Difference between revisions of "Vehicle Weapon Appendix"

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(Zeroed damage values for MG's which don't affect armor and/or structures)
(→‎Tank Cannons: Updated using vehicle_weapons.txt)
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* Cost: 20
* Cost: 20
* Damage: 60
* Damage: 60
* Clip Size: 30
* Clip Size: 40
* Cycle Time: 1.5
* Cycle Time: 1.5
* Weight: 70
* Weight: 70
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'''Research Required:''' Chemistry > Improved Detonation Compounds > Explosive Shells
'''Research Required:''' Chemistry > Improved Detonation Compounds > Explosive Shells
* Cost: 25
* Cost: 25
* Damage: 80
* Damage: 75
* Clip Size: 30
* Clip Size: 24
* Cycle Time: 2.0
* Cycle Time: 2.0
* Weight: 70
* Weight: 70
* Heat: 16
* Heat: 16
* Speed: 3200
* Speed: 3200
* Explosion Radius / Force: 500 / 200
* Explosion Radius / Force: 400 / 200




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'''Research Required:''' Physics > Superheated Material Physics > Plasma Cannon Projectile
'''Research Required:''' Physics > Superheated Material Physics > Plasma Cannon Projectile
* Cost: 25
* Cost: 25
* Damage: 20
* Damage: 45
* Clip Size: 30
* Clip Size: 30
* Cycle Time: 2.0
* Cycle Time: 2.0
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'''Research Required:''' Electrical Engineering > Advanced Magnet Research > Rail Gun
'''Research Required:''' Electrical Engineering > Advanced Magnet Research > Rail Gun
* Cost: 35
* Cost: 35
* Damage: 40
* Damage: 50
* Clip Size: 30
* Clip Size: 40
* Cycle Time: 0.8
* Cycle Time: 0.8
* Weight: 80
* Weight: 80
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* Speed: 3500
* Speed: 3500
* Explosion Radius / Force: 100 / 50
* Explosion Radius / Force: 100 / 50


== Artillery Cannons ==
== Artillery Cannons ==

Revision as of 05:50, 10 December 2007

Home > Vehicle Weapon Appendix


Following is an index of all the weapons that can be used to equipped during vehicle customization.

Vehicle Weapons

Machine Guns

Mg small.gif

Standard Machine Gun - A small machine gun that fires bullets with common properties.

Research Required: None

  • Cost: 10
  • Weight: 10
  • Clip Size: 50 (3 Clips)
  • Damage: 30
  • Cycle Time: 0.16
Infantry Damage: Star.pngStar.pngStar.pngNostar.pngNostar.png (187.5)
Armor Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Structure Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Accuracy: Star.pngStar.pngStar.pngStar.pngStar.png (0.01)
Heat: Star.pngStar.pngStar.pngStar.pngStar.png (0.6)


Mg med.gif

Biological Machine Gun - A small machine gun that fires bullets infectious material to do continual damage to a target. Each hit deals 4 damage per second for 20 seconds. (Affects vehicles and infantry)

Research Required: Biology > Biological Weaponry > Biological Projectile

  • Cost: 35
  • Weight: 70
  • Clip Size: 50 (4 Clips)
  • Damage: 5
  • Cycle Time: 0.2
Infantry Damage: Star.pngNostar.pngNostar.pngNostar.pngNostar.png (25)
Armor Damage: Star.pngNostar.pngNostar.pngNostar.pngNostar.png (25)
Structure Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Accuracy: Star.pngStar.pngStar.pngStar.pngNostar.png (0.03)
Heat: Star.pngStar.pngStar.pngStar.pngNostar.png (2.5)


Mg med.gif

.50 Cal Medium Machine Gun - .50 caliber firing medium machine gun.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 30
  • Weight: 70
  • Clip Size: 50 (5 Clips)
  • Damage: 50
  • Cycle Time: 0.09
Infantry Damage: Star.pngStar.pngStar.pngStar.pngNostar.png (555.6)
Armor Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Structure Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Accuracy: Star.pngStar.pngStar.pngStar.pngStar.png (0.01)
Heat: Star.pngStar.pngStar.pngNostar.pngNostar.png (5.6)


Mg med.gif

.50 Cal Heavy Machine Gun - .50 caliber firing heavy machine gun.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 40
  • Weight: 120
  • Clip Size: 75 (6 Clips)
  • Damage: 60
  • Cycle Time: 0.06
Infantry Damage: Star.pngStar.pngStar.pngStar.pngStar.png (1000)
Armor Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Structure Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Accuracy: Star.pngStar.pngStar.pngStar.pngStar.png (0.01)
Heat: Star.pngStar.pngStar.pngStar.pngNostar.png (3.3)


Mg med.gif

Depleted Uranium Machine Gun - This machine gun fires armor penetrating rounds that can damage vehicle armor.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 30
  • Weight: 70
  • Clip Size: 40 (4 Clips)
  • Damage: 4
  • Cycle Time: 0.1
Infantry Damage: Star.pngStar.pngNostar.pngNostar.pngNostar.png (40)
Armor Damage: Star.pngStar.pngNostar.pngNostar.pngNostar.png (40)
Structure Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Accuracy: Star.pngNostar.pngNostar.pngNostar.pngNostar.png (0.08)
Heat: Star.pngStar.pngStar.pngNostar.pngNostar.png (5.0)


Mg large.gif

Depleted Uranium Heavy Machine Gun - This machine gun fires armor penetrating rounds that can damage vehicle armor.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 50
  • Weight: 120
  • Clip Size: 80 (4 Clips)
  • Damage: 5
  • Cycle Time: 0.09
Infantry Damage: Star.pngStar.pngNostar.pngNostar.pngNostar.png (55.6)
Armor Damage: Star.pngStar.pngNostar.pngNostar.pngNostar.png (55.6)
Structure Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Accuracy: Star.pngStar.pngNostar.pngNostar.pngNostar.png (0.06)
Heat: Star.pngStar.pngStar.pngNostar.pngNostar.png (8.3)


Mg small.gif

Chain Gun - This machine gun fires ammo at a very fast rate.

Research Required: None

  • Cost: 20
  • Weight: 70
  • Clip Size: 200 (4 Clips)
  • Damage: 24
  • Cycle Time: 0.025
Infantry Damage: Star.pngStar.pngStar.pngStar.pngNostar.png (600)
Armor Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Structure Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Accuracy: Star.pngStar.pngStar.pngNostar.pngNostar.png (0.04)
Heat: Star.pngNostar.pngNostar.pngNostar.pngNostar.png (20.0)


Mg med.gif

Medium Chain Gun - This machine gun fires ammo at a very fast rate. Its damage is greater than the smaller version.

Research Required: None

  • Cost: 30
  • Weight: 70
  • Clip Size: 200 (4 Clips)
  • Damage: 32
  • Cycle Time: 0.04
Infantry Damage: Star.pngStar.pngStar.pngStar.pngStar.png (800)
Armor Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Structure Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Accuracy: Star.pngStar.pngStar.pngNostar.pngNostar.png (0.04)
Heat: Star.pngStar.pngNostar.pngNostar.pngNostar.png (12.5)


Mg med.gif

Plasma Machine Gun - This machine gun fires superheated ammo that is designed to overheat the target vehicle. Adds 10 heat to target on each hit.

Research Required: Physics > Superheated Material Physics > Plasma Bullet Projectile

  • Cost: 40
  • Weight: 70
  • Clip Size: 200 (4 Clips)
  • Damage: 1
  • Cycle Time: 0.3
Infantry Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png (3.3)
Armor Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png (3.3)
Structure Damage: Nostar.pngNostar.pngNostar.pngNostar.pngNostar.png
Accuracy: Star.pngStar.pngStar.pngStar.pngNostar.png (0.03)
Heat: Star.pngStar.pngNostar.pngNostar.pngNostar.png (13.3)


Mg med.gif

High Explosive Machine Gun - This machine gun fires ammo which explodes upon impact. It is very effective against vehicles.

Research Required: Chemistry > Improved Flagration Compounds > Explosive Tipped Bullets

  • Cost: 40
  • Weight: 70
  • Clip Size: 50 (4 Clips)
  • Damage: 12
  • Cycle Time: 0.5
  • Explosion Radius / Force: 100 / 50
Infantry Damage: Star.pngNostar.pngNostar.pngNostar.pngNostar.png (24)
Armor Damage: Star.pngNostar.pngNostar.pngNostar.pngNostar.png (24)
Structure Damage: Star.pngNostar.pngNostar.pngNostar.pngNostar.png (24)
Accuracy: Star.pngStar.pngStar.pngStar.pngStar.png (0.01)
Heat: Star.pngStar.pngStar.pngStar.pngNostar.png (2.0)


Tank Cannons

Cn small.gif

Standard Cannon - A small caliber cannon that fires tank shells.

Research Required: None

  • Cost: 20
  • Damage: 40
  • Clip Size: 30
  • Cycle Time: 1.4
  • Weight: 50
  • Heat: 10
  • Speed: 3000
  • Explosion Radius / Force: 300 / 100


Cn med.gif

Ranged Cannon - A small caliber cannon that fires tank shells. Its barrel is enhanced for farther distances.

Research Required: Physics > Projectile Physics > Extended Range Cannon

  • Cost: 20
  • Damage: 60
  • Clip Size: 40
  • Cycle Time: 1.5
  • Weight: 70
  • Heat: 14
  • Speed: 3000
  • Explosion Radius / Force: 300 / 100


Cn med.gif

High Explosive Cannon - This cannon has its explosive compound upgraded for a stronger explosion upon impact.

Research Required: Chemistry > Improved Detonation Compounds > Explosive Shells

  • Cost: 25
  • Damage: 75
  • Clip Size: 24
  • Cycle Time: 2.0
  • Weight: 70
  • Heat: 16
  • Speed: 3200
  • Explosion Radius / Force: 400 / 200


Cn med.gif

Plasma Cannon - This cannon fires a superheated shell able to transfer a large amount of heat into the target and put it into an overheated shutdown.

Research Required: Physics > Superheated Material Physics > Plasma Cannon Projectile

  • Cost: 25
  • Damage: 45
  • Clip Size: 30
  • Cycle Time: 2.0
  • Weight: 70
  • Heat: 16
  • Speed: 3100
  • Explosion Radius / Force: 300 / 100


Cn large.gif

Railgun - This cannon uses magnetic coils to accelerate the shell. It produces less heat and can fire faster.

Research Required: Electrical Engineering > Advanced Magnet Research > Rail Gun

  • Cost: 35
  • Damage: 50
  • Clip Size: 40
  • Cycle Time: 0.8
  • Weight: 80
  • Heat: 6
  • Speed: 3500
  • Explosion Radius / Force: 100 / 50

Artillery Cannons

Ac small.gif

Small Artillery Cannon - An artillery cannon with high damage but low reload times. It has the shortest range but fastest reload.

Research Required: None

  • Cost: 30
  • Damage: 100
  • Clip Size: 10 (6 Clips)
  • Cycle Time: 2.0
  • Reload Time: 9.0
  • Weight: 100
  • Heat: 10
  • Explosion Radius / Force: 550 / 500


Ac med.gif

Medium Artillery Cannon - An artillery cannon with high damage but low reload times. Has a greater range than the small cannon and two extra ammo magazines.

Research Required: None

  • Cost: 35
  • Damage: 120
  • Clip Size: 10 (8 Clips)
  • Cycle Time: 3.6
  • Reload Time: 8.0
  • Weight: 100
  • Heat: 10
  • Explosion Radius / Force: 700 / 600


Ac med.gif

High Explosive Artillery Cannon - An artillery cannon with the greatest damage.

Research Required: Chemistry > Improved Detonation Compounds > Explosive Shells

  • Cost: 30
  • Damage: 150
  • Clip Size: 10 (8 Clips)
  • Cycle Time: 3.0
  • Reload Time: 10.0
  • Weight: 100
  • Heat: 15
  • Explosion Radius / Force: 900 / 700


Ac med.gif

Ranged Artillery Cannon - An artillery cannon with high damage but low reload times. Has farthest range of all artillery cannons.

Research Required: Physics > Projectile Physics > Extended Range Cannon

  • Cost: 30
  • Damage: 100
  • Clip Size: 10 (8 Clips)
  • Cycle Time: 4.0
  • Reload Time: 6.0
  • Weight: 100
  • Heat: 20
  • Explosion Radius / Force: 1100 / 500


Missile Launchers

Ml small.gif

Standard Missile Launcher - A dumb fire missile launcher with no homing capabilities.

Research Required: None

  • Cost: 20
  • Damage: 40
  • Speed: 1600
  • Clip Size: 4 (5 Clips)
  • Cycle Time: 1.0
  • Reload Time: 3.0
  • Weight: 50
  • Heat: 4
  • Explosion Radius / Force: 100 / 50


Ml med.gif

Upgraded Missile Launcher - A dumb fire missile launcher with no homing capabilities but greater speed and damage than standard version.

Research Required: Chemistry > Improved Warhead Compounds > Upgraded Missile Warhead

  • Cost: 30
  • Damage: 70
  • Speed: 1800
  • Clip Size: 6 (5 Clips)
  • Cycle Time: 0.8
  • Reload Time: 3.8
  • Weight: 70
  • Heat: 6
  • Explosion Radius / Force: 100 / 50


Ml med.gif

Biological Warhead - A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts up to a full minute. Each hit deals 5 damage per second, inflicted for 60 seconds. (Affects vehicles and infantry)

Research Required: Biology > Biological Weaponry > Biological Warhead

  • Cost: 40
  • Damage: 50
  • Speed: 1800
  • Clip Size: 3 (3 Clips)
  • Cycle Time: 3.0
  • Reload Time: 6.0
  • Weight: 70
  • Heat: 6
  • Explosion Radius / Force: 300 / 50


Ml large.gif

Nuclear Tipped Missile Launcher - A dumb fire missile launcher with a nuclear warhead which inflicts excessive damage over a large area.

Research Required: Physics > Nuclear Fission > Nuclear Warhead

  • Cost: 150
  • Damage: 200
  • Speed: 100
  • Clip Size: 6 (1 Clip)
  • Cycle Time: 10.0
  • Reload Time: 12.0
  • Weight: 200
  • Heat: 70
  • Explosion Radius / Force: 2000 / 1000


Ml salvo.gif

Salvo Missile Launcher - A missile launcher with no homing capabilities but can fire its payload of four missiles in quick secession before reloading.

Research Required: Chemistry > Improved Warhead Compounds > Upgraded Missile Warhead

  • Cost: 30
  • Damage: 35
  • Speed: 1800
  • Clip Size: 4 (6 Clips)
  • Reload Time: 6.0
  • Weight: 70
  • Heat: 10
  • Explosion Radius / Force: 100 / 20


Ml guid.gif

Guided Missile Launcher - A missile launcher which fires missiles that follow the crosshairs after launch. It has a decent turning ability to track the crosshairs.

Research Required: Electrical Engineering > Tracking Systems > Guided Missiles

  • Cost: 30
  • Damage: 50
  • Speed: 1000
  • Clip Size: 4 (4 Clips)
  • Cycle Time: 1.0
  • Reload Time: 3.0
  • Weight: 70
  • Heat: 10
  • Explosion Radius / Force: 110 / 40


Ml guid.gif

Upgraded Guided Missile Launcher - A missile launcher which fires missiles that follow the crosshairs after launch. It is upgraded for more damage and better tracking.

Research Required: Electrical Engineering > Tracking Systems > Guided Missiles

  • Cost: 35
  • Damage: 70
  • Speed: 1500
  • Clip Size: 4 (4 Clips)
  • Cycle Time: 2.0
  • Reload Time: 5.0
  • Weight: 70
  • Heat: 15
  • Explosion Radius / Force: 130 / 60


Ml home.gif

Homing Missile Launcher - A missile launcher which fires a single missile that home in on the locked on target. It has a good turning ability for tracking a target and a 50% chance of ignoring countermeasures.

Research Required: Electrical Engineering > Tracking Systems > Homing Missiles

  • Cost: 30
  • Damage: 60
  • Speed: 1000
  • Clip Size: 4 (6 Clips)
  • Cycle Time: 2.0
  • Reload Time: 8.0
  • Weight: 70
  • Heat: 12
  • Explosion Radius / Force: 100 / 40


Ml home.gif

Upgraded Homing Missile Launcher - A missile launcher which fires a single missile that home in on the locked on target. It is upgraded for faster lock-on, better tracking, and more damage.

Research Required: Electrical Engineering > Tracking Systems > Homing Missiles

  • Cost: 35
  • Damage: 80
  • Speed: 1100
  • Clip Size: 4 (6 Clips)
  • Cycle Time: 3.0
  • Reload Time: 9.0
  • Weight: 70
  • Heat: 16
  • Explosion Radius / Force: 100 / 60


Ml salvo.gif

Salvo Homing Missile Launcher - A missile launcher that fires four missiles at once which home in on the locked on target. Due to the number of missiles released at once, each has a less effective tracking unit with an almost guaranteed chance of being fooled by countermeasures.

Research Required: Electrical Engineering > Tracking Systems > Homing Missiles

  • Cost: 35
  • Damage: 40
  • Speed: 1000
  • Clip Size: 4 (6 Clips)
  • Reload Time: 10.0
  • Weight: 70
  • Heat: 15
  • Explosion Radius / Force: 80 / 30


Grenade Launchers

Gl small.gif

Grenade Launcher - A grenade launcher suited for urban combat with its ability of clearing out tight spaces.

Research Required: None

  • Cost: 10
  • Damage: 80
  • Clip Size: 10 (2 Clips)
  • Cycle Time: 2.0
  • Weight: 30
  • Heat: 5
  • Explosion Radius / Force: 200 / 100


Gl med.gif

Upgraded Grenade Launcher - A grenade launcher suited for urban combat with its ability of clearing out tight spaces. It is upgraded for more damage and farther range.

Research Required: Chemistry > Improved Detionation Compounds > Upgraded Grenades

  • Cost: 20
  • Damage: 110
  • Clip Size: 10 (2 Clips)
  • Cycle Time: 3.0
  • Weight: 50
  • Heat: 8
  • Explosion Radius / Force: 300 / 150