https://wiki.empiresmod.com/index.php?title=Scout&feed=atom&action=historyScout - Revision history2024-03-29T13:05:18ZRevision history for this page on the wikiMediaWiki 1.40.0https://wiki.empiresmod.com/index.php?title=Scout&diff=8681&oldid=prevThexa4 at 01:47, 30 March 20172017-03-30T01:47:42Z<p></p>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Related Links ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* https://forums.empiresmod.com/index.php?threads/gameplay-scout-class-tip-guide.20876/</ins></div></td></tr>
</table>Thexa4https://wiki.empiresmod.com/index.php?title=Scout&diff=5614&oldid=prevAdministrator: /* Sabotage */ explaining what it does to turrets more simply.2008-11-14T03:46:24Z<p><span dir="auto"><span class="autocomment">Sabotage: </span> explaining what it does to turrets more simply.</span></p>
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</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Scout&diff=5415&oldid=prevAdministrator: /* Sticky Heat Bombs */2008-02-09T05:36:04Z<p><span dir="auto"><span class="autocomment">Sticky Heat Bombs</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is a powerful bomb with a short fuse that will stick to any enemy vehicle it comes in contact with, and upon detonation temporarily disable it by overheating. Scouts can only carry 2 of these bombs without the Ammo Upgrade skill. Due to their considerable weight the sticky heat bombs cannot be thrown very far. This makes the Scout sacrifice their main strengths of stealth and distance by requiring them close in with the target vehicle.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is a powerful bomb with a short fuse that will stick to any enemy vehicle it comes in contact with, and upon detonation temporarily disable it by overheating. Scouts can only carry 2 of these bombs without the Ammo Upgrade skill. Due to their considerable weight the sticky heat bombs cannot be thrown very far. This makes the Scout sacrifice their main strengths of stealth and distance by requiring them close in with the target vehicle.</div></td></tr>
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</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Scout&diff=5414&oldid=prevAdministrator: /* Overview */2008-02-09T05:30:45Z<p><span dir="auto"><span class="autocomment">Overview</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Scout is also a master of sabotage. He possesses the ability to tamper with enemy buildings and deployables. The effects of sabotage are different for each structure and can vary from simply annoying to crippling. Only a friendly [[Engineer]] is able to undo the damage done to his team's sabotaged buildings.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Scout is also a master of sabotage. He possesses the ability to tamper with enemy buildings and deployables. The effects of sabotage are different for each structure and can vary from simply annoying to crippling. Only a friendly [[Engineer]] is able to undo the damage done to his team's sabotaged buildings.</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The sticky heat bombs are Scout's answer to vehicular combat. These cause <del style="font-weight: bold; text-decoration: none;">no </del>direct damage<del style="font-weight: bold; text-decoration: none;">, but </del>will overheat any enemy vehicle, causing them to stall for a short period of <del style="font-weight: bold; text-decoration: none;">time</del>, thus making this more of a tactical weapon. The scout has a very limited supply of these bombs and needs to be in a close proximity to the enemy vehicle to score a hit.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The sticky heat bombs are Scout's answer to vehicular combat. These cause <ins style="font-weight: bold; text-decoration: none;">100 points of </ins>direct damage <ins style="font-weight: bold; text-decoration: none;">and </ins>will overheat any enemy vehicle, causing them to stall for a short period of <ins style="font-weight: bold; text-decoration: none;">5 sec</ins>, thus making this more of a tactical weapon. The scout has a very limited supply of these bombs and needs to be in a close proximity to the enemy vehicle to score a hit.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Scout&diff=5165&oldid=prevAdministrator at 15:20, 3 December 20072007-12-03T15:20:56Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Knowing the tricks of his trade, the scout can use his Enhanced Senses to detect nearby enemies, even those who are hidden. As you approach an enemy an arrow signifying his location will appear on your minimap, faintly at first, but with growing brightness as you near him. Surprise attacks just got a whole lot harder.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Knowing the tricks of his trade, the scout can use his Enhanced Senses to detect nearby enemies, even those who are hidden. As you approach an enemy an arrow signifying his location will appear on your minimap, faintly at first, but with growing brightness as you near him. Surprise attacks just got a whole lot harder.</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>But what spec ops kit would be complete without a Weapon Silencer? In Empires this ability's effects are twofold - not only does it cut the noise made by every shot in half, but it also hides your kill and death messages from other players. <del style="font-weight: bold; text-decoration: none;">How sure are </del>you <del style="font-weight: bold; text-decoration: none;">that </del>the <del style="font-weight: bold; text-decoration: none;">scout is dead?</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>But what spec ops kit would be complete without a Weapon Silencer? In Empires this ability's effects are twofold - not only does it cut the noise made by every shot in half, but it also hides your kill and death messages from other players. <ins style="font-weight: bold; text-decoration: none;">However the person who killed </ins>you <ins style="font-weight: bold; text-decoration: none;">will get the message of getting 1 point for killing an enemy, so he/she could inform </ins>the <ins style="font-weight: bold; text-decoration: none;">team.</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The final two skills of the scout affect [[vehicles]] that he drives. The first, Radar Stealth, makes electronic detection of the vehicle almost impossible. The second, Vehicle Speed, increases the vehicle's speed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The final two skills of the scout affect [[vehicles]] that he drives. The first, Radar Stealth, makes electronic detection of the vehicle almost impossible. The second, Vehicle Speed, increases the vehicle's speed.</div></td></tr>
</table>Administratorhttps://wiki.empiresmod.com/index.php?title=Scout&diff=5105&oldid=prev72.72.39.144: /* The Skulk Special */2007-11-26T00:01:37Z<p><span dir="auto"><span class="autocomment">The Skulk Special</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== The Skulk Special ====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== The Skulk Special ====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Not very effective in a serious game, but the following skill set is perfect for ambushing your opponents and whacking them over the head with the <del style="font-weight: bold; text-decoration: none;">but </del>of your SMG, and few things are more satisfying then that. One could replace Hide with Silenced Weapons to confuse your opponents after a kill, but it will make the actual kill more difficult.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Not very effective in a serious game, but the following skill set is perfect for ambushing your opponents and whacking them over the head with the <ins style="font-weight: bold; text-decoration: none;">butt </ins>of your SMG, and few things are more satisfying then that. One could replace Hide with Silenced Weapons to confuse your opponents after a kill, but it will make the actual kill more difficult.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*1: Melee Upgrade</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*1: Melee Upgrade</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*2: Enhanced Senses</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*2: Enhanced Senses</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*3: Speed Upgrade</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*3: Speed Upgrade</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*4: Hide</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*4: Hide</div></td></tr>
</table>72.72.39.144https://wiki.empiresmod.com/index.php?title=Scout&diff=4907&oldid=prevScardybob: /* Sticky Heat Bombs */2007-11-07T20:06:26Z<p><span dir="auto"><span class="autocomment">Sticky Heat Bombs</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:06, 8 November 2007</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Sticky Heat Bombs ====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Sticky Heat Bombs ====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This is a powerful bomb with a short fuse that will stick to any enemy vehicle it comes in contact with, and upon detonation temporarily disable it by overheating. Scouts can only carry 2 of these bombs without the Ammo Upgrade skill. Due to their considerable weight the sticky heat bombs cannot be thrown very far. This makes the Scout sacrifice their main strengths of stealth and distance by <del style="font-weight: bold; text-decoration: none;">making </del>them close in with the target vehicle.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This is a powerful bomb with a short fuse that will stick to any enemy vehicle it comes in contact with, and upon detonation temporarily disable it by overheating. Scouts can only carry 2 of these bombs without the Ammo Upgrade skill. Due to their considerable weight the sticky heat bombs cannot be thrown very far. This makes the Scout sacrifice their main strengths of stealth and distance by <ins style="font-weight: bold; text-decoration: none;">requiring </ins>them close in with the target vehicle.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Effective Sniping ==== </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Effective Sniping ==== </div></td></tr>
</table>Scardybobhttps://wiki.empiresmod.com/index.php?title=Scout&diff=4906&oldid=prevScardybob: /* Tips and Tactics */ added sticky bomb info2007-11-07T20:05:52Z<p><span dir="auto"><span class="autocomment">Tips and Tactics: </span> added sticky bomb info</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:05, 8 November 2007</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Smoke Grenades ====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Smoke Grenades ====</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A good application of the Scout's tools are Smoke Grenades, the most powerful and close range SMG, and the hide skill. Sneak into an enemy base, score a kill, use a smoke grenade as cover to engage the hide skill, then relocate and repeat the process. Furthermore, don't hesitate to use smoke grenades to give your team some cover, or confuse the enemy. A smoke grenade at an enemy flag makes defense of that area nearly impossible. Just don't drop the grenades ON your team's territory, which will only confuse and annoy your teammates. Drop the grenades between your team and the enemy. (or better yet, ON the enemy.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A good application of the Scout's tools are Smoke Grenades, the most powerful and close range SMG, and the hide skill. Sneak into an enemy base, score a kill, use a smoke grenade as cover to engage the hide skill, then relocate and repeat the process. Furthermore, don't hesitate to use smoke grenades to give your team some cover, or confuse the enemy. A smoke grenade at an enemy flag makes defense of that area nearly impossible. Just don't drop the grenades ON your team's territory, which will only confuse and annoy your teammates. Drop the grenades between your team and the enemy. (or better yet, ON the enemy.)</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==== Sticky Heat Bombs ====</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">This is a powerful bomb with a short fuse that will stick to any enemy vehicle it comes in contact with, and upon detonation temporarily disable it by overheating. Scouts can only carry 2 of these bombs without the Ammo Upgrade skill. Due to their considerable weight the sticky heat bombs cannot be thrown very far. This makes the Scout sacrifice their main strengths of stealth and distance by making them close in with the target vehicle.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Effective Sniping ==== </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Effective Sniping ==== </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If using the <del style="font-weight: bold; text-decoration: none;">scout </del>as a sniper class, one must be very aggressive to be of any use to his team. If not sabotaging enemy buildings, it's inefficient to simply snipe the lone rifleman who is nowhere near an important area. The best Scout-sniper will impede the enemy's expansion and cause confusion in their ranks. This means attacking high traffic locations--these areas often place the Scout at high risk and divert a lot of attention to him. Don't be the guy that sits at the edge of the map and scores one point every ten minutes while the riflemen are scoring a kill per second.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If using the <ins style="font-weight: bold; text-decoration: none;">Scout </ins>as a sniper class, one must be very aggressive to be of any use to his team. If not sabotaging enemy buildings, it's inefficient to simply snipe the lone rifleman who is nowhere near an important area. The best Scout-sniper will impede the enemy's expansion and cause confusion in their ranks. This means attacking high traffic locations--these areas often place the Scout at high risk and divert a lot of attention to him. Don't be the guy that sits at the edge of the map and scores one point every ten minutes while the riflemen are scoring a kill per second.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Effective Sabotage ====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Effective Sabotage ====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This is most useful in places the enemy doesn't worry about, like that refinery no one goes to because it's been capped and is far away from the enemy and the home base. Flat out destroying it will force the enemy to repair it, but if it appears to be fine, no one will bother to fix it. Likewise, this skill is not that useful when employed against front line bases, as the large enemy presence means that the buildings will often be repaired right away. But when used against a base deep in enemy territory, where no one is around to notice the damage, it's use is greatly enhanced. Suddenly that single attack that breaches the front and reaches the home base gains a huge advantage when the enemy reinforcements are incredibly handicapped! The one exception to this rule is turrets, particularly machine gun turrets. Scouts can approach and then sabotage turrets almost as quickly as grenadiers can destroy them, and doing so makes the <del style="font-weight: bold; text-decoration: none;">scout </del>incredibly useful in assaults.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This is most useful in places the enemy doesn't worry about, like that refinery no one goes to because it's been capped and is far away from the enemy and the home base. Flat out destroying it will force the enemy to repair it, but if it appears to be fine, no one will bother to fix it. Likewise, this skill is not that useful when employed against front line bases, as the large enemy presence means that the buildings will often be repaired right away. But when used against a base deep in enemy territory, where no one is around to notice the damage, it's use is greatly enhanced. Suddenly that single attack that breaches the front and reaches the home base gains a huge advantage when the enemy reinforcements are incredibly handicapped! The one exception to this rule is turrets, particularly machine gun turrets. Scouts can approach and then sabotage turrets almost as quickly as grenadiers can destroy them, and doing so makes the <ins style="font-weight: bold; text-decoration: none;">Scout </ins>incredibly useful in assaults.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Classes|Scout]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Classes|Scout]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>Scardybobhttps://wiki.empiresmod.com/index.php?title=Scout&diff=4905&oldid=prevScardybob: added sticky heat bomb and sabotage info.2007-11-07T19:55:20Z<p>added sticky heat bomb and sabotage info.</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:55, 8 November 2007</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:BEScout.JPG|thumb|right|Imperial Scout]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:BEScout.JPG|thumb|right|Imperial Scout]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Scout class is well-suited for forward reconnaissance and stealth. As the scout you can opt for short range sub-machine guns or a light scoped rifle. You also spawn with a set of binoculars, which can be used to call for an artillery strike. To call out a target simply zoom in and press the fire button. A red attack diamond will appear at your target. Scouts also spawn with smoke <del style="font-weight: bold; text-decoration: none;">or </del>concussion grenades.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Scout class is well-suited for forward reconnaissance and stealth. As the scout you can opt for short range sub-machine guns or a light scoped rifle. You also spawn with a set of binoculars, which can be used to call for an artillery strike. To call out a target simply zoom in and press the fire button. A red attack diamond will appear at your target. Scouts also spawn with <ins style="font-weight: bold; text-decoration: none;">a choice of either </ins>smoke <ins style="font-weight: bold; text-decoration: none;">grenades, </ins>concussion grenades <ins style="font-weight: bold; text-decoration: none;">or sticky heat bombs</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The scout class' skills at evasion and detection more than make up for its less powerful weaponry. At the forefront of the list is the scout's Hide ability, which makes him invisible to enemies when crouching for a long period of time. To use this, simply crouch and wait. You are semi-transparent when crouching against a single wall, and all but invisible when hiding in a corner.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The scout class' skills at evasion and detection more than make up for its less powerful weaponry. At the forefront of the list is the scout's Hide ability, which makes him invisible to enemies when crouching for a long period of time. To use this, simply crouch and wait. You are semi-transparent when crouching against a single wall, and all but invisible when hiding in a corner.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The final two skills of the scout affect [[vehicles]] that he drives. The first, Radar Stealth, makes electronic detection of the vehicle almost impossible. The second, Vehicle Speed, increases the vehicle's speed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The final two skills of the scout affect [[vehicles]] that he drives. The first, Radar Stealth, makes electronic detection of the vehicle almost impossible. The second, Vehicle Speed, increases the vehicle's speed.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The Scout is also a master of sabotage. He possesses the ability to tamper with enemy buildings and deployables. The effects of sabotage are different for each structure and can vary from simply annoying to crippling. Only a friendly [[Engineer]] is able to undo the damage done to his team's sabotaged buildings.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The sticky heat bombs are Scout's answer to vehicular combat. These cause no direct damage, but will overheat any enemy vehicle, causing them to stall for a short period of time, thus making this more of a tactical weapon. The scout has a very limited supply of these bombs and needs to be in a close proximity to the enemy vehicle to score a hit.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
</table>Scardybobhttps://wiki.empiresmod.com/index.php?title=Scout&diff=4874&oldid=prevBlackRedDead: stamup wroooooooooooooooooooooong :P2007-10-09T05:29:28Z<p>stamup wroooooooooooooooooooooong :P</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:29, 9 October 2007</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Special Abilities ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Special Abilities ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Speed and travel distance ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Speed and travel distance ===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The stamina recovery for scouts is twice as fast as other classes. With the stamina upgrade, this recovery becomes four times as fast<del style="font-weight: bold; text-decoration: none;">! This feature allows for interesting applications of the scout</del>. <del style="font-weight: bold; text-decoration: none;">Using sprint constantly but in short bursts without fully depleting your stamina (speed drops when stamina is empty) will allow you to cover </del>large distances <del style="font-weight: bold; text-decoration: none;">much faster then any other class. This </del>is <del style="font-weight: bold; text-decoration: none;">particularly important early game</del>, <del style="font-weight: bold; text-decoration: none;">when the rapid infantry rush establishes </del>the <del style="font-weight: bold; text-decoration: none;">front lines of battle</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The stamina recovery for scouts is twice as fast as other classes. With the stamina upgrade, this recovery becomes four times as fast. <ins style="font-weight: bold; text-decoration: none;">However, if covering </ins>large distances is <ins style="font-weight: bold; text-decoration: none;">your goal</ins>, <ins style="font-weight: bold; text-decoration: none;">Speed Upgrade is still </ins>the <ins style="font-weight: bold; text-decoration: none;">best bet</ins>.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Binoculars ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Binoculars ===</div></td></tr>
</table>BlackRedDead