Vehicle Factory: Difference between revisions

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=Available vehicles=
=Available vehicles=
'''Beginning Vehicles'''
'''Beginning Vehicles'''
Jeep  (Imperial/Northern)  
*Jeep  (Imperial/Northern)  
APC  (Imperial/Northern)   
*APC  (Imperial/Northern)   
Light Tank  (Northern)   
*Light Tank  (Northern)   
AFV  (Imperial)   
*AFV  (Imperial)   
'''Vehicles that must be researched'''
'''Vehicles that must be researched'''
Medium Tank  (Northern)   
*Medium Tank  (Northern)   
Imperial Tank  (Imperial)   
*Imperial Tank  (Imperial)   
Imperial Heavy Tank  (Imperial)   
*Imperial Heavy Tank  (Imperial)   
Northern Heavy Tank  (Northern)   
*Northern Heavy Tank  (Northern)   
Artillery Tank  (Imperial/Northern)   
*Artillery Tank  (Imperial/Northern)   


=Tips=
=Tips=

Revision as of 16:04, 10 May 2011

Home > Vehicle Factory

Brenodi Empire Vehicle Factory
Brenodi Empire Vehicle Factory: Height Comparison
Northern Faction Vehicle Factory
Northern Faction Vehicle Factory: Height Comparison

The vehicle factory produces all the land vehicles for a team. Inside is a console which can be used by players to customize and order the production of vehicles, usable via the Use key (defaults to e). After building a vehicle you are immediately transported into its driver seat.

Available vehicles

Beginning Vehicles

  • Jeep (Imperial/Northern)
  • APC (Imperial/Northern)
  • Light Tank (Northern)
  • AFV (Imperial)

Vehicles that must be researched

  • Medium Tank (Northern)
  • Imperial Tank (Imperial)
  • Imperial Heavy Tank (Imperial)
  • Northern Heavy Tank (Northern)
  • Artillery Tank (Imperial/Northern)

Tips

  • If your team is short on resources, the Commander can disable vehicle construction by players to save on resources. You can still request a vehicle by asking your Commander. The commander does this through the "Factory" tab.
  • Placing mines in an enemy vehicle factory will destroy vehicles before the owner knows what hit them.
  • Placing mines in your vehicle factory will prevent enemy vehicles driving in and blocking vehicle creation.

Stats

  • Cost : 400
  • Health : 250, weapons that cannot harm tanks cannot harm structures, in general, most weapons do 25% damage to structures.