Map:con district402: Difference between revisions

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== General Map Information ==
== General Map Information ==
District402 is a conquest map. There are no [[Command Vehicle|Command Vehicles]] on this map. Both teams start at a set spawn point; Northern Faction spawns in a bunker, Brenodi Empire spawns at an APC. Engineers cannot build any [[walls]] on this map. Each faction gets a stream of resource credits from "invisible" [[Refinery|Refineries]]. This stream is constant, but very slow (only one [[Refinery]] per team.) Both teams start with the Technology Tree fully researched and all upgrades active and ready for use.
District402 is a conquest map. There are no [[Command Vehicle|Command Vehicles]] on this map. Both teams start at a set spawn point; Northern Faction spawns in a bunker, Brenodi Empire spawns at a static APC that cannot be moved or manned. Engineers cannot build any [[walls]] on this map. Each faction gets a stream of resource credits from "invisible" [[Refinery|Refineries]]. This stream is constant, but very slow (only one [[Refinery]] per team). Even though both teams start with the Technology Tree fully researched and all upgrades active and ready for use, technology and resources go unused since neither team has access to a [[Vehicle Factory|Vehicle Factory]] or any other commander-placed buildings.  This map is strictly infantry-only.


== Objectives and Conditions ==
== Objectives and Conditions ==

Revision as of 06:29, 17 August 2006

Home > Map:con district402

File:District402 minimap.jpg
Minimap of Emp_District402


General Map Information

District402 is a conquest map. There are no Command Vehicles on this map. Both teams start at a set spawn point; Northern Faction spawns in a bunker, Brenodi Empire spawns at a static APC that cannot be moved or manned. Engineers cannot build any walls on this map. Each faction gets a stream of resource credits from "invisible" Refineries. This stream is constant, but very slow (only one Refinery per team). Even though both teams start with the Technology Tree fully researched and all upgrades active and ready for use, technology and resources go unused since neither team has access to a Vehicle Factory or any other commander-placed buildings. This map is strictly infantry-only.

Objectives and Conditions

This map utilizes a "Push" style of gameplay for both factions, which means that both teams must capture flags in sequence (i.e. flags cannot be "skipped"), while protecting their already captured flags. Once a flag is captured by one team the other team can re-capture it.

Both teams start off with 300 tickets. As always, one ticket is subtracted from the teams' score for every soldier that respawns. If a team loses all their flags, they lose.

Squad Level Tactics

Unit and Infantry Tactics

  • Well-timed grenades around a corner will often kill or severely injure an enemy.

Points of Interest