Difference between revisions of "Emp info player NF"

From Empires Wiki
Jump to: navigation, search
Line 1: Line 1:
 
{{Sitenav|[[Entity_Index|Entity Index]] > Emp_info_player_NF}}
 
{{Sitenav|[[Entity_Index|Entity Index]] > Emp_info_player_NF}}
 
  
 
== Description ==
 
== Description ==
Places a NF Spwan point. has the option to be tied to a cap point or not.
+
Places a NF Spwan point. Has the option to be tied to a cap point or not.
  
These Enitys are related to a specified spawnpoint by the usage of the  
+
== Notes ==
"Number of the parent capture point" box, where the coresponding number to whatever the flag you want the spawn to be triggerd by have.
+
These entities are related to a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spawn to be triggered by have.
  
The "enabled?" option is what decides if it will be possible to spawn there even if the flag is not captured. If this is set to Dissabled then the capture point will only work when the faction that the capture point actually belongs to own the flag
+
The "enabled?" option is what decides if it will be possible to spawn there even if the flag is not captured. If this is set to ''Disabled'', then the capture point will only work when the faction that the capture point actually belongs to own the flag.
  
make sure to place a bunch of them to prevent telefragging
+
It is often a good idea to have several spawn points for any given flag to prevent tele-fragging.
 
[[Category:Entity|Spwan]]
 
[[Category:Entity|Spwan]]

Revision as of 12:53, 13 March 2006

Home > Emp info player NF

Description

Places a NF Spwan point. Has the option to be tied to a cap point or not.

Notes

These entities are related to a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spawn to be triggered by have.

The "enabled?" option is what decides if it will be possible to spawn there even if the flag is not captured. If this is set to Disabled, then the capture point will only work when the faction that the capture point actually belongs to own the flag.

It is often a good idea to have several spawn points for any given flag to prevent tele-fragging.