Emp info player NF: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
(cleanup)
mNo edit summary
Line 4: Line 4:
Places a [[Northern Faction]] Spawn point. Has the option to be tied to a cap point or not.
Places a [[Northern Faction]] Spawn point. Has the option to be tied to a cap point or not.


==Notes==
===Notes===
*These entities are related to a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spawn to be triggered by have.
*These entities are related to a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spawn to be triggered by have.



Revision as of 07:51, 16 July 2010

Empires Mapping Documentation
Mapping Overiew | Hammer Configuration | Entity Index | Basic Mapping | Setup Resources | Tutorials | Useful FGD Modifications | Bots and NPCs | Dimensions | Skyboxes



Overview

Places a Northern Faction Spawn point. Has the option to be tied to a cap point or not.

Notes

  • These entities are related to a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spawn to be triggered by have.
  • The "enabled?" option is what decides if it will be possible to spawn there even if the flag is not captured. If this is set to Disabled, then the capture point will only work when the faction that the capture point actually belongs to own the flag.
  • It is often a good idea to have several spawn points for any given flag to prevent tele-fragging.
  • Never place enemy spawnpoints to a base capture point (a capture point owned by a team on map start), doing so will prevent players from spawning if there is only one spawn active and no barracks.