Map:con district402: Difference between revisions

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m (Changed category)
(Stole some stuff from Escort page :p)
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{{Sitenav|[[Maps]] > emp_gauntlet}}
{{Sitenav|[[Maps]] > emp_gauntlet}}
[[Image:District402 minimap.jpg|thumb|right|250px|Minimap of Emp_District402]]
[[Image:District402 minimap.jpg|thumb|right|250px|Minimap of Emp_District402]]
== General Map Information ==
District402 is a conquest map. There are no [[Command Vehicle|Command Vehicles]] on this map. Both teams start at a set spawn point; Northern Faction spawns in a bunker, Brenodi Empire spawns at an APC. Engineers cannot build any [[walls]] on this map. Each faction gets a stream of resource credits from "invisible" [[Refinery|Refineries]]. This stream is constant, but very slow (only one [[Refinery]] per team.) Both teams start with the Technology Tree fully researched and all upgrades active and ready for use.
== Objectives and Conditions ==
This map utilizes a "Push" style of gameplay for both factions, which means that both teams  must capture flags in sequence (i.e. flags cannot be "skipped"), while protecting their already captured flags. Once a flag is captured by one team the other team can re-capture it.
Both teams start off with 300 tickets. As always, one ticket is subtracted from the teams' score for every soldier that respawns. If a team loses all their flags, they lose.
==Squad Level Tactics==
==Squad Level Tactics==


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==Points of Interest==
==Points of Interest==
*All the white flags are neutral. You have to capture the flags in a row, so capturing the middle flag when you have only the first flag is impossible.


[[Category:Maps|emp_district402]]
[[Category:Maps|emp_district402]]

Revision as of 08:41, 10 August 2006

Home > Map:con district402

File:District402 minimap.jpg
Minimap of Emp_District402


General Map Information

District402 is a conquest map. There are no Command Vehicles on this map. Both teams start at a set spawn point; Northern Faction spawns in a bunker, Brenodi Empire spawns at an APC. Engineers cannot build any walls on this map. Each faction gets a stream of resource credits from "invisible" Refineries. This stream is constant, but very slow (only one Refinery per team.) Both teams start with the Technology Tree fully researched and all upgrades active and ready for use.

Objectives and Conditions

This map utilizes a "Push" style of gameplay for both factions, which means that both teams must capture flags in sequence (i.e. flags cannot be "skipped"), while protecting their already captured flags. Once a flag is captured by one team the other team can re-capture it.

Both teams start off with 300 tickets. As always, one ticket is subtracted from the teams' score for every soldier that respawns. If a team loses all their flags, they lose.

Squad Level Tactics

Unit and Infantry Tactics

  • Well-timed grenades around a corner will often kill or severely injure an enemy.

Points of Interest