VehicleScript.massCenterOverride: Difference between revisions

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(Created page with " massCenterOverride does exactly as you would think, overrides where the central point of gravity on a vehicle is '''Prefix''' <pre> "massCenterOverride" "0 10 -1.5" </pre> -...")
 
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massCenterOverride does exactly as you would think, overrides where the central point of gravity on a vehicle is
massCenterOverride does exactly as you would think, overrides where the central point of gravity on a vehicle is<br>
 
<br>
'''Prefix'''
'''Prefix'''<br>
<pre>
<pre>
"massCenterOverride" "0 10 -1.5"
"massCenterOverride" "0 10 -1.5"
</pre>
</pre>
- First coordinate moves the center left/right (Strongly advise against changing it if you don't want a lop-sided vehicle
- First coordinate moves the center left/right (Strongly advise against changing it if you don't want a lop-sided vehicle<br>
- Second coordinate moves the center front/back
- Second coordinate moves the center front/back<br>
- Third coordinate moves the center up/down
- Third coordinate moves the center up/down<br>


'''
'''
Quote from Viromans old jeep script which contains alot of useful information:'''
Quote from Viromans old jeep script which contains alot of useful information:'''<br>
<pre>
<pre>
"massCenterOverride" "0 10 -1.5"
"massCenterOverride" "0 10 -1.5"

Revision as of 03:53, 3 March 2017

massCenterOverride does exactly as you would think, overrides where the central point of gravity on a vehicle is

Prefix

"massCenterOverride"	"0 10 -1.5"

- First coordinate moves the center left/right (Strongly advise against changing it if you don't want a lop-sided vehicle
- Second coordinate moves the center front/back
- Third coordinate moves the center up/down

Quote from Viromans old jeep script which contains alot of useful information:

"massCenterOverride"	"0 10 -1.5"
			// leave at vec3_origin for no override - duke edit - as steve mentioned, this greatly affects wether it rolls or not, and setting it higher (So the center is higher up) tends to lower to tendency to flip
			// Drag: First coordinate moves center left/right (don't change it), second : front, rear --> setting it <0 limits the turning ability of a tank "on spot" and a bit on the move, setting it > 0 makes turning slower in the beginning and way faster if you keep the keys pressed  ; third: up/down --> moving it up? (-) counters flipping but hinders hill climbing