https://wiki.empiresmod.com/index.php?title=Map:emp_duststorm&feed=atom&action=historyMap:emp duststorm - Revision history2024-03-28T19:23:23ZRevision history for this page on the wikiMediaWiki 1.40.0https://wiki.empiresmod.com/index.php?title=Map:emp_duststorm&diff=10502&oldid=prevSmithy at 22:39, 20 August 20212021-08-20T22:39:21Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:39, 21 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l20">Line 20:</td>
<td colspan="2" class="diff-lineno">Line 20:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Tank Combat:''' The open layout of this map allows for fast and deadly tank assaults. Feints, fake retreats, and strong flanking maneuvers are all possible on the wide-open fields. Use this to your advantage! Because it's fairly easy to fall back, do so--don't waste your tank with a kamikaze assault. This map is so wide open you can strike with one unit, pull back, and let your teammates cover your retreat with strong rearguard actions. Don't be afraid to work with your squad to use hit and run tactics to hold off the enemy until you can suddenly turn around and mass a full counter-assault.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Tank Combat:''' The open layout of this map allows for fast and deadly tank assaults. Feints, fake retreats, and strong flanking maneuvers are all possible on the wide-open fields. Use this to your advantage! Because it's fairly easy to fall back, do so--don't waste your tank with a kamikaze assault. This map is so wide open you can strike with one unit, pull back, and let your teammates cover your retreat with strong rearguard actions. Don't be afraid to work with your squad to use hit and run tactics to hold off the enemy until you can suddenly turn around and mass a full counter-assault.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps|<del style="font-weight: bold; text-decoration: none;">emp_duststorm</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps|<ins style="font-weight: bold; text-decoration: none;">duststorm]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Commander_maps|duststorm</ins>]]</div></td></tr>
</table>Smithyhttps://wiki.empiresmod.com/index.php?title=Map:emp_duststorm&diff=4864&oldid=prevBlackRedDead: spelling and grammar2007-09-25T04:28:05Z<p>spelling and grammar</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:28, 25 September 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15">Line 15:</td>
<td colspan="2" class="diff-lineno">Line 15:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Infantry and Squad Strategies ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Infantry and Squad Strategies ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''' General Infantry Combat:''' As stated previously, the major geographic feature in this map is flat terrain with no cover and steep hillsides quickly scalable by infantry and slowly scalable by tanks. It is ''essential'' that you stick to these hills. If you're caught by a tank in the middle of a field, you ''will'' cut down. You can prevent this by relying heavily on walls, but this will consume time, resources, and impede your own tank assaults. Plan your footwork carefully instead.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''' General Infantry Combat:''' As stated previously, the major geographic feature in this map is flat terrain with no cover and steep hillsides quickly scalable by infantry and slowly scalable by tanks. It is ''essential'' that you stick to these hills. If you're caught by a tank in the middle of a field, you ''will'' <ins style="font-weight: bold; text-decoration: none;">get </ins>cut down. You can prevent this by relying heavily on walls, but this will consume time, resources, and impede your own tank assaults. Plan your footwork carefully instead.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Scouting:''' Although any unit can stick to the hills and spot incoming assaults (and should do so whenever possible, considering you should stick to the hills, anyway), the wide open nature of this map means that it's a scout's paradise. Sniping from the center hills can halt all infantry assaults while allowing you to spot for your team. An early scout rush to the center, if you're good enough, can cripple the enemy for the rest of the game. (Granted, you better be one ''hell'' of a scout to stop the rush that is inevitably heading in your direction.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Scouting:''' Although any unit can stick to the hills and spot incoming assaults (and should do so whenever possible, considering you should stick to the hills, anyway), the wide open nature of this map means that it's a scout's paradise. Sniping from the center hills can halt all infantry assaults while allowing you to spot for your team. An early scout rush to the center, if you're good enough, can cripple the enemy for the rest of the game. (Granted, you better be one ''hell'' of a scout to stop the rush that is inevitably heading in your direction.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Tank Combat:''' The open layout of this map allows for <del style="font-weight: bold; text-decoration: none;">easy </del>and <del style="font-weight: bold; text-decoration: none;">dangerous </del>tank maneuvers. Use this to your advantage! <del style="font-weight: bold; text-decoration: none;">Don</del>'t <del style="font-weight: bold; text-decoration: none;">be afraid to work </del>with <del style="font-weight: bold; text-decoration: none;">your squad to use hit and run tactics to hold off the enemy until you can mass </del>a <del style="font-weight: bold; text-decoration: none;">full </del>assault. This map is so wide open you can strike with one unit, pull back, and let your teammates cover your retreat with strong <del style="font-weight: bold; text-decoration: none;">reargaurd </del>actions<del style="font-weight: bold; text-decoration: none;">. Because it's fairly easy to fall back, do so</del>. Don't <del style="font-weight: bold; text-decoration: none;">waste </del>your <del style="font-weight: bold; text-decoration: none;">tank with </del>a <del style="font-weight: bold; text-decoration: none;">kamikaze </del>assault.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Tank Combat:''' The open layout of this map allows for <ins style="font-weight: bold; text-decoration: none;">fast </ins>and <ins style="font-weight: bold; text-decoration: none;">deadly </ins>tank <ins style="font-weight: bold; text-decoration: none;">assaults. Feints, fake retreats, and strong flanking </ins>maneuvers <ins style="font-weight: bold; text-decoration: none;">are all possible on the wide-open fields</ins>. Use this to your advantage! <ins style="font-weight: bold; text-decoration: none;">Because it's fairly easy to fall back, do so--don</ins>'t <ins style="font-weight: bold; text-decoration: none;">waste your tank </ins>with a <ins style="font-weight: bold; text-decoration: none;">kamikaze </ins>assault. This map is so wide open you can strike with one unit, pull back, and let your teammates cover your retreat with strong <ins style="font-weight: bold; text-decoration: none;">rearguard </ins>actions. Don't <ins style="font-weight: bold; text-decoration: none;">be afraid to work with </ins>your <ins style="font-weight: bold; text-decoration: none;">squad to use hit and run tactics to hold off the enemy until you can suddenly turn around and mass </ins>a <ins style="font-weight: bold; text-decoration: none;">full counter-</ins>assault.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps|emp_duststorm]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps|emp_duststorm]]</div></td></tr>
</table>BlackRedDeadhttps://wiki.empiresmod.com/index.php?title=Map:emp_duststorm&diff=4826&oldid=prevBlackRedDead: popularity contest!2007-09-16T03:44:21Z<p>popularity contest!</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:44, 16 September 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3">Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==General Map Information==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==General Map Information==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Duststorm is a desert with hills in the center and northwest and ruins in the southeast. The NF starts in the southwest and the Bren in the northeast.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Duststorm is a desert with hills in the center and northwest and ruins in the southeast. The NF starts in the southwest and the Bren in the northeast<ins style="font-weight: bold; text-decoration: none;">. This is one of the most popular Classic maps in Empires</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Commander Strategies==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Commander Strategies==</div></td></tr>
</table>BlackRedDeadhttps://wiki.empiresmod.com/index.php?title=Map:emp_duststorm&diff=4825&oldid=prevBlackRedDead: /* Infantry and Squad Strategies */2007-09-16T03:40:13Z<p><span dir="auto"><span class="autocomment">Infantry and Squad Strategies</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:40, 16 September 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17">Line 17:</td>
<td colspan="2" class="diff-lineno">Line 17:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''' General Infantry Combat:''' As stated previously, the major geographic feature in this map is flat terrain with no cover and steep hillsides quickly scalable by infantry and slowly scalable by tanks. It is ''essential'' that you stick to these hills. If you're caught by a tank in the middle of a field, you ''will'' cut down. You can prevent this by relying heavily on walls, but this will consume time, resources, and impede your own tank assaults. Plan your footwork carefully instead.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''' General Infantry Combat:''' As stated previously, the major geographic feature in this map is flat terrain with no cover and steep hillsides quickly scalable by infantry and slowly scalable by tanks. It is ''essential'' that you stick to these hills. If you're caught by a tank in the middle of a field, you ''will'' cut down. You can prevent this by relying heavily on walls, but this will consume time, resources, and impede your own tank assaults. Plan your footwork carefully instead.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Scouting:''' Although any unit can stick to the hills and spot incoming assaults (and should do so whenever possible, considering you should stick to the hills, anyway), the wide open nature of this map means that it's a scout's paradise. Sniping from the center hills can halt all infantry assaults while allowing you to spot for your team. An early scout rush to the center, if you're good enough, can cripple the enemy for the rest of the game. (Granted, you better be one <del style="font-weight: bold; text-decoration: none;">'</del>''hell<del style="font-weight: bold; text-decoration: none;">'</del>'' of a scout to stop the rush that is inevitably heading in your direction.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Scouting:''' Although any unit can stick to the hills and spot incoming assaults (and should do so whenever possible, considering you should stick to the hills, anyway), the wide open nature of this map means that it's a scout's paradise. Sniping from the center hills can halt all infantry assaults while allowing you to spot for your team. An early scout rush to the center, if you're good enough, can cripple the enemy for the rest of the game. (Granted, you better be one ''hell'' of a scout to stop the rush that is inevitably heading in your direction.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Tank Combat:''' The open layout of this map allows for easy and dangerous tank maneuvers. Use this to your advantage! Don't be afraid to work with your squad to use hit and run tactics to hold off the enemy until you can mass a full assault. This map is so wide open you can strike with one unit, pull back, and let your teammates cover your retreat with strong reargaurd actions. Because it's fairly easy to fall back, do so. Don't waste your tank with a kamikaze assault.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Tank Combat:''' The open layout of this map allows for easy and dangerous tank maneuvers. Use this to your advantage! Don't be afraid to work with your squad to use hit and run tactics to hold off the enemy until you can mass a full assault. This map is so wide open you can strike with one unit, pull back, and let your teammates cover your retreat with strong reargaurd actions. Because it's fairly easy to fall back, do so. Don't waste your tank with a kamikaze assault.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps|emp_duststorm]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps|emp_duststorm]]</div></td></tr>
</table>BlackRedDeadhttps://wiki.empiresmod.com/index.php?title=Map:emp_duststorm&diff=4824&oldid=prevBlackRedDead: /* Commander Strategies */2007-09-16T03:39:56Z<p><span dir="auto"><span class="autocomment">Commander Strategies</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:39, 16 September 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8">Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Forward Bases:''' Both the Brenodi and NF have several good locations for forward bases. The middle, for example, can be taken and fortified without much trouble. The NF can take and fortify the northwest corner early on. While it is possible to make a forward base in the ruins, it is not suggested to make that the main focus as bases constructed in the ruins are harder to defend from artillery and armor.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Forward Bases:''' Both the Brenodi and NF have several good locations for forward bases. The middle, for example, can be taken and fortified without much trouble. The NF can take and fortify the northwest corner early on. While it is possible to make a forward base in the ruins, it is not suggested to make that the main focus as bases constructed in the ruins are harder to defend from artillery and armor.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''[http://en.wikipedia.org/wiki/Dragon%27s_teeth_%28fortification%29 Dragon's Teeth]:''' The ruins on this map, in addition to having heavily fortified walls, are surrounded by a shallow creek. While this is usually only good for mild infantry cover, it can easily become a vicious tank trap. A particularly clever commander tactic is to place small, short segments of wall in the deepest points of the stream (NOT a continuous wall, as this is easier for the enemy to notice)-- <del style="font-weight: bold; text-decoration: none;">'</del>''but do not<del style="font-weight: bold; text-decoration: none;">'</del>'' have your infantry build them. Any fast moving tank will cruise into them at top speed, attempting to cross the deep water as quickly as possible, only to get caught on the hidden segments. The water, unfortunately, is too shallow to cause any serious risk to tanks--it's even possible to drive over the wall completely, if they're lucky--and as such, this technique is merely a stalling device. But after getting caught in the creek a few times, the enemy will concentrate their heavy units through the bridge chokepoints, and this is never a bad thing.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''[http://en.wikipedia.org/wiki/Dragon%27s_teeth_%28fortification%29 Dragon's Teeth]:''' The ruins on this map, in addition to having heavily fortified walls, are surrounded by a shallow creek. While this is usually only good for mild infantry cover, it can easily become a vicious tank trap. A particularly clever commander tactic is to place small, short segments of wall in the deepest points of the stream (NOT a continuous wall, as this is easier for the enemy to notice)-- ''but do not'' have your infantry build them. Any fast moving tank will cruise into them at top speed, attempting to cross the deep water as quickly as possible, only to get caught on the hidden segments. The water, unfortunately, is too shallow to cause any serious risk to tanks--it's even possible to drive over the wall completely, if they're lucky--and as such, this technique is merely a stalling device. But after getting caught in the creek a few times, the enemy will concentrate their heavy units through the bridge chokepoints, and this is never a bad thing.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Sneaky Base:''' Some clever commanders have placed a forward base in the extreme north-west corner of the map at A5. Behind the more obvious refinery to the south-east and walled off by hills and the map border, only two choke-points into and out of the area mean that tanks will have a difficult time assaulting the position and infantry can use the hill as an excellent vantage point. Do not rely too heavily on this position, however, as there is limited room for a large base and it's dangerous to rely on the resource node when the enemy learns of this base location.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Sneaky Base:''' Some clever commanders have placed a forward base in the extreme north-west corner of the map at A5. Behind the more obvious refinery to the south-east and walled off by hills and the map border, only two choke-points into and out of the area mean that tanks will have a difficult time assaulting the position and infantry can use the hill as an excellent vantage point. Do not rely too heavily on this position, however, as there is limited room for a large base and it's dangerous to rely on the resource node when the enemy learns of this base location.</div></td></tr>
</table>BlackRedDeadhttps://wiki.empiresmod.com/index.php?title=Map:emp_duststorm&diff=4823&oldid=prevBlackRedDead: reworked section, added command tactic2007-09-16T03:39:43Z<p>reworked section, added command tactic</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:39, 16 September 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8">Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Forward Bases:''' Both the Brenodi and NF have several good locations for forward bases. The middle, for example, can be taken and fortified without much trouble. The NF can take and fortify the northwest corner early on. While it is possible to make a forward base in the ruins, it is not suggested to make that the main focus as bases constructed in the ruins are harder to defend from artillery and armor.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Forward Bases:''' Both the Brenodi and NF have several good locations for forward bases. The middle, for example, can be taken and fortified without much trouble. The NF can take and fortify the northwest corner early on. While it is possible to make a forward base in the ruins, it is not suggested to make that the main focus as bases constructed in the ruins are harder to defend from artillery and armor.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del style="font-weight: bold; text-decoration: none;">Tank Combat</del>:''' <del style="font-weight: bold; text-decoration: none;">This </del>map is <del style="font-weight: bold; text-decoration: none;">practically made </del>for tank <del style="font-weight: bold; text-decoration: none;">combat</del>. <del style="font-weight: bold; text-decoration: none;">Its many wide open areas provide little cover </del>for infantry. <del style="font-weight: bold; text-decoration: none;">In </del>the <del style="font-weight: bold; text-decoration: none;">end</del>, <del style="font-weight: bold; text-decoration: none;">it often comes down </del>to <del style="font-weight: bold; text-decoration: none;">whichever team uses their tanks better</del>. <del style="font-weight: bold; text-decoration: none;">It </del>is <del style="font-weight: bold; text-decoration: none;">suggested </del>to <del style="font-weight: bold; text-decoration: none;">build many repair pads so that </del>tanks <del style="font-weight: bold; text-decoration: none;">can be repaired more easily</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''<ins style="font-weight: bold; text-decoration: none;">[http://en.wikipedia.org/wiki/Dragon%27s_teeth_%28fortification%29 Dragon's Teeth]</ins>:''' <ins style="font-weight: bold; text-decoration: none;">The ruins on this </ins>map<ins style="font-weight: bold; text-decoration: none;">, in addition to having heavily fortified walls, are surrounded by a shallow creek. While this </ins>is <ins style="font-weight: bold; text-decoration: none;">usually only good </ins>for <ins style="font-weight: bold; text-decoration: none;">mild infantry cover, it can easily become a vicious </ins>tank <ins style="font-weight: bold; text-decoration: none;">trap</ins>. <ins style="font-weight: bold; text-decoration: none;">A particularly clever commander tactic is to place small, short segments of wall in the deepest points of the stream (NOT a continuous wall, as this is easier </ins>for <ins style="font-weight: bold; text-decoration: none;">the enemy to notice)-- '''but do not''' have your </ins>infantry <ins style="font-weight: bold; text-decoration: none;">build them</ins>. <ins style="font-weight: bold; text-decoration: none;">Any fast moving tank will cruise into them at top speed, attempting to cross </ins>the <ins style="font-weight: bold; text-decoration: none;">deep water as quickly as possible</ins>, <ins style="font-weight: bold; text-decoration: none;">only </ins>to <ins style="font-weight: bold; text-decoration: none;">get caught on the hidden segments</ins>. <ins style="font-weight: bold; text-decoration: none;">The water, unfortunately, </ins>is <ins style="font-weight: bold; text-decoration: none;">too shallow to cause any serious risk </ins>to tanks<ins style="font-weight: bold; text-decoration: none;">--it's even possible to drive over the wall completely, if they're lucky--and as such, this technique is merely a stalling device. But after getting caught in the creek a few times, the enemy will concentrate their heavy units through the bridge chokepoints, and this is never a bad thing</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Infantry Combat:''' As stated previously, the major geographic feature in this map is flat terrain with no cover and steep hillsides scalable by infantry. It is essential that <del style="font-weight: bold; text-decoration: none;">your infantry units </del>stick to these hills. If <del style="font-weight: bold; text-decoration: none;">they get </del>caught by a tank in the middle of a field, <del style="font-weight: bold; text-decoration: none;">they </del>will <del style="font-weight: bold; text-decoration: none;">get </del>cut down. You can prevent this by relying heavily on walls, but this will consume time, resources, and impede your own tank assaults. <del style="font-weight: bold; text-decoration: none;">Not recommended</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''<ins style="font-weight: bold; text-decoration: none;">Sneaky Base:''' Some clever commanders have placed a forward base in the extreme north-west corner of the map at A5. Behind the more obvious refinery to the south-east and walled off by hills and the map border, only two choke-points into and out of the area mean that tanks will have a difficult time assaulting the position and infantry can use the hill as an excellent vantage point. Do not rely too heavily on this position, however, as there is limited room for a large base and it's dangerous to rely on the resource node when the enemy learns of this base location.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''Tank Combat:''' This map is practically made for tank combat. Its many wide open areas provide little cover for infantry. In the end, it often comes down to whichever team uses their tanks better. Build many repair pads so that tanks can be repaired with greater ease.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Infantry and Squad Strategies ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">''' General </ins>Infantry Combat:''' As stated previously, the major geographic feature in this map is flat terrain with no cover and steep hillsides <ins style="font-weight: bold; text-decoration: none;">quickly </ins>scalable by infantry <ins style="font-weight: bold; text-decoration: none;">and slowly scalable by tanks</ins>. It is <ins style="font-weight: bold; text-decoration: none;">''</ins>essential<ins style="font-weight: bold; text-decoration: none;">'' </ins>that <ins style="font-weight: bold; text-decoration: none;">you </ins>stick to these hills. If <ins style="font-weight: bold; text-decoration: none;">you're </ins>caught by a tank in the middle of a field, <ins style="font-weight: bold; text-decoration: none;">you ''</ins>will<ins style="font-weight: bold; text-decoration: none;">'' </ins>cut down. You can prevent this by relying heavily on walls, but this will consume time, resources, and impede your own tank assaults. <ins style="font-weight: bold; text-decoration: none;">Plan your footwork carefully instead</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del style="font-weight: bold; text-decoration: none;">Scouts</del>:''' <del style="font-weight: bold; text-decoration: none;">Scouts serve a very important role in </del>this map. <del style="font-weight: bold; text-decoration: none;">Their most important job is </del>to spot <del style="font-weight: bold; text-decoration: none;">oncoming tank attacks</del>. <del style="font-weight: bold; text-decoration: none;">A </del>good <del style="font-weight: bold; text-decoration: none;">commander will send his scouts out </del>to <del style="font-weight: bold; text-decoration: none;">warn against any such threat</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''<ins style="font-weight: bold; text-decoration: none;">Scouting</ins>:''' <ins style="font-weight: bold; text-decoration: none;">Although any unit can stick to the hills and spot incoming assaults (and should do so whenever possible, considering you should stick to the hills, anyway), the wide open nature of </ins>this map <ins style="font-weight: bold; text-decoration: none;">means that it's a scout's paradise</ins>. <ins style="font-weight: bold; text-decoration: none;">Sniping from the center hills can halt all infantry assaults while allowing you </ins>to spot <ins style="font-weight: bold; text-decoration: none;">for your team</ins>. <ins style="font-weight: bold; text-decoration: none;">An early scout rush to the center, if you're </ins>good <ins style="font-weight: bold; text-decoration: none;">enough, can cripple the enemy for the rest of the game. (Granted, you better be one '''hell''' of a scout </ins>to <ins style="font-weight: bold; text-decoration: none;">stop the rush that is inevitably heading in your direction</ins>.<ins style="font-weight: bold; text-decoration: none;">)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del style="font-weight: bold; text-decoration: none;">Sneaky Base</del>:''' <del style="font-weight: bold; text-decoration: none;">Some clever commanders have placed a forward base in the extreme north-west corner </del>of <del style="font-weight: bold; text-decoration: none;">the </del>map <del style="font-weight: bold; text-decoration: none;">at A5</del>. <del style="font-weight: bold; text-decoration: none;">Behind the more obvious refinery </del>to <del style="font-weight: bold; text-decoration: none;">the south-east </del>and <del style="font-weight: bold; text-decoration: none;">walled </del>off <del style="font-weight: bold; text-decoration: none;">by hills and </del>the map <del style="font-weight: bold; text-decoration: none;">border, only two choke-points into and out of the area mean that tanks will have a difficult time assaulting the position and infantry </del>can <del style="font-weight: bold; text-decoration: none;">use the hill as an excellent vantage point. Do not rely too heavily on this position</del>, <del style="font-weight: bold; text-decoration: none;">however</del>, <del style="font-weight: bold; text-decoration: none;">as there is limited room for a large base </del>and it's <del style="font-weight: bold; text-decoration: none;">dangerous </del>to <del style="font-weight: bold; text-decoration: none;">rely on the resource node when the enemy learns of this base location</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''<ins style="font-weight: bold; text-decoration: none;">Tank Combat</ins>:''' <ins style="font-weight: bold; text-decoration: none;">The open layout </ins>of <ins style="font-weight: bold; text-decoration: none;">this </ins>map <ins style="font-weight: bold; text-decoration: none;">allows for easy and dangerous tank maneuvers</ins>. <ins style="font-weight: bold; text-decoration: none;">Use this to your advantage! Don't be afraid to work with your squad </ins>to <ins style="font-weight: bold; text-decoration: none;">use hit </ins>and <ins style="font-weight: bold; text-decoration: none;">run tactics to hold </ins>off the <ins style="font-weight: bold; text-decoration: none;">enemy until you can mass a full assault. This </ins>map <ins style="font-weight: bold; text-decoration: none;">is so wide open you </ins>can <ins style="font-weight: bold; text-decoration: none;">strike with one unit</ins>, <ins style="font-weight: bold; text-decoration: none;">pull back</ins>, and <ins style="font-weight: bold; text-decoration: none;">let your teammates cover your retreat with strong reargaurd actions. Because </ins>it's <ins style="font-weight: bold; text-decoration: none;">fairly easy </ins>to <ins style="font-weight: bold; text-decoration: none;">fall back, do so. Don't waste your tank with a kamikaze assault</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps|emp_duststorm]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps|emp_duststorm]]</div></td></tr>
</table>BlackRedDeadhttps://wiki.empiresmod.com/index.php?title=Map:emp_duststorm&diff=4807&oldid=prevReginald2710 at 12:50, 14 September 20072007-09-14T12:50:02Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:50, 14 September 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|[[Maps]] > emp_duststorm}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|[[Maps]] > emp_duststorm}}</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:Emp duststorm minimap.jpg|thumb|right|250px|Minimap of Emp_Duststorm]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==General Map Information==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==General Map Information==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Image:Emp_duststorm_map.png|right]]</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Image:Emp duststorm minimap.jpg|thumb|right|250px|Minimap of Emp_Duststorm]]</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Duststorm is a desert with hills in the center and northwest and ruins in the southeast. The NF starts in the southwest and the Bren in the northeast.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Duststorm is a desert with hills in the center and northwest and ruins in the southeast. The NF starts in the southwest and the Bren in the northeast.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>Reginald2710https://wiki.empiresmod.com/index.php?title=Map:emp_duststorm&diff=4317&oldid=prevBlackRedDead: minor format change2007-06-26T19:01:03Z<p>minor format change</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:01, 27 June 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|[[Maps]] > emp_duststorm}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sitenav|[[Maps]] > emp_duststorm}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del style="font-weight: bold; text-decoration: none;">Description</del>==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins style="font-weight: bold; text-decoration: none;">General Map Information</ins>==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Emp_duststorm_map.png|right]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Emp_duststorm_map.png|right]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Emp duststorm minimap.jpg|thumb|right|250px|Minimap of Emp_Duststorm]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Emp duststorm minimap.jpg|thumb|right|250px|Minimap of Emp_Duststorm]]</div></td></tr>
</table>BlackRedDeadhttps://wiki.empiresmod.com/index.php?title=Map:emp_duststorm&diff=4177&oldid=prevGilmore110j: Added minimap2007-06-24T01:05:56Z<p>Added minimap</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:05, 24 June 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3">Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Description==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Description==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Emp_duststorm_map.png|right]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Emp_duststorm_map.png|right]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:Emp duststorm minimap.jpg|thumb|right|250px|Minimap of Emp_Duststorm]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Duststorm is a desert with hills in the center and northwest and ruins in the southeast. The NF starts in the southwest and the Bren in the northeast.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Duststorm is a desert with hills in the center and northwest and ruins in the southeast. The NF starts in the southwest and the Bren in the northeast.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>Gilmore110jhttps://wiki.empiresmod.com/index.php?title=Map:emp_duststorm&diff=4059&oldid=prevBlackRedDead: minor format adjustment2007-06-23T03:59:10Z<p>minor format adjustment</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:59, 23 June 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6">Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Commander Strategies==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Commander Strategies==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Forward Bases:'' Both the Brenodi and NF have several good locations for forward bases. The middle, for example, can be taken and fortified without much trouble. The NF can take and fortify the northwest corner early on. While it is possible to make a forward base in the ruins, it is not suggested to make that the main focus as bases constructed in the ruins are harder to defend from artillery and armor.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'</ins>''Forward Bases:<ins style="font-weight: bold; text-decoration: none;">'</ins>'' Both the Brenodi and NF have several good locations for forward bases. The middle, for example, can be taken and fortified without much trouble. The NF can take and fortify the northwest corner early on. While it is possible to make a forward base in the ruins, it is not suggested to make that the main focus as bases constructed in the ruins are harder to defend from artillery and armor.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Tank Combat:'' This map is practically made for tank combat. Its many wide open areas provide little cover for infantry. In the end, it often comes down to whichever team uses their tanks better. It is suggested to build many repair pads so that tanks can be repaired more easily.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'</ins>''Tank Combat:<ins style="font-weight: bold; text-decoration: none;">'</ins>'' This map is practically made for tank combat. Its many wide open areas provide little cover for infantry. In the end, it often comes down to whichever team uses their tanks better. It is suggested to build many repair pads so that tanks can be repaired more easily.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Infantry Combat:'' As stated previously, the major geographic feature in this map is flat terrain with no cover and steep hillsides scalable by infantry. It is essential that your infantry units stick to these hills. If they get caught by a tank in the middle of a field, they will get cut down. You can prevent this by relying heavily on walls, but this will consume time, resources, and impede your own tank assaults. Not recommended.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'</ins>''Infantry Combat:<ins style="font-weight: bold; text-decoration: none;">'</ins>'' As stated previously, the major geographic feature in this map is flat terrain with no cover and steep hillsides scalable by infantry. It is essential that your infantry units stick to these hills. If they get caught by a tank in the middle of a field, they will get cut down. You can prevent this by relying heavily on walls, but this will consume time, resources, and impede your own tank assaults. Not recommended.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Scouts:'' Scouts serve a very important role in this map. Their most important job is to spot oncoming tank attacks. A good commander will send his scouts out to warn against any such threat.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'</ins>''Scouts:<ins style="font-weight: bold; text-decoration: none;">'</ins>'' Scouts serve a very important role in this map. Their most important job is to spot oncoming tank attacks. A good commander will send his scouts out to warn against any such threat.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Sneaky Base:'' Some clever commanders have placed a forward base in the extreme north-west corner of the map at A5. Behind the more obvious refinery to the south-east and walled off by hills and the map border, only two choke-points into and out of the area mean that tanks will have a difficult time assaulting the position and infantry can use the hill as an excellent vantage point. Do not rely too heavily on this position, however, as there is limited room for a large base and it's dangerous to rely on the resource node when the enemy learns of this base location.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'</ins>''Sneaky Base:<ins style="font-weight: bold; text-decoration: none;">'</ins>'' Some clever commanders have placed a forward base in the extreme north-west corner of the map at A5. Behind the more obvious refinery to the south-east and walled off by hills and the map border, only two choke-points into and out of the area mean that tanks will have a difficult time assaulting the position and infantry can use the hill as an excellent vantage point. Do not rely too heavily on this position, however, as there is limited room for a large base and it's dangerous to rely on the resource node when the enemy learns of this base location.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps|emp_duststorm]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps|emp_duststorm]]</div></td></tr>
</table>BlackRedDead