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[[Image:EscortBridge.jpg|thumb|right|Bridge]]
[[Image:EscortBridge.jpg|thumb|right|Bridge]]


Escort is a conquest map. There are no [[Command Vehicle|Command Vehicles]] on this map. Brenodi Empire's base is pre-built in their starting area, consisting of a [[Barracks]], an [[Armory]], a [[Radar]] and a [[Vehicle Factory]]. Northern Faction has no base, and due to the absence of a [[Commander]] they cannot build any buildings or equipment (aside from what the [[Engineer|Engineers]] can build). This means that the NF team has no access to vehicles on this map and must rely only on their infantry to hold back the enemy. There are obstacles on this map such as bridges that can only be constructed by [[Engineer|Engineers]], wooden blockades that can be built and destroyed and a wall near last flag that must be destroyed to allow vehicles to pass.
== General Map Information ==
Escort is a conquest map. There are no [[Command Vehicle|Command Vehicles]] on this map. Brenodi Empire's base is pre-built in their starting area, consisting of a [[Barracks]], an [[Armory]], a [[Radar]] and a [[Vehicle Factory]]. Their base is walled in and its enterance is protected by a collapsable gate. Northern Faction has no base, and due to the absence of a [[Commander]] they cannot build any buildings or equipment (aside from what the [[Engineer|Engineers]] can build). This means that the NF team has no access to vehicles on this map and must rely only on their infantry to hold back the enemy. Also, Engineers cannot build any [[walls]] on this map. Each faction gets a stream of resource creaits from invisible [[Refinery|Refineries]] that are of course only of any use to the BE team. This stream is constant, but very slow (only one [[Refinery]] per team.) Both teams start with the Technology Tree fully researched and all upgrades active and ready for use.


== Objectives and Conditions ==
This map utilizes a "Push" style of gameplay, which means that one team (Brenodi Empire) must capture flags in sequence (i.e. flags cannot be "skipped"), while the other team (Northern Faction) must protect the flags. Once a flag is captured by the Brenodi team the Northern Faction can re-caprute it, but they will still not be able to respawn at the recaptured flag.
This map utilizes a "Push" style of gameplay, which means that one team (Brenodi Empire) must capture flags in sequence (i.e. flags cannot be "skipped"), while the other team (Northern Faction) must protect the flags. Once a flag is captured by the Brenodi team the Northern Faction can re-caprute it, but they will still not be able to respawn at the recaptured flag.


Brenodi team starts off with 2500 tickets, which count down to zero at one ticket per second interval. Norhtern Faction starts each round with 200 tickets that do not count down based on time. As always, one ticket is subtracted from the teams' score for every soldier that dies. Brenodi will lose the round if their tickets run out before they capture the last flag. Northern Faction team cannot run out of tickets: their ticket counter will stop at 1 at which point the soldiers will not be able to respawn. NF will lose only if their last flag gets captured.
Brenodi team starts off with 2500 tickets, which count down to zero at one ticket per second interval. Norhtern Faction starts each round with 200 tickets that do not count down based on time. As always, one ticket is subtracted from the teams' score for every soldier that dies. Brenodi will lose the round if their tickets run out before they capture the last flag. Northern Faction team cannot run out of tickets: their ticket counter will stop at 1 at which point the soldiers will not be able to respawn. NF will lose only if their last flag gets captured.
== Map Details ==
There are obstacles on this map such as bridges that can only be constructed by [[Engineer|Engineers]], wooden blockades that can be built and destroyed and a wall near last flag that must be destroyed to allow vehicles to pass. There are at least two paths to every flag, allowing Brenodi to attack on two fronts and requiring the defenders to split their attention. There is a corridor connecting flags #2 and #4 protected by a gate system that can be activated only on the NF side. Once BE captures flag #4 they can keep this corridor open to get the vehicles to the front lines a lot faster.
== Tips for the Brenodi Empire Team ==
* Vehicles are one of the frew BE's strengths on this map, so use them wisely. It might be fun to take a Jeep for a joyride, but you are hindering your team by wasting the precious resource units.
* Protect your base at all costs! Keep the front gate closed to prevent rogue [[Engineer|Engineers]] and [[Grenadier|Grenadiers]] from sneaking in and sabotaging the buildings.
* Keep the Vehicle Factory and Barracks repaired, especially in the begining of the game. NF Grenadiers will try to destroy both these buildings early on to deny your team the use of Vehicles and the only (so far) respawn point.
* Artillery with HE shells is useful for keeping the roof near the 2nd flag clear of NF Grenadiers. It is from that roof they can easily reach your base with their Mortars.
* It's always a good idea to separate your team into two forces (squads) to approach each flag from different directions.
== Tips for the Northern Faction Team ==
* Engineers with Revive skill are crucial on this map. Even though you cannot lose all of your tickets, when the count reaches 1 the soldiers will not be able to respawn and the BE team will get a free ride to the last flag.


[[Category:Maps|emp_escort]]
[[Category:Maps|emp_escort]]

Revision as of 00:46, 19 April 2006

Home > Map:as escort

File:Emp escortmap.jpg
Emp_Escort
Bridge

General Map Information

Escort is a conquest map. There are no Command Vehicles on this map. Brenodi Empire's base is pre-built in their starting area, consisting of a Barracks, an Armory, a Radar and a Vehicle Factory. Their base is walled in and its enterance is protected by a collapsable gate. Northern Faction has no base, and due to the absence of a Commander they cannot build any buildings or equipment (aside from what the Engineers can build). This means that the NF team has no access to vehicles on this map and must rely only on their infantry to hold back the enemy. Also, Engineers cannot build any walls on this map. Each faction gets a stream of resource creaits from invisible Refineries that are of course only of any use to the BE team. This stream is constant, but very slow (only one Refinery per team.) Both teams start with the Technology Tree fully researched and all upgrades active and ready for use.

Objectives and Conditions

This map utilizes a "Push" style of gameplay, which means that one team (Brenodi Empire) must capture flags in sequence (i.e. flags cannot be "skipped"), while the other team (Northern Faction) must protect the flags. Once a flag is captured by the Brenodi team the Northern Faction can re-caprute it, but they will still not be able to respawn at the recaptured flag.

Brenodi team starts off with 2500 tickets, which count down to zero at one ticket per second interval. Norhtern Faction starts each round with 200 tickets that do not count down based on time. As always, one ticket is subtracted from the teams' score for every soldier that dies. Brenodi will lose the round if their tickets run out before they capture the last flag. Northern Faction team cannot run out of tickets: their ticket counter will stop at 1 at which point the soldiers will not be able to respawn. NF will lose only if their last flag gets captured.

Map Details

There are obstacles on this map such as bridges that can only be constructed by Engineers, wooden blockades that can be built and destroyed and a wall near last flag that must be destroyed to allow vehicles to pass. There are at least two paths to every flag, allowing Brenodi to attack on two fronts and requiring the defenders to split their attention. There is a corridor connecting flags #2 and #4 protected by a gate system that can be activated only on the NF side. Once BE captures flag #4 they can keep this corridor open to get the vehicles to the front lines a lot faster.

Tips for the Brenodi Empire Team

  • Vehicles are one of the frew BE's strengths on this map, so use them wisely. It might be fun to take a Jeep for a joyride, but you are hindering your team by wasting the precious resource units.
  • Protect your base at all costs! Keep the front gate closed to prevent rogue Engineers and Grenadiers from sneaking in and sabotaging the buildings.
  • Keep the Vehicle Factory and Barracks repaired, especially in the begining of the game. NF Grenadiers will try to destroy both these buildings early on to deny your team the use of Vehicles and the only (so far) respawn point.
  • Artillery with HE shells is useful for keeping the roof near the 2nd flag clear of NF Grenadiers. It is from that roof they can easily reach your base with their Mortars.
  • It's always a good idea to separate your team into two forces (squads) to approach each flag from different directions.

Tips for the Northern Faction Team

  • Engineers with Revive skill are crucial on this map. Even though you cannot lose all of your tickets, when the count reaches 1 the soldiers will not be able to respawn and the BE team will get a free ride to the last flag.