https://wiki.empiresmod.com/index.php?title=Map:as_escort&feed=atom&action=historyMap:as escort - Revision history2024-03-28T11:35:03ZRevision history for this page on the wikiMediaWiki 1.40.0https://wiki.empiresmod.com/index.php?title=Map:as_escort&diff=10480&oldid=prevSmithy at 22:28, 20 August 20212021-08-20T22:28:47Z<p></p>
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</table>Smithyhttps://wiki.empiresmod.com/index.php?title=Map:as_escort&diff=10479&oldid=prevSmithy at 22:28, 20 August 20212021-08-20T22:28:28Z<p></p>
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</table>Smithyhttps://wiki.empiresmod.com/index.php?title=Map:as_escort&diff=10450&oldid=prevSmithy: Text replacement - "emp_escort" to "as_escort"2021-08-08T00:26:14Z<p>Text replacement - "emp_escort" to "as_escort"</p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|[[Maps]] > <del style="font-weight: bold; text-decoration: none;">emp_escort </del>}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|[[Maps]] > <ins style="font-weight: bold; text-decoration: none;">as_escort </ins>}}</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Try to sneak into the BE base with an Engineer or a Grenadier and sabotage their Vehicle Factory. Without Tanks, APCs and Artillery, the Brenodi team will be slowed down to a crawl.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Try to sneak into the BE base with an Engineer or a Grenadier and sabotage their Vehicle Factory. Without Tanks, APCs and Artillery, the Brenodi team will be slowed down to a crawl.</div></td></tr>
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</table>Smithyhttps://wiki.empiresmod.com/index.php?title=Map:as_escort&diff=10443&oldid=prevSmithy at 00:24, 8 August 20212021-08-08T00:24:35Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{fixme|Map is no longer prefixed emp_ all wiki references need updating}}</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:<ins style="font-weight: bold; text-decoration: none;">con_escort_minimap</ins>.jpg|thumb|right|Emp_Escort]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:<del style="font-weight: bold; text-decoration: none;">emp_escortmap</del>.jpg|thumb|right|Emp_Escort]]</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:EscortBridge.jpg|thumb|right|Bridge]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:EscortBridge.jpg|thumb|right|Bridge]]</div></td></tr>
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</table>Smithyhttps://wiki.empiresmod.com/index.php?title=Map:as_escort&diff=10434&oldid=prevSmithy: Smithy moved page Map:emp escort to Map:as escort2021-08-08T00:22:33Z<p>Smithy moved page <a href="/Map:emp_escort" class="mw-redirect" title="Map:emp escort">Map:emp escort</a> to <a href="/Map:as_escort" title="Map:as escort">Map:as escort</a></p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:22, 8 August 2021</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>Smithyhttps://wiki.empiresmod.com/index.php?title=Map:as_escort&diff=10331&oldid=prevSmithy at 14:19, 6 August 20212021-08-06T14:19:13Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{fixme|Map is no longer prefixed emp_ all wiki references need updating}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:emp_escortmap.jpg|thumb|right|Emp_Escort]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:emp_escortmap.jpg|thumb|right|Emp_Escort]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:EscortBridge.jpg|thumb|right|Bridge]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:EscortBridge.jpg|thumb|right|Bridge]]</div></td></tr>
</table>Smithyhttps://wiki.empiresmod.com/index.php?title=Map:as_escort&diff=2685&oldid=prevMloc: A better way for NF to get the free upgrade2006-07-12T22:05:57Z<p>A better way for NF to get the free upgrade</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:05, 13 July 2006</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Engineers with Revive skill are crucial on this map. Even though NF team cannot lose all of their tickets, when the count reaches 1 the soldiers will not be able to respawn and the BE team will get a free ride to the last flag.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Engineers with Revive skill are crucial on this map. Even though NF team cannot lose all of their tickets, when the count reaches 1 the soldiers will not be able to respawn and the BE team will get a free ride to the last flag.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Keep in mind that the "ceiling" on this map is very low, and your shots will disappear if fired at too high of an angle. A flat trajectory takes some practice to get used to.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Keep in mind that the "ceiling" on this map is very low, and your shots will disappear if fired at too high of an angle. A flat trajectory takes some practice to get used to.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* To quickly gain the skill you need at the very begining of the round: join a squad (or form your own and invite someone in), pick the upgrade for your bonus skill<del style="font-weight: bold; text-decoration: none;">, bring up the console ('''~''' key by default), type in "kill" (without the quotes) and press Enter to suicide</del>. <del style="font-weight: bold; text-decoration: none;">When </del>you <del style="font-weight: bold; text-decoration: none;">respawn the </del>skill <del style="font-weight: bold; text-decoration: none;">you chose will be activated. Keep in mind that your team loses </del>a <del style="font-weight: bold; text-decoration: none;">ticket when you use the "kill" command, since Engineers cannot revive players who suicide</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* To quickly gain the skill you need at the very begining of the round: join a squad (or form your own and invite someone in), <ins style="font-weight: bold; text-decoration: none;">go to a friendly flag (a box saying "Captured" will show up), and </ins>pick the upgrade for your bonus skill. <ins style="font-weight: bold; text-decoration: none;">Make sure </ins>you <ins style="font-weight: bold; text-decoration: none;">pick your </ins>skill <ins style="font-weight: bold; text-decoration: none;">at </ins>a <ins style="font-weight: bold; text-decoration: none;">flag or it won't work</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When your team is down to approximately 50-70 tickets - fall back to the last flag and start fortifying it with Level 3 turrets and mines. You should have enough time to do so while the BE team is moving through the rest of the flags.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When your team is down to approximately 50-70 tickets - fall back to the last flag and start fortifying it with Level 3 turrets and mines. You should have enough time to do so while the BE team is moving through the rest of the flags.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* While defending the last flag have at least 3 Engineers continuously repair the wall against attacks from enemy Artillery, Engineers and Grenadiers' 9th mine tricks. It's also useful to blockade this wall with useless junk such as satellite dishes, remote cameras, ammo boxes, etc. to slow the enemy down for when they finally breach it.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* While defending the last flag have at least 3 Engineers continuously repair the wall against attacks from enemy Artillery, Engineers and Grenadiers' 9th mine tricks. It's also useful to blockade this wall with useless junk such as satellite dishes, remote cameras, ammo boxes, etc. to slow the enemy down for when they finally breach it.</div></td></tr>
</table>Mlochttps://wiki.empiresmod.com/index.php?title=Map:as_escort&diff=2422&oldid=prevScardybob: /* Tips for the Brenodi Empire Team */2006-05-22T16:52:23Z<p><span dir="auto"><span class="autocomment">Tips for the Brenodi Empire Team</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:52, 22 May 2006</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18">Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Vehicles are one of the few BE's strengths on this map, so use them wisely. It might be fun to take a Jeep for a joyride, but you are hindering your team by wasting the precious resource units. Same goes for tanks: keep them alive as long as you can. There is plenty of cover on this map to duck behind for a quick fixer-upper from a friendly Engineer.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Vehicles are one of the few BE's strengths on this map, so use them wisely. It might be fun to take a Jeep for a joyride, but you are hindering your team by wasting the precious resource units. Same goes for tanks: keep them alive as long as you can. There is plenty of cover on this map to duck behind for a quick fixer-upper from a friendly Engineer.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The above point especially applies to APCs since they provide your team with extra spawn points. Place them in key positions near the front lines, but away from direct enemy fire.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The above point especially applies to APCs since they provide your team with extra spawn points. Place them in key positions near the front lines, but away from direct enemy fire.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Protect your base (especially the Vehicle Factory) at all costs! Keep the front gate closed to prevent rogue [[Engineer|Engineers]] and [[Grenadier|Grenadiers]] from sneaking in and sabotaging the buildings.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Protect your base (especially the Vehicle Factory) at all costs! Keep the front gate closed <ins style="font-weight: bold; text-decoration: none;">when not in use </ins>to prevent rogue [[Engineer|Engineers]] and [[Grenadier|Grenadiers]] from sneaking in and sabotaging the buildings.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Artillery with HE shells is useful for keeping areas near the flags clear of enemy infantry when your team mates go in for the capture.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Artillery with HE shells is useful for keeping areas near the flags clear of enemy infantry when your team mates go in for the capture.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It's always a good idea to separate your team into two forces (squads) to approach each flag from different directions.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It's always a good idea to separate your team into two forces (squads) to approach each flag from different directions.</div></td></tr>
</table>Scardybobhttps://wiki.empiresmod.com/index.php?title=Map:as_escort&diff=2421&oldid=prevScardybob: /* General Map Information */2006-05-22T16:49:01Z<p><span dir="auto"><span class="autocomment">General Map Information</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:49, 22 May 2006</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5">Line 5:</td>
<td colspan="2" class="diff-lineno">Line 5:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== General Map Information ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== General Map Information ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Escort is a conquest map. There are no [[Command Vehicle|Command Vehicles]] on this map. Brenodi Empire's base is pre-built in their starting area, consisting of an [[Armory]], a [[Radar]] and a [[Vehicle Factory]]. Their base is walled in and its enterance is protected by a collapsable gate. Northern Faction has no base, and due to the absence of a [[Commander]] they cannot build any buildings or equipment (aside from what the [[Engineer|Engineers]] can <del style="font-weight: bold; text-decoration: none;">build</del>). This means that the NF team has no access to vehicles on this map and must rely only on their infantry to hold back the enemy. Also, Engineers cannot build any [[walls]] on this map. Each faction gets a stream of resource credits from "invisible" [[Refinery|Refineries]] that are (obviously) only of any use to the BE team. This stream is constant, but very slow (only one [[Refinery]] per team.) Both teams start with the Technology Tree fully researched and all upgrades active and ready for use.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Escort is a conquest map. There are no [[Command Vehicle|Command Vehicles]] on this map. Brenodi Empire's base is pre-built in their starting area, consisting of an [[Armory]], a [[Radar]] and a [[Vehicle Factory]]. Their base is walled in and its enterance is protected by a collapsable gate. Northern Faction has no base, and due to the absence of a [[Commander]] they cannot build any buildings or equipment (aside from what the [[Engineer|Engineers]] can <ins style="font-weight: bold; text-decoration: none;">deploy</ins>). This means that the NF team has no access to vehicles on this map and must rely only on their infantry to hold back the enemy. Also, Engineers cannot build any [[walls]] on this map. Each faction gets a stream of resource credits from "invisible" [[Refinery|Refineries]] that are (obviously) only of any use to the BE team. This stream is constant, but very slow (only one [[Refinery]] per team.) Both teams start with the Technology Tree fully researched and all upgrades active and ready for use.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Objectives and Conditions ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Objectives and Conditions ==</div></td></tr>
</table>Scardybobhttps://wiki.empiresmod.com/index.php?title=Map:as_escort&diff=2420&oldid=prevScardybob: /* Map Details */2006-05-22T16:47:55Z<p><span dir="auto"><span class="autocomment">Map Details</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:47, 22 May 2006</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13">Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Map Details ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Map Details ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are obstacles on this map such as bridges that can only be constructed by [[Engineer|Engineers]], wooden blockades that can be built and destroyed and a wall near last flag that must be destroyed to allow vehicles to pass. There are at least two paths to every flag, allowing Brenodi to attack on two fronts and requiring the defenders to split their attention. There is a corridor connecting flags #2 and #4 protected by a dual-gate system that can be lowered and raised only on the NF side. Once the Brenodi capture flag #4 they can keep this corridor open indefinitely to allow the vehicles to get to the front lines a lot faster.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are obstacles on this map such as bridges that can only be constructed by [[Engineer|Engineers]], wooden blockades that can be built and destroyed and a wall near last flag that must be destroyed to allow vehicles to pass. There are at least two paths to every flag, allowing Brenodi to attack on two fronts and requiring the defenders to split their attention. <ins style="font-weight: bold; text-decoration: none;">''(Gate information needs to be updated with map changes in version 1.05)'' </ins>There is a corridor connecting flags #2 and #4 protected by a dual-gate system that can be lowered and raised only on the NF side. Once the Brenodi capture flag #4 they can keep this corridor open indefinitely to allow the vehicles to get to the front lines a lot faster.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Tips for the Brenodi Empire Team ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Tips for the Brenodi Empire Team ==</div></td></tr>
</table>Scardybob