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{{Sitenav|Empires Mod}}
{{Sitenav|Empires Mod}}


Empires is a revolutionary mod currently in development for Half-Life 2. It'll be combining the genres of first-person shooter and real-time strategy. Two key players will be present in each game, one player per team will be the commander, playing the game from a top down perspective with the ability to construct bases and give orders to his team, and all remaining players will be soldiers, playing the game from a first person perspective either on foot or in an aircraft or vehicle. The commander can choose to control his team with an iron fist, restrict his team's purchasing ability for buying upgrades and vehicles, and punish anyone who disobeys, or he can be completely nonchalant and allow his team to do what they like with no fear of reprimand. Ultimately, it is up to the commander to determine his team's strategy which will inevitably determine whether his team is victorious. There will be many forms of help when taking on the seemingly monumental task of being the commander. In-game help and NPC characters will offer advice and keep the commander aware of events on the battlefield.
Empires utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The game play in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field, as one of four classes: [[Engineer]], [[Rifleman]], [[Grenadier]], or [[Scout]]. At their disposal is a wide variety of fully-customizable armoured [[vehicles]].


As a normal player, it is up to you to follow your commander's orders and do the grunt work of piloting tanks and bombers in order to destroy the enemy team. If, however, the commander is not acting in the team's best interest, he can be voted out just as easily as he was voted into the position in the first place. It is wise to follow the commander and perform tasks that furthers your team's mission, or you might be the one receiving punishment in the form of guard duty.
Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.


As the game progresses, upgrades will be available in many forms to players. Normal players can be promoted in rank and given command of a squad of infantry (consisting of either human players or bots or a combination of both), given custom abilities such as the scout's ability to hide almost completely from enemy sight, and given upgraded attributes such as improved weapon handling. Upgrades will also become available to vehicles and aircraft in the form of improved weapons, ammo, armor, and engines.
As the game progresses, upgrades become available in several forms. Firstly, the [[radar]]'s ability to communicate over long distances allows instructions for more advanced equipment to be sent to your [[Vehicle Factory|vehicle factories]]. This includes better [[Vehicle Engine Appendix|engines]], [[Vehicle Weapon Appendix|weapons]] and [[Vehicle Armor Appendix|armor]] -  with which you can equip vehicles as you see fit. Soldiers are also promoted in rank, in recognition of the contributions they make to their team. This gives them the opportunity to learn powerful new [[skills]], such as the [[Scout]]'s ability to hide from enemy sight, or the [[Engineer]]'s capacity to revive fallen comrades.


Maps will consist of large roaming areas like those common in Battlefield 1942 with plenty of room for aircraft to maneuver and smaller maps which mainly focus on infantry combat. Maps can either be played individually or strung together in the form of a campaign which will progress the storyline and culminate in a sweeter victory or even more bitter defeat.
Battles take place in a wide variety of locations: from intense infantry combat in the alleyways and buildings of an [[map:con_district402|urban district]], to sprawling tank battles across open [[map:emp_duststorm|desert plains]], this is very much a global war.
 
==Screenshots==
[[Image:Fighting_for_the_road.jpg|480px]]
 
[[Image:Emp_canyon0020.jpg|480px]]
 
[[Image:FIRE.jpg|480px]]

Latest revision as of 20:09, 25 January 2024

Home > Empires Mod

Empires utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The game play in Empires combines elements of both FPS and RTS gaming. One player from either team is elected to act as a Commander: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field, as one of four classes: Engineer, Rifleman, Grenadier, or Scout. At their disposal is a wide variety of fully-customizable armoured vehicles.

Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.

As the game progresses, upgrades become available in several forms. Firstly, the radar's ability to communicate over long distances allows instructions for more advanced equipment to be sent to your vehicle factories. This includes better engines, weapons and armor - with which you can equip vehicles as you see fit. Soldiers are also promoted in rank, in recognition of the contributions they make to their team. This gives them the opportunity to learn powerful new skills, such as the Scout's ability to hide from enemy sight, or the Engineer's capacity to revive fallen comrades.

Battles take place in a wide variety of locations: from intense infantry combat in the alleyways and buildings of an urban district, to sprawling tank battles across open desert plains, this is very much a global war.

Screenshots