https://wiki.empiresmod.com/index.php?title=Empires_Mod&feed=atom&action=historyEmpires Mod - Revision history2024-03-29T14:31:13ZRevision history for this page on the wikiMediaWiki 1.40.0https://wiki.empiresmod.com/index.php?title=Empires_Mod&diff=10936&oldid=prevCoeus at 13:09, 25 January 20242024-01-25T13:09:48Z<p></p>
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</table>Coeushttps://wiki.empiresmod.com/index.php?title=Empires_Mod&diff=10934&oldid=prevCoeus at 21:02, 24 January 20242024-01-24T21:02:39Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:02, 25 January 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Battles take place in a wide variety of locations: from intense infantry combat in the alleyways and buildings of an [[map:con_district402|urban district]], to sprawling tank battles across open [[map:emp_duststorm|desert plains]], this is very much a global war.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Battles take place in a wide variety of locations: from intense infantry combat in the alleyways and buildings of an [[map:con_district402|urban district]], to sprawling tank battles across open [[map:emp_duststorm|desert plains]], this is very much a global war.</div></td></tr>
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</table>Coeushttps://wiki.empiresmod.com/index.php?title=Empires_Mod&diff=10423&oldid=prevSmithy: Text replacement - "emp_district402" to "con_district402"2021-08-08T00:17:17Z<p>Text replacement - "emp_district402" to "con_district402"</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:17, 8 August 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the game progresses, upgrades become available in several forms. Firstly, the [[radar]]'s ability to communicate over long distances allows instructions for more advanced equipment to be sent to your [[Vehicle Factory|vehicle factories]]. This includes better [[Vehicle Engine Appendix|engines]], [[Vehicle Weapon Appendix|weapons]] and [[Vehicle Armor Appendix|armor]] - with which you can equip vehicles as you see fit. Soldiers are also promoted in rank, in recognition of the contributions they make to their team. This gives them the opportunity to learn powerful new [[skills]], such as the [[Scout]]'s ability to hide from enemy sight, or the [[Engineer]]'s capacity to revive fallen comrades.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the game progresses, upgrades become available in several forms. Firstly, the [[radar]]'s ability to communicate over long distances allows instructions for more advanced equipment to be sent to your [[Vehicle Factory|vehicle factories]]. This includes better [[Vehicle Engine Appendix|engines]], [[Vehicle Weapon Appendix|weapons]] and [[Vehicle Armor Appendix|armor]] - with which you can equip vehicles as you see fit. Soldiers are also promoted in rank, in recognition of the contributions they make to their team. This gives them the opportunity to learn powerful new [[skills]], such as the [[Scout]]'s ability to hide from enemy sight, or the [[Engineer]]'s capacity to revive fallen comrades.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Battles take place in a wide variety of locations: from intense infantry combat in the alleyways and buildings of an [[map:<del style="font-weight: bold; text-decoration: none;">emp_district402</del>|urban district]], to sprawling tank battles across open [[map:emp_duststorm|desert plains]], this is very much a global war.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Battles take place in a wide variety of locations: from intense infantry combat in the alleyways and buildings of an [[map:<ins style="font-weight: bold; text-decoration: none;">con_district402</ins>|urban district]], to sprawling tank battles across open [[map:emp_duststorm|desert plains]], this is very much a global war.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Screen shots==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Screen shots==</div></td></tr>
</table>Smithyhttps://wiki.empiresmod.com/index.php?title=Empires_Mod&diff=7832&oldid=prevRJMGertrude at 05:44, 21 March 20112011-03-21T05:44:20Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:44, 21 March 2011</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Empires <del style="font-weight: bold; text-decoration: none;">is a revolutionary mod, currently in the BETA stages of development. It </del>utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The game play in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field, as one of four classes: [[Engineer]], [[Rifleman]], [[Grenadier]], or [[Scout]]. At their disposal is a wide variety of fully-customizable armoured [[vehicles]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Empires utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The game play in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field, as one of four classes: [[Engineer]], [[Rifleman]], [[Grenadier]], or [[Scout]]. At their disposal is a wide variety of fully-customizable armoured [[vehicles]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td></tr>
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</table>RJMGertrudehttps://wiki.empiresmod.com/index.php?title=Empires_Mod&diff=7550&oldid=prevAdministrator at 13:07, 5 May 20102010-05-05T13:07:20Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Empires is a revolutionary mod, currently in the BETA stages of development. It utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The game play in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field, as one of four classes: Engineer, Rifleman, Grenadier, or Scout. At their disposal is a wide variety of fully-customizable armoured [[vehicles]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Empires is a revolutionary mod, currently in the BETA stages of development. It utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The game play in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field, as one of four classes: <ins style="font-weight: bold; text-decoration: none;">[[</ins>Engineer<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Rifleman<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Grenadier<ins style="font-weight: bold; text-decoration: none;">]]</ins>, or <ins style="font-weight: bold; text-decoration: none;">[[</ins>Scout<ins style="font-weight: bold; text-decoration: none;">]]</ins>. At their disposal is a wide variety of fully-customizable armoured [[vehicles]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td></tr>
</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Empires_Mod&diff=7535&oldid=prevAdministrator at 05:04, 5 May 20102010-05-05T05:04:47Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:04, 5 May 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8">Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Battles take place in a wide variety of locations: from intense infantry combat in the alleyways and buildings of an [[map:emp_district402|urban district]], to sprawling tank battles across open [[map:emp_duststorm|desert plains]], this is very much a global war.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Battles take place in a wide variety of locations: from intense infantry combat in the alleyways and buildings of an [[map:emp_district402|urban district]], to sprawling tank battles across open [[map:emp_duststorm|desert plains]], this is very much a global war.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Screen shots==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:Fighting_for_the_road.jpg]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:Emp_canyon0020.jpg]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:Attack_on_the_emplacement.jpg]]</ins></div></td></tr>
</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Empires_Mod&diff=7499&oldid=prevAdministrator at 03:41, 5 May 20102010-05-05T03:41:20Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:41, 5 May 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Empires is a revolutionary mod, currently in the BETA stages of development. It utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The game play in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field, as one of four classes: Engineer, Rifleman, Grenadier, <del style="font-weight: bold; text-decoration: none;">and </del>Scout. At their disposal is a wide variety of fully-customizable armoured [[vehicles]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Empires is a revolutionary mod, currently in the BETA stages of development. It utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The game play in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field, as one of four classes: Engineer, Rifleman, Grenadier, <ins style="font-weight: bold; text-decoration: none;">or </ins>Scout. At their disposal is a wide variety of fully-customizable armoured [[vehicles]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td></tr>
</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Empires_Mod&diff=7498&oldid=prevAdministrator at 03:40, 5 May 20102010-05-05T03:40:57Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:40, 5 May 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Empires is a revolutionary mod, currently in the BETA stages of development. It utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The <del style="font-weight: bold; text-decoration: none;">gameplay </del>in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field. At their disposal is a wide variety of fully-customizable armoured [[vehicles]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Empires is a revolutionary mod, currently in the BETA stages of development. It utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The <ins style="font-weight: bold; text-decoration: none;">game play </ins>in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field<ins style="font-weight: bold; text-decoration: none;">, as one of four classes: Engineer, Rifleman, Grenadier, and Scout</ins>. At their disposal is a wide variety of fully-customizable armoured [[vehicles]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td></tr>
</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Empires_Mod&diff=7481&oldid=prevAdministrator at 03:05, 4 May 20102010-05-04T03:05:58Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:05, 4 May 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Empires is a revolutionary mod, currently in the BETA stages of development. It utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The gameplay in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field. At their disposal is a wide variety of fully-customizable armoured [[vehicles<del style="font-weight: bold; text-decoration: none;">]] and - in a future release - [[aircraft</del>]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Empires is a revolutionary mod, currently in the BETA stages of development. It utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The gameplay in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field. At their disposal is a wide variety of fully-customizable armoured [[vehicles]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td></tr>
</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Empires_Mod&diff=5189&oldid=prevCatface: Undo revision 5173 by 167.206.204.68 (Talk)2007-12-07T11:22:07Z<p>Undo revision 5173 by <a href="/Special:Contributions/167.206.204.68" title="Special:Contributions/167.206.204.68">167.206.204.68</a> (<a href="/index.php?title=User_talk:167.206.204.68&action=edit&redlink=1" class="new" title="User talk:167.206.204.68 (page does not exist)">Talk</a>)</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:22, 7 December 2007</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|Empires Mod}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Empires is a revolutionary mod, currently in the BETA stages of development. It utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2<del style="font-weight: bold; text-decoration: none;">, Counter-Strike: Source, Garry's Mod 10, and Your Mom</del>. The gameplay in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field. At their disposal is a wide variety of fully-customizable armoured [[vehicles]] and - in a future release - [[aircraft]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Empires is a revolutionary mod, currently in the BETA stages of development. It utilises Valve's Source engine, which is also the basis for commercial titles such as Half-Life 2. The gameplay in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field. At their disposal is a wide variety of fully-customizable armoured [[vehicles]] and - in a future release - [[aircraft]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ultimately it is up to the Commander to determine his team's strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander's orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team's best interest, he can be voted out just as easily as he was voted in.</div></td></tr>
</table>Catface