Map:emp mvalley: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
No edit summary
Line 14: Line 14:


== Points of Interest ==
== Points of Interest ==
'''Dam''' - The dam in the south is accessible for infantry by both water and land and connects the two starting locations directly. There are two buildable ramps on the east and west side that must be constructed before easy access to the top of the dam (and subsequently to the enemy base) is available. The dam also houses a resource node that generates resources at a faster rate once a refinery has been constructed on it.


[[Category:Maps|emp_mvalley]]
[[Category:Maps|emp_mvalley]]

Revision as of 19:46, 25 July 2007

Home > Map:emp mvalley

Minimap of Emp_Mvalley

General Map Information

Commander Tactics

The north is a key area to hold. Getting a grip on the northern plateau gives a great defensive position from which to dominate the late game, and the financial boost from the double resource nodes can make all the difference once more expensive components are researched. The best way to take this position is to get there first, which often means rushing it with the Command Vehicle at the very start of a round. Get a barracks down as soon as possible, and you should be able to finance the development of both bases at once. Finally, don't neglect your starting base: it can prove valuable in flanking the enemy should they decide to assault your northern stronghold. It should be noted, however, that all is not lost for the team that fails to secure the north plateau. An offensive against this position may be difficult, so try and capture the rest of the map, choking the defenders and winning a war of attrition.

Squad Level Tactics

Unit and Infantry Tactics

Place surveillance structures near key choke points. A camera and radar under each of the bridges can provide valuable intelligence about the movement of enemy units, giving your team enough time to set up an effective defence. If they're well-placed, using the contours of the ground and the supporting pillars as cover, they can sometimes remain hidden for the majority of a match.

Points of Interest

Dam - The dam in the south is accessible for infantry by both water and land and connects the two starting locations directly. There are two buildable ramps on the east and west side that must be constructed before easy access to the top of the dam (and subsequently to the enemy base) is available. The dam also houses a resource node that generates resources at a faster rate once a refinery has been constructed on it.