Difference between revisions of "Tutorial: Edit existing models"

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(New page: {{Sitenav|Moddeling| Tutorial: Edit existing models}} {{Note| This tutorial isn't complete yet and can contain errors. Use at your own risk!}} == Programs / files you'll need == 1. A mdl...)
 
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== Programs / files you'll need ==
 
== Programs / files you'll need ==
  
1. A mdl decompiler.  [http://developer.valvesoftware.com/wiki/Exporting_a_model Multi-tool Crafty] or [http://chaosincarnate.net/cannonfodder/cftools.php Cannonfodder's MDL decompiler]
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1. A mdl decompiler.  [http://nemesis.thewavelength.net/index.php?p=45 Multi-tool Crafty] or [http://chaosincarnate.net/cannonfodder/cftools.php Cannonfodder's MDL decompiler]
  
 
2. A Model editing program (XSI|Softimage Modtool Recommended) [http://developer.valvesoftware.com/wiki/3D_Modeling_Programs 3d Modeling Programs]
 
2. A Model editing program (XSI|Softimage Modtool Recommended) [http://developer.valvesoftware.com/wiki/3D_Modeling_Programs 3d Modeling Programs]
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=== Compile your model ===
 
=== Compile your model ===
 
[http://wiki.empiresmod.com/index.php?title=Tutorial:_Create_your_own_models#Prepare_for_compiling Refer to tutorial on creating models]
 
[http://wiki.empiresmod.com/index.php?title=Tutorial:_Create_your_own_models#Prepare_for_compiling Refer to tutorial on creating models]
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[[Category: Modeling]]

Latest revision as of 19:11, 21 June 2009

Home > Tutorial: Edit existing models

Note Note: This tutorial isn't complete yet and can contain errors. Use at your own risk!

Programs / files you'll need

1. A mdl decompiler. Multi-tool Crafty or Cannonfodder's MDL decompiler

2. A Model editing program (XSI|Softimage Modtool Recommended) 3d Modeling Programs

2b. You may also require a .smd exporter plugin


How to edit existing models in Empires

Decompiling

Once you have your mdl decompiler set-up and working properly, browse to your models folder, open the model to be editing with your freshly installed decompiler (or browser) and decompile/export into a workable format (.vtf/.obj etc etc.)

Compile your model

Refer to tutorial on creating models