Difference between revisions of "Structures"

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== Repairing Structures ==
 
== Repairing Structures ==
 
Repairing structures is done exactly the same from the [[Engineer]]'s point of view. This involves approaching the building in question and using the Engineering Tool on it. Structures can only be repaired by the [[Engineer]] class.
 
Repairing structures is done exactly the same from the [[Engineer]]'s point of view. This involves approaching the building in question and using the Engineering Tool on it. Structures can only be repaired by the [[Engineer]] class.
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{{See|[[Engineer]]}}
  
 
== Attacking Structures ==
 
== Attacking Structures ==
 
Structures can be damaged by weapons fire or by de-construction. An [[Engineer]] may use his Engineering Tool on an enemy structure from close proximity, causing the health meter to go down as the object is de-constructed. Once the health bar of a building reaches zero, it will be destroyed. It is then useless, but will remain on the field for several moments before disappearing.
 
Structures can be damaged by weapons fire or by de-construction. An [[Engineer]] may use his Engineering Tool on an enemy structure from close proximity, causing the health meter to go down as the object is de-constructed. Once the health bar of a building reaches zero, it will be destroyed. It is then useless, but will remain on the field for several moments before disappearing.
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== Sabotaging Structures ==
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Structures can be sabotaged by the [[Scout]]. A Scout needs to get close to an enemy structure and press and hold the 'use' key (default: 'E') when a electrical hazard icon shows up. Once the yellow bar has been filled the building will lose half it's structural integrity and also not function properly giving the enemy team a disadvantage. [[Engineer|Engineers]] will have to repair the building for it to return to normal state.
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{{See|[[Scout]]}}

Revision as of 13:02, 14 May 2007

Home > Structures

There are a number of structures that can be placed by Commanders, each having its own purpose. See the links below for details on each type of building.

Engineers can place a limited number of these structures, as well as the Commander.

This building is not in the game yet, but will be put in a later release.


Building Structures

Building is generally organized by the Commander. Through the Commander Interface, buildings are placed on the map within range of other friendly buildings or a friendly soldier. An un-constructed shell sits on the map (represented by a yellow square on your mini-map) waiting for infantry to build it. Any class can assist building by holding their USE key, but the Engineer is best suited for construction.

Engineers use their Engineering Tool by getting close to the building needing construction and "firing" at it. A yellow construction bar will fill up as the building nears completion, finally turning green once done. See the Engineer page for more detailed information on Engineering and the Engineering Tool.

Repairing Structures

Repairing structures is done exactly the same from the Engineer's point of view. This involves approaching the building in question and using the Engineering Tool on it. Structures can only be repaired by the Engineer class.

See Also: Engineer

Attacking Structures

Structures can be damaged by weapons fire or by de-construction. An Engineer may use his Engineering Tool on an enemy structure from close proximity, causing the health meter to go down as the object is de-constructed. Once the health bar of a building reaches zero, it will be destroyed. It is then useless, but will remain on the field for several moments before disappearing.

Sabotaging Structures

Structures can be sabotaged by the Scout. A Scout needs to get close to an enemy structure and press and hold the 'use' key (default: 'E') when a electrical hazard icon shows up. Once the yellow bar has been filled the building will lose half it's structural integrity and also not function properly giving the enemy team a disadvantage. Engineers will have to repair the building for it to return to normal state.

See Also: Scout