Difference between revisions of "VehicleHandlingScripts"

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(engine)
(body)
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===body===
 
===body===
 
[[VehicleScript.massCenterOverride | massCenterOverride]]<br>
 
[[VehicleScript.massCenterOverride | massCenterOverride]]<br>
 +
[[VehicleScript.massoverride | massoverride]]<br>
 +
[[VehicleScript.addgravity | addgravity]]<br>
 +
[[VehicleScript.maxangularvelocity | maxangularvelocity]]<br>
  
 
===engine===
 
===engine===

Revision as of 19:00, 3 March 2017

Empires Scripting Documentation
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials



Overview

Vehicle handling scripts have quite a few variables. This tries to describe the parameters you can use to fine tune vehicle handling.

Also see: https://developer.valvesoftware.com/wiki/Vehicles_(Scripting_Parameters)

vehicle Properties

body

massCenterOverride
massoverride
addgravity
maxangularvelocity

engine

horsepower
maxrpm
maxspeed

steering

degreesSlow

axle

A vehicle can have multiple axle definitions.

torquefactor

vehicle_sounds Properties

A vehicle_sounds entry can have multiple of the following sections:

state

Name