Emp info player Imp
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Places a Brenodi Empire Spwan point. Has the option to be tied to a cap point or not.
These entities are related to a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spawn to be triggered by have.
The "enabled?" option is what decides if it will be possible to spawn there even if the flag is not captured. If this is set to Disabled, then the capture point will only work when the faction that the capture point actually belongs to own the flag.
It is often a good idea to have several spawn points for any given flag to prevent tele-fragging.