Map:con glycencity: Difference between revisions

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==Points of Interest==
==Points of Interest==
There are several "mini-flags" scattered throughout the map, these give soldiers access to additional [[Ammo_crates|ammuntion]] and health crates.
There are several "mini-flags" scattered throughout the map, these give soldiers access to additional [[Ammo Crates|ammuntion]] and health crates.


[[Category:Maps|emp_glycencity]]
[[Category:Maps|emp_glycencity]]

Revision as of 00:54, 7 May 2007

Home > Map:con glycencity

General Map Information

The Brenodi Empire has taken over Glycen City and set up an ICA division to assimilate the Jekotian city into the empire. The Northern Faction must gather a rebellion in the city to thwart their attempts, or the city will fall into the Empire's hands.

Glycen City is a conquest type map with five flags, and allows vehicles to be constructed from a pre-built Vehicle Factory.

Objectives and Conditions

This map utilizes a "Push" style of gameplay for both factions, which means that both teams must capture flags in sequence (i.e. flags cannot be "skipped"), while protecting their already captured flags. Once a flag is captured by one team the other team can re-capture it. Each flag opens up spawn point which is located ahead of the previous flag, thus allowing slow progression.

Both teams start off with 150 tickets. As always, one ticket is subtracted from the teams' score for every soldier that respawns. If a team loses all their tickets, they lose.

Squad Level Tactics

Using the tunnel system under the map can allow you to go behind enemy lines and launch a surprise attack, which can be devastating.

Unit and Infantry Tactics

Points of Interest

There are several "mini-flags" scattered throughout the map, these give soldiers access to additional ammuntion and health crates.