Structures: Difference between revisions

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{{Sitenav|Structures}}
In architecture, construction, engineering and real estate development the word building may refer to one of the following:


There are a number of structures that can be placed by [[Commander|Commanders]], each having its own purpose. See the links below for details on each type of building.
  1. Any man-made structure used or intended for supporting or sheltering any use or continuous occupancy, or
* [[Armory]]
  2. An act of construction.
* [[Barracks]]
* [[Refinery]]
* [[Radar]]
* [[Repair Station]]
* [[Vehicle Factory]]


[[Engineer|Engineers]] can place a limited number of these structures, as well as the [[Commander]].
To differentiate buildings and other structures that are not intended for continuous human occupancy, the latter are called nonbuilding structures. Structural height in technical usage is the height to the highest architectural detail on building from street-level. Depending on how they are classified, spires and masts may or may not be included in this height. Spires and masts used as antennas are not generally included.
* [[Surveillance]]
* [[Ammo Crates]]
* [[Turrets]]
* [[Walls]]
 
This building is not in the game yet, but will be put in a later release.
* [[Aircraft Factory]]
 
 
== Building Structures ==
Building is generally organized by the [[Commander]]. Through the Commander Interface, buildings are placed on the map within range of other friendly buildings or a friendly soldier. An un-constructed shell sits on the map (represented by a yellow square on your mini-map) waiting for infantry to build it. Any class can assist building by holding their USE key, but the [[Engineer]] is best suited for construction.
 
[[Engineer|Engineers]] use their Engineering Tool by getting close to the building needing construction and "firing" at it. A yellow construction bar will fill up as the building nears completion, finally turning green once done. See the [[Engineer]] page for more detailed information on Engineering and the Engineering Tool.
 
== Repairing Structures ==
Repairing structures is done exactly the same from the [[Engineer]]'s point of view. This involves approaching the building in question and using the Engineering Tool on it. Structures can only be repaired by the [[Engineer]] class.
 
== Attacking Structures ==
Structures can be damaged by weapons fire or by de-construction. An [[Engineer]] may use his Engineering Tool on an enemy structure from close proximity, causing the health meter to go down as the object is de-constructed. Once the health bar of a building reaches zero, it will be destroyed. It is then useless, but will remain on the field for several moments before disappearing.

Revision as of 20:23, 9 February 2007

In architecture, construction, engineering and real estate development the word building may refer to one of the following:

  1. Any man-made structure used or intended for supporting or sheltering any use or continuous occupancy, or
  2. An act of construction.

To differentiate buildings and other structures that are not intended for continuous human occupancy, the latter are called nonbuilding structures. Structural height in technical usage is the height to the highest architectural detail on building from street-level. Depending on how they are classified, spires and masts may or may not be included in this height. Spires and masts used as antennas are not generally included.