Radar: Difference between revisions

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{{Sitenav|[[Structures]] > Radar}}
{{BuildingOverview}}
 
[[Image:Imp_radar.jpg|thumb|right|Imperial Radar]]
[[Image:Imp_radar.jpg|thumb|right|Imperial Radar]]
[[Image:be_radar.gif|thumb|right|Imperial Radar: Height Comparison]]
[[Image:NFRadar.jpg|thumb|right|Northern Faction Radar]]
[[Image:NFRadar.jpg|thumb|right|Northern Faction Radar]]
The radar structure gives the [[commander]] the advantage of seeing nearby enemy [[vehicles]], which will appear on the minimap every few seconds. The radar station must be constructed in order to [[research]] new technologies, such as [[vehicles|vehicle]] chassis and [[vehicles|vehicle]] elements.
[[Image:nf_radar.gif|thumb|right|Northern Faction Radar: Height Comparison]]
 
 
= Function =
The radar structure provides the ability to see nearby enemy [[vehicles]] on the minimap. The radar must also be constructed in order for the [[Commander]] to [[research]] new technologies, such as upgraded [[turrets]], chassis types or [[Vehicle customization|vehicle components]]. If the Radar is sabotaged, it will reveal the Radar's teams units to the enemy, instead of vice-versa.
 
Note that this is distinct from the miniature radars created by engineers as [[Surveillance]], although both can detect tanks.


=Stats=
=Stats=
*Cost : 600
*Cost : 600
*Health : 200 (takes 1/4 damage) -> Actual Health is 800.
*Health when initially built : 25
*Time to construct : 40 seconds (1 engineer)
*Maximum health : 200
 
*Weapons that cannot harm vehicles are not able to harm this building.


[[Category:Structures|Radar]]
[[Category:Structures|Radar]]

Revision as of 14:24, 5 September 2013

Structures
Armory | Barracks | Refinery | Radar | Repair Station | Vehicle Factory | Turrets | Walls
Engineer Structures
Surveillance | Ammo Crates | Turrets | Walls



Imperial Radar
Imperial Radar: Height Comparison
Northern Faction Radar
Northern Faction Radar: Height Comparison


Function

The radar structure provides the ability to see nearby enemy vehicles on the minimap. The radar must also be constructed in order for the Commander to research new technologies, such as upgraded turrets, chassis types or vehicle components. If the Radar is sabotaged, it will reveal the Radar's teams units to the enemy, instead of vice-versa.

Note that this is distinct from the miniature radars created by engineers as Surveillance, although both can detect tanks.

Stats

  • Cost : 600
  • Health when initially built : 25
  • Maximum health : 200
  • Weapons that cannot harm vehicles are not able to harm this building.