captured (in seconds).
*; Tickets to take from NF/IMP : Two boxes that allow the mapper to give the flag the ability to take tickets from the holding teams enemy, measured in tickets per second.
*; Time to Neutral <integer>
: Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
*; Players required (NF) <integer>
: The number of players required to capture of team [[Northern Faction]].
*; Players required (Imp) <integer>
: The number of players required to capture of team [[Brenodi Empire]].
*; NF cappable <boolean>
:Can the capture point be captured by the Northern Faction?
*; IMP cappable <boolean>
:Can the capture point be captured by the Brenodi Empire?
*;Owned by <options>
: Whoever owns the flag by default (if anyone).
:*Neutral
:*Northern Faction
:*Brenodi Empire
*; Resource to give the NF <integer>
: Number of resources to give to the Northern Faction per second when they have it captured. (per second)
*; Resource to give the Imp <integer>
: Number of resources to give to the Brenodi Empire per second when they have it captured. (per second)
*; Tickets to take from NF <integer>
: Number of reinforcements to take from the Northern Faction when the Brenodi Empire have it captured. (per second)
*; Tickets to take from Imp <integer>
: Number of reinforcements to take from the Brenodi Empire when the Northern Faction have it captured. (per second)
 
==Flags==
This entity has no flags.


== Notes ==
== Notes ==
* Used with an [[Emp_cap_model]] to actually display the point.
* Used with an [[Emp_cap_model]] to actually display the point.
* There is a max of 32 Individual Points
* There is a max of 32 Individual Points.
[[Category:Entity|Cap Point]]
[[Category:Entity]][[Category:Brush Entity]]

Latest revision as of 11:25, 3 February 2009

Home > Emp cap point

Description

The tracker entity for a capture point. These are almost always used in association with a Emp_cap_model, which shows the status of the cap point and allows for physical captures. To set up a flag you need to have at least one brush based emp_cap_point, which designates the area in which the player must be in order to capture the point. This brush will be invisble ingame.

Properties

  • Name <string>
The name that other entities refer to this entity by.
  • Number of this capture point <integer>
Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
  • Location name <string>
What name will be displayed ingame.
  • Time to Capture <integer>
Time it will take for the flag to be captured (in seconds).
  • Time to Neutral <integer>
Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
  • Players required (NF) <integer>
The number of players required to capture of team Northern Faction.
  • Players required (Imp) <integer>
The number of players required to capture of team Brenodi Empire.
  • NF cappable <boolean>
Can the capture point be captured by the Northern Faction?
  • IMP cappable <boolean>
Can the capture point be captured by the Brenodi Empire?
  • Owned by <options>
Whoever owns the flag by default (if anyone).
  • Neutral
  • Northern Faction
  • Brenodi Empire
  • Resource to give the NF <integer>
Number of resources to give to the Northern Faction per second when they have it captured. (per second)
  • Resource to give the Imp <integer>
Number of resources to give to the Brenodi Empire per second when they have it captured. (per second)
  • Tickets to take from NF <integer>
Number of reinforcements to take from the Northern Faction when the Brenodi Empire have it captured. (per second)
  • Tickets to take from Imp <integer>
Number of reinforcements to take from the Brenodi Empire when the Northern Faction have it captured. (per second)

Flags

This entity has no flags.

Notes

  • Used with an Emp_cap_model to actually display the point.
  • There is a max of 32 Individual Points.