https://wiki.empiresmod.com/index.php?title=Engineer&feed=atom&action=historyEngineer - Revision history2024-03-28T13:44:46ZRevision history for this page on the wikiMediaWiki 1.40.0https://wiki.empiresmod.com/index.php?title=Engineer&diff=10291&oldid=prevSmithy: Reverted edits by Smithy (talk) to last revision by Deantwo2021-08-05T11:47:19Z<p>Reverted edits by <a href="/Special:Contributions/Smithy" title="Special:Contributions/Smithy">Smithy</a> (<a href="/index.php?title=User_talk:Smithy&action=edit&redlink=1" class="new" title="User talk:Smithy (page does not exist)">talk</a>) to last revision by <a href="/index.php?title=User:Deantwo&action=edit&redlink=1" class="new" title="User:Deantwo (page does not exist)">Deantwo</a></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:47, 5 August 2021</td>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Sitenav|Engineer}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Overview ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Overview ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:NF engineer.jpg|thumb|75px|right|Northern Faction Engineer]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:NF engineer.jpg|thumb|75px|right|Northern Faction Engineer]]</div></td></tr>
</table>Smithyhttps://wiki.empiresmod.com/index.php?title=Engineer&diff=10278&oldid=prevSmithy at 10:51, 5 August 20212021-08-05T10:51:35Z<p></p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{Sitenav|Engineer}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Overview ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Overview ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:NF engineer.jpg|thumb|75px|right|Northern Faction Engineer]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:NF engineer.jpg|thumb|75px|right|Northern Faction Engineer]]</div></td></tr>
</table>Smithyhttps://wiki.empiresmod.com/index.php?title=Engineer&diff=9586&oldid=prevDeantwo: /* Building/Repairing/Deconstructing/Recycling */ Added link. Separated a little.2019-02-27T20:30:53Z<p><span dir="auto"><span class="autocomment">Building/Repairing/Deconstructing/Recycling: </span> Added link. Separated a little.</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Building/Repairing/Deconstructing/Recycling ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Building/Repairing/Deconstructing/Recycling ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An Engineer can either repair or build [[structures]] placed by the [[commander]], or build a limited range of equipment of his own. When repairing damaged vehicles, the hull is repaired first before armor. Engineers can also deconstruct enemy buildings, equipment and vehicles. Approach and point your repair tool at the enemy structure or vehicle, you should see a red health bar. Now press the "fire" key just like you would to repair a friendly building and you will start deconstructing the enemy's structure. Note that deconstructing enemy vehicles bypasses the armor and causes damage to the vehicle's hull directly. Engineers can also recycle resources from carcasses of [[vehicles]] left by enemy or ally.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An Engineer can either repair or build [[structures]] placed by the [[commander]], or build a limited range of equipment of his own. When repairing damaged vehicles, the hull is repaired first before armor.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Engineers can also <ins style="font-weight: bold; text-decoration: none;">[[</ins>recycle<ins style="font-weight: bold; text-decoration: none;">]] </ins>resources from carcasses of [[vehicles]] left by enemy or ally.</div></td></tr>
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</table>Deantwohttps://wiki.empiresmod.com/index.php?title=Engineer&diff=8682&oldid=prevThexa4 at 01:48, 30 March 20172017-03-30T01:48:01Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Under feasible circumstances, try to revive your teammate first instead of attacking enemy.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Under feasible circumstances, try to revive your teammate first instead of attacking enemy.</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* https://forums.empiresmod.com/index.php?threads/gameplay-engineer-class-tips-guide.20873/</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Classes|Engineer]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Classes|Engineer]]</div></td></tr>
</table>Thexa4https://wiki.empiresmod.com/index.php?title=Engineer&diff=8423&oldid=prevAvatarix: /* Building/Repairing/Deconstructing */2016-07-19T07:13:25Z<p><span dir="auto"><span class="autocomment">Building/Repairing/Deconstructing</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:13, 19 July 2016</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This effectiveness is best demonstrated by the development of units such as the famed Jedidiah Defenders, a Brenodi Battalion consisting almost exclusively of engineers. This concept was considered ludicrous at the start of the Kolntus-Emin War, when engineers were first being introduced into the front-lines of combat. Nonetheless, the Defenders proved themselves invaluable as reserve forces for the Empire's military, and aptly handled state emergencies and national disasters when more heavily armed units without technical training would be lax. Any doubts about engineer exclusive military battalions were annihilated by the height of the Kolntus-Emin Conflict, when the Brenodi Empire was forced to deploy reserve forces into the front lines of battle. The Defenders were one of the first reserves to encounter Jekotian advances into Brenodi mainland, and they quickly proved their worth. In the first weeks of the mainland offensives, without heavy tank squadron support, without heavy weapons platoons, and without rifleman platoons, the Defenders were able to repel the following infantry advance, blunt the light tank assault, and suppress the insurrection in the Jekotian cities they proceeded to capture. A true jack-of-all-trades and master of none, these battalions demonstrate the necessity of the engineer class in modern combat.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This effectiveness is best demonstrated by the development of units such as the famed Jedidiah Defenders, a Brenodi Battalion consisting almost exclusively of engineers. This concept was considered ludicrous at the start of the Kolntus-Emin War, when engineers were first being introduced into the front-lines of combat. Nonetheless, the Defenders proved themselves invaluable as reserve forces for the Empire's military, and aptly handled state emergencies and national disasters when more heavily armed units without technical training would be lax. Any doubts about engineer exclusive military battalions were annihilated by the height of the Kolntus-Emin Conflict, when the Brenodi Empire was forced to deploy reserve forces into the front lines of battle. The Defenders were one of the first reserves to encounter Jekotian advances into Brenodi mainland, and they quickly proved their worth. In the first weeks of the mainland offensives, without heavy tank squadron support, without heavy weapons platoons, and without rifleman platoons, the Defenders were able to repel the following infantry advance, blunt the light tank assault, and suppress the insurrection in the Jekotian cities they proceeded to capture. A true jack-of-all-trades and master of none, these battalions demonstrate the necessity of the engineer class in modern combat.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== Building/Repairing/Deconstructing ==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Building/Repairing/Deconstructing<ins style="font-weight: bold; text-decoration: none;">/Recycling </ins>==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An Engineer can either repair or build [[structures]] placed by the [[commander]], or build a limited range of equipment of his own. When repairing damaged vehicles, the hull is repaired first before armor. Engineers can also deconstruct enemy buildings, equipment and vehicles. Approach and point your repair tool at the enemy structure or vehicle, you should see a red health bar. Now press the "fire" key just like you would to repair a friendly building and you will start deconstructing the enemy's structure. Note that deconstructing enemy vehicles bypasses the armor and causes damage to the vehicle's hull directly.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An Engineer can either repair or build [[structures]] placed by the [[commander]], or build a limited range of equipment of his own. When repairing damaged vehicles, the hull is repaired first before armor. Engineers can also deconstruct enemy buildings, equipment and vehicles. Approach and point your repair tool at the enemy structure or vehicle, you should see a red health bar. Now press the "fire" key just like you would to repair a friendly building and you will start deconstructing the enemy's structure. Note that deconstructing enemy vehicles bypasses the armor and causes damage to the vehicle's hull directly<ins style="font-weight: bold; text-decoration: none;">. Engineers can also recycle resources from carcasses of [[vehicles]] left by enemy or ally</ins>.</div></td></tr>
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</table>Avatarixhttps://wiki.empiresmod.com/index.php?title=Engineer&diff=8169&oldid=prevAdministrator: /* Overview */2013-09-09T03:16:40Z<p><span dir="auto"><span class="autocomment">Overview</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The most important class early on in the game, Engineers build the bases that are placed by the [[commander]]. Though technically any class can put a building together by approaching it and pressing the ''USE'' key ('''E''' by default), engineers are given a tool that greatly accelerates the process. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The most important class early on in the game, Engineers build the bases that are placed by the [[commander]]. Though technically any class can put a building together by approaching it and pressing the ''USE'' key ('''E''' by default), engineers are given a tool that greatly accelerates the process. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Engineers are limited to using light submachine guns but they carry <del style="font-weight: bold; text-decoration: none;">powerful </del>seismic grenades which deal huge amounts of damage to <del style="font-weight: bold; text-decoration: none;">structures</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Engineers are limited to using light submachine guns but they carry seismic grenades which deal huge amounts of damage to <ins style="font-weight: bold; text-decoration: none;">buildings</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The engineer's main asset is a small tool that he keeps clipped to his belt. With this tool an engineer can build and repair [[vehicles]] and placed buildings, heal teammates, and even place his own [[structures]] (The [[Turret]] and [[Surveillance|Surveillance Gear]]). To build, repair, or heal, simply walk up to your target and activate (Fire) the tool while aiming at the target. You may also damage enemy structures and vehicles by using your engineering tool on them.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The engineer's main asset is a small tool that he keeps clipped to his belt. With this tool an engineer can build and repair [[vehicles]] and placed buildings, heal teammates, and even place his own [[structures]] (The [[Turret]] and [[Surveillance|Surveillance Gear]]). To build, repair, or heal, simply walk up to your target and activate (Fire) the tool while aiming at the target. You may also damage enemy structures and vehicles by using your engineering tool on them.</div></td></tr>
</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Engineer&diff=8094&oldid=prevAdministrator at 15:18, 21 February 20132013-02-21T15:18:52Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:18, 21 February 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l48">Line 48:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Engineer class doubles as a field medic with his ability to heal team mates. Point your repair tool at a hurt friendly so that you can see their health bar and "fire" to slowly replenish their health. The ''Healing Upgrade'' skill greatly speeds up healing by restoring more health per each "ammo" point spent. (4 health per unit->12 health per unit to be precise.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Engineer class doubles as a field medic with his ability to heal team mates. Point your repair tool at a hurt friendly so that you can see their health bar and "fire" to slowly replenish their health. The ''Healing Upgrade'' skill greatly speeds up healing by restoring more health per each "ammo" point spent. (4 health per unit->12 health per unit to be precise.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A very powerful ''Revive'' skill allows the Engineer to bring back a fallen team mate back to life, providing that they have not yet chosen to respawn. Not only does reviving a team mate keep them on the front lines, it also saves your team a respawn ticket. In order to revive a "dead" friendly player, point your repair/healing tool at their corpse and press the primary fire button. Due to the way the server and client communicate, a friendly's body might not be at the same place they died (grenades and missiles often move the ragdolls from where they originally fell.) In these cases you might be unable to easily revive your comrade by pointing at their corpse. Try moving around the corpse while holding down the "fire" button to try and get in range. The ''Revive'' skill has a large area of effect which should alleviate some of that trouble. Also keep in mind that you will not be able to revive players who have <del style="font-weight: bold; text-decoration: none;">suicided </del>(typed "kill" in console.<del style="font-weight: bold; text-decoration: none;">) </del>Reviving <del style="font-weight: bold; text-decoration: none;">takes approximately half </del>the repair tool's ammo, so make sure you have at least that much before attempting to revive.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A very powerful ''Revive'' skill allows the Engineer to bring back a fallen team mate back to life, providing that they have not yet chosen to respawn. Not only does reviving a team mate keep them on the front lines, it also saves your team a respawn ticket. In order to revive a "dead" friendly player, point your repair/healing tool at their corpse and press the primary fire button. Due to the way the server and client communicate, a friendly's body might not be at the same place they died (grenades and missiles often move the ragdolls from where they originally fell.) In these cases you might be unable to easily revive your comrade by pointing at their corpse. Try moving around the corpse while holding down the "fire" button to try and get in range. The ''Revive'' skill has a large area of effect which should alleviate some of that trouble. Also keep in mind that you will not be able to revive players who have <ins style="font-weight: bold; text-decoration: none;">committed suicide </ins>(typed "kill" in console<ins style="font-weight: bold; text-decoration: none;">)</ins>. Reviving <ins style="font-weight: bold; text-decoration: none;">uses 50 units of </ins>the repair tool's ammo, so make sure you have at least that much before attempting to revive.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Note|In addition to the regular rank points for killing <del style="font-weight: bold; text-decoration: none;">enemy </del>and destroying their buildings, the Engineer gains one rank point for every 100 armor points repaired, for every 200 health points healed, and for every fallen teammate he revives.}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Note|In addition to the regular rank points for killing <ins style="font-weight: bold; text-decoration: none;">enemies </ins>and destroying their buildings, the Engineer gains one rank point for every 100 armor points repaired, for every 200 health points healed, and for every fallen teammate he revives.}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Note|<del style="font-weight: bold; text-decoration: none;">The </del>dead player's corpse is removed as soon as they respawn. If there<del style="font-weight: bold; text-decoration: none;">'s </del>no <del style="font-weight: bold; text-decoration: none;">"red people" </del>above the corpse of your teammate, that means you <del style="font-weight: bold; text-decoration: none;">can't </del>revive them.}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Note|<ins style="font-weight: bold; text-decoration: none;">A </ins>dead player's corpse is removed as soon as they respawn. If there <ins style="font-weight: bold; text-decoration: none;">is </ins>no <ins style="font-weight: bold; text-decoration: none;">revive icon </ins>above the corpse of your teammate, that means you <ins style="font-weight: bold; text-decoration: none;">cannot </ins>revive them.}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Upgrade Guide==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Upgrade Guide==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l75">Line 75:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Tips ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Tips ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Placing ammo crates near [[vehicles]] will reload them when they are nearby.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* After the 4th promotion the total number of [[turrets]] and sensors an Engineer can place is increased by one.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* After the 4th promotion the total number of [[turrets]] and sensors an Engineer can place is increased by one.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If your base has no armory yet, try switching to the Engineer class and dropping an ammo crate for yourself and switching classes again instead of asking teammates or the commander for munitions.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If your base has no armory yet, try switching to the Engineer class and dropping an ammo crate for yourself and switching classes again instead of asking teammates or the commander for munitions.</div></td></tr>
</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Engineer&diff=8091&oldid=prevAdministrator: /* Healing/Reviving */2013-02-21T15:08:33Z<p><span dir="auto"><span class="autocomment">Healing/Reviving</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:08, 21 February 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l46">Line 46:</td>
<td colspan="2" class="diff-lineno">Line 46:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Healing/Reviving ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Healing/Reviving ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Engineer class doubles as a field medic with his ability to heal team mates. Point your repair tool at a hurt friendly so that you can see their health bar and "fire" to slowly replenish their health. The ''Healing Upgrade'' skill greatly speeds up healing by restoring more health per each "ammo" point spent.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Engineer class doubles as a field medic with his ability to heal team mates. Point your repair tool at a hurt friendly so that you can see their health bar and "fire" to slowly replenish their health. The ''Healing Upgrade'' skill greatly speeds up healing by restoring more health per each "ammo" point spent. <ins style="font-weight: bold; text-decoration: none;">(4 health per unit->12 health per unit to be precise.)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A very powerful ''Revive'' skill allows the Engineer to bring back a fallen team mate back to life, providing that they have not yet chosen to respawn. Not only does reviving a team mate keep them on the front lines, it also saves your team a respawn ticket. In order to revive a "dead" friendly player, point your repair/healing tool at their corpse and press the primary fire button. Due to the way the server and client communicate, a friendly's body might not be at the same place they died (grenades and missiles often move the ragdolls from where they originally fell.) In these cases you might be unable to easily revive your comrade by pointing at their corpse. Try moving around the corpse while holding down the "fire" button to try and get in range. The ''Revive'' skill has a large area of effect which should alleviate some of that trouble. Also keep in mind that you will not be able to revive players who have suicided (typed "kill" in console.) Reviving takes approximately half the repair tool's ammo, so make sure you have at least that much before attempting to revive.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A very powerful ''Revive'' skill allows the Engineer to bring back a fallen team mate back to life, providing that they have not yet chosen to respawn. Not only does reviving a team mate keep them on the front lines, it also saves your team a respawn ticket. In order to revive a "dead" friendly player, point your repair/healing tool at their corpse and press the primary fire button. Due to the way the server and client communicate, a friendly's body might not be at the same place they died (grenades and missiles often move the ragdolls from where they originally fell.) In these cases you might be unable to easily revive your comrade by pointing at their corpse. Try moving around the corpse while holding down the "fire" button to try and get in range. The ''Revive'' skill has a large area of effect which should alleviate some of that trouble. Also keep in mind that you will not be able to revive players who have suicided (typed "kill" in console.) Reviving takes approximately half the repair tool's ammo, so make sure you have at least that much before attempting to revive.</div></td></tr>
</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Engineer&diff=8090&oldid=prevAdministrator: /* Healing */2013-02-21T15:07:19Z<p><span dir="auto"><span class="autocomment">Healing</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:07, 21 February 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l45">Line 45:</td>
<td colspan="2" class="diff-lineno">Line 45:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Note|You can recycle turrets and sensors without being next to them by using your build menu- useful if it's way over the other side of the map!}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Note|You can recycle turrets and sensors without being next to them by using your build menu- useful if it's way over the other side of the map!}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== Healing ==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Healing<ins style="font-weight: bold; text-decoration: none;">/Reviving </ins>==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Engineer class doubles as a field medic with his ability to heal team mates. Point your repair tool at a hurt friendly so that you can see their health bar and "fire" to slowly replenish their health. The ''Healing Upgrade'' skill greatly speeds up healing by restoring more health per each "ammo" point spent.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Engineer class doubles as a field medic with his ability to heal team mates. Point your repair tool at a hurt friendly so that you can see their health bar and "fire" to slowly replenish their health. The ''Healing Upgrade'' skill greatly speeds up healing by restoring more health per each "ammo" point spent.</div></td></tr>
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</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Engineer&diff=8089&oldid=prevAdministrator: /* Healing */2013-02-21T15:07:06Z<p><span dir="auto"><span class="autocomment">Healing</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:07, 21 February 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A very powerful ''Revive'' skill allows the Engineer to bring back a fallen team mate back to life, providing that they have not yet chosen to respawn. Not only does reviving a team mate keep them on the front lines, it also saves your team a respawn ticket. In order to revive a "dead" friendly player, point your repair/healing tool at their corpse and press the primary fire button. Due to the way the server and client communicate, a friendly's body might not be at the same place they died (grenades and missiles often move the ragdolls from where they originally fell.) In these cases you might be unable to easily revive your comrade by pointing at their corpse. Try moving around the corpse while holding down the "fire" button to try and get in range. The ''Revive'' skill has a large area of effect which should alleviate some of that trouble. Also keep in mind that you will not be able to revive players who have suicided (typed "kill" in console.) Reviving takes approximately half the repair tool's ammo, so make sure you have at least that much before attempting to revive.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A very powerful ''Revive'' skill allows the Engineer to bring back a fallen team mate back to life, providing that they have not yet chosen to respawn. Not only does reviving a team mate keep them on the front lines, it also saves your team a respawn ticket. In order to revive a "dead" friendly player, point your repair/healing tool at their corpse and press the primary fire button. Due to the way the server and client communicate, a friendly's body might not be at the same place they died (grenades and missiles often move the ragdolls from where they originally fell.) In these cases you might be unable to easily revive your comrade by pointing at their corpse. Try moving around the corpse while holding down the "fire" button to try and get in range. The ''Revive'' skill has a large area of effect which should alleviate some of that trouble. Also keep in mind that you will not be able to revive players who have suicided (typed "kill" in console.) Reviving takes approximately half the repair tool's ammo, so make sure you have at least that much before attempting to revive.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Note|In addition to the regular rank points for killing enemy and destroying their buildings, the Engineer gains one rank point for every 100 armor points repaired, for every 200 health points healed, and for every <del style="font-weight: bold; text-decoration: none;">friendly </del>he revives.}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Note|In addition to the regular rank points for killing enemy and destroying their buildings, the Engineer gains one rank point for every 100 armor points repaired, for every 200 health points healed, and for every <ins style="font-weight: bold; text-decoration: none;">fallen teammate </ins>he revives.}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Note|The dead player's corpse is removed as soon as they respawn. <del style="font-weight: bold; text-decoration: none;">This means any corpses you can see are all of players that are waiting to be revived.}}</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Note|The dead player's corpse is removed as soon as they respawn. If there's no "red people" above the corpse of your teammate, that means you can't revive them.}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{Note|In later versions, it has been reported that a ticket will be deducted upon a player's death, but will be credited back to the team if they are revived by an Engineer. This is currently not in effect though.}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{Note|</del>If there's no "red people" above the corpse of your teammate, that means you can't revive them.}}</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Upgrade Guide==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Upgrade Guide==</div></td></tr>
</table>Administrator