Difference between revisions of "Panel"

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== See Also ==
== See Also ==
* https://developer.valvesoftware.com/wiki/Understanding_VGUI2_Resource_Files#Panel
* https://developer.valvesoftware.com/wiki/Understanding_VGUI2_Resource_Files#Panel
[[Category:VGUI Elements]]

Revision as of 14:08, 7 August 2017

A rectangular area. Can contain children.

Special Properties

  • fieldName: Determines the name of the control.
  • xpos: Determines the horizontal offset from the top left (by default) of the parent panel.
  • ypos: Determines the vertical offset from the top left (by default) of the parent panel.
  • wide: Determines the width of the control.
  • tall: Determines the height of the control.
  • zpos: Determines the depth of the panel. Deeper panels are drawn first. Lower numbers = deeper.
  • visible: Determines if the control will be drawn.
  • enabled: Determines if the control is enabled. Used by controls higher up the chain (like Buttons).
  • tabPosition: Determines the tab order of the control.
  • tooltiptext: Determines the tooltip text to show when you hover over this control.
  • paintbackground: Paint the background color of this control.
  • paintBackgroundType:
  • paintborder: Paint the border of this control.


	"ControlName" "Panel"
	"fieldName" "HudStaminaBar"
	"xpos" "0"
	"ypos" "24"
	"wide" "128"
	"tall" "8"
	"PaintBackgroundType" "0"

See Also