Map:con district402: Difference between revisions

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(Added info about the sewers.)
(Added 2 tips)
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*Well-timed grenades around a corner will often kill or severely injure an enemy.
*Well-timed grenades around a corner will often kill or severely injure an enemy.
*The sewers are a great alternate way of moving around quickly, if the enemy has teammates pinned down you should try and get behind them.
*The sewers are a great alternate way of moving around quickly, if the enemy has teammates pinned down you should try and get behind them.
*Beware of mines while in the sewers.  Low lighting conditions, frequent twists and turns and shallow water are perfect for hiding mines.
*Turrets are easier to take down inside the sewers due to their inability to target enemy soldiers that are peeking from around the corners.
==Points of Interest==
==Points of Interest==


[[Category:Maps|emp_district402]]
[[Category:Maps|emp_district402]]

Revision as of 00:32, 13 May 2007

Home > Map:con district402

File:District402 minimap.jpg
Minimap of Emp_District402


General Map Information

District402 is a conquest map, and is strictly infantry-only. There are no Command Vehicles on this map. Both teams start at a set spawn point; Northern Faction spawns in a bunker, Brenodi Empire spawns at a static APC that cannot be moved or manned. Engineers cannot build any walls on this map.

This map features a sewer system. Accessible via manholes (that must be blown off to gain entry) scattered throughout the streets, the sewers add another dimension to game play. Narrow passages with many twists and turns offer an alternate way of getting behind the enemy lines.

Objectives and Conditions

This map utilizes a "Push" style of gameplay for both factions, which means that both teams must capture flags in sequence (i.e. flags cannot be "skipped"), while protecting their already captured flags. Once a flag is captured by one team the other team can re-capture it. Each flag opens up spawn point which is located at the previous flag's location, thus allowing slow progression.

Both teams start off with 150 tickets. As always, one ticket is subtracted from the teams' score for every soldier that respawns. If a team loses all their flags, they lose.

Squad Level Tactics

Unit and Infantry Tactics

  • Well-timed grenades around a corner will often kill or severely injure an enemy.
  • The sewers are a great alternate way of moving around quickly, if the enemy has teammates pinned down you should try and get behind them.
  • Beware of mines while in the sewers. Low lighting conditions, frequent twists and turns and shallow water are perfect for hiding mines.
  • Turrets are easier to take down inside the sewers due to their inability to target enemy soldiers that are peeking from around the corners.

Points of Interest