Map:emp money

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'Commander Tactics'

Artillery are the dominant tank on this map, and the entire match must be planed around this fact. A commander that wins without emphasizing artillery was either very lucky or very smart. Be sure to research these units as quickly as possible. Then, research extended range artillery cannons. After that, the choices become more flexible.

Base defense is key on this map. ML and MG turrets on the ramps overlooking the entrance to your base are key, and consider placing a MG turret on your side of the bridge, close to the entrance, to prevent an early rush. Lastly, place a wall along the entrance, completly blocking it. However, it is essential that you place the wall far enough back so that your tanks can drive over the sides of the ramps onto the bridge. This layout will prevent almost all tank and infantry rushes while allowing you to use the bridge fully.

Do not obstruct your half of the bridges with walls or buildings; your tanks must be able to reach the center of the bridge to defend against the enemy.

Many commanders make two bases instead of one; on the north and south sides of the map. Not only are these farther away from enemy artillery, they ensure if one base falls, you can quickly muster support from the other.

Do not wall in your CV.


'Squad Level Tactics'

Regular artillery cannons can not reach the enemy base while behind the parapapets of your own base; you must advance onto the bridge. The best way to achieve this is to coordinate your tank attacks. Use artillery to clear your half of the bridge, then send regular tanks to clear out the enemy side of the bridge. AS SOON AS THEY HAVE TAKEN THE BRIDGE, send out artillery onto your side of the bridge to support these units. This combination will allow the artillery to reach strike range of the enemy base. If the tanks on the enemy side of the bridge can reach the wall the enemy has constructed, attempt to breach it via engineers it the tanks have been destroyed at this point.

Exploit a breach in the enemy wall. If for some reason the enemy base has an opening, rush it at all expense. If there are many turrets around the opening, artillery will make short work of them. If you are fast enough and well supported by other units, you might even consider taking a jeep through first to distract ML and enemy infantry.

'Unit and Infantry Tactics'