Vehicle Weapon Appendix

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Following is a list of all the items that can be used to customize a vehicle.

Vehicle Weapons

Machine Guns

Standard Machine Gun - A small machine gun that fires bullets with common properties.

Research Required: None

  • Cost: 10
  • Damage: 30
  • Clip Size: 50 (3 Clips)
  • Slots: 1
  • Weight: 10
  • Added Heat: + 0.1


Biological Machine Gun - A small machine gun that fires bullets infectious material to do continual damage to a target. Each hit deals 4 damage per second for 20 seconds. (Affects vehicles and infantry)

Research Required: Biology > Biological Weaponry > Biological Projectile

  • Cost: 35
  • Damage: 5
  • Clip Size: 50 (4 Clips)
  • Slots: 2
  • Weight: 10
  • Added Heat: + 0.5


.50 Cal Medium Machine Gun - .50 caliber firing medium machine gun.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 30
  • Damage: 50
  • Clip Size: 60 (5 Clips)
  • Slots: 2
  • Weight: 30
  • Added Heat: + 0.5


.50 Cal Heavy Machine Gun - .50 caliber firing heavy machine gun.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 40
  • Damage: 60
  • Clip Size: 75 (6 Clips)
  • Slots: 3
  • Weight: 40
  • Added Heat: + 0.2


Depleted Uranium Machine Gun - This machine gun fires armor penetrating rounds that can damage vehicle armor.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 30
  • Damage: 15
  • Clip Size: 40 (4 Clips)
  • Slots: 2
  • Weight: 30
  • Added Heat: + 0.5
  • Explosion Radius / Force: 50 / 30


Depleted Uranium Heavy Machine Gun - This machine gun fires armor penetrating rounds that can damage vehicle armor.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 50
  • Damage: 25
  • Clip Size: 80 (4 Clips)
  • Slots: 3
  • Weight: 50
  • Added Heat: + 0.4
  • Explosion Radius / Force: 50 / 30


Chain Gun - This machine gun fires ammo at a very fast rate.

Research Required: None

  • Cost: 20
  • Damage: 40
  • Clip Size: 200 (4 Clips)
  • Slots: 1
  • Weight: 40
  • Added Heat: + 0.5


Medium Chain Gun - This machine gun fires ammo at a very fast rate. Its damage is greater than the smaller version.

Research Required: None

  • Cost: 30
  • Damage: 50
  • Clip Size: 200 (4 Clips)
  • Slots: 2
  • Weight: 45
  • Added Heat: + 1.1


Plasma Machine Gun - This machine gun fires superheated ammo that is designed to overheat the target vehicle. Adds 10 heat to target on each hit.

Research Required: Physics > Superheated Material Physics > Plasma Bullet Projectile

  • Cost: 40
  • Damage: 1
  • Clip Size: 200 (4 Clips)
  • Slots: 2
  • Weight: 45
  • Added Heat: + 1
  • Explosion Radius / Force: 10 / 10


High Explosive Machine Gun - This machine gun fires ammo which explodes upon impact. It is very effective against vehicles.

Research Required: Chemistry > Improved Flagration Compounds > Explosive Tipped Bullets

  • Cost: 40
  • Damage: 10
  • Clip Size: 50 (4 Clips)
  • Slots: 2
  • Weight: 45
  • Added Heat: + 1
  • Explosion Radius / Force: 100 / 50


Tank Cannons

Standard Cannon - A small caliber cannon that fires tank shells.

Research Required: None

  • Cost: 20
  • Damage: 50
  • Clip Size: 30
  • Slots: 1
  • Weight: 100
  • Added Heat: + 10
  • Explosion Radius / Force: 300 / 100


Ranged Cannon - A small caliber cannon that fires tank shells. Its barrel is enhanced for farther distances.

Research Required: Physics > Projectile Physics > Extended Range Cannon

  • Cost: 20
  • Damage: 60
  • Clip Size: 30
  • Slots: 2
  • Weight: 100
  • Added Heat: + 14
  • Explosion Radius / Force: 300 / 100


High Explosive Cannon - This cannon has its explosive compound upgraded for a stronger explosion upon impact.

Research Required: Chemistry > Improved Detonation Compounds > Explosive Shells

  • Cost: 25
  • Damage: 80
  • Clip Size: 30
  • Slots: 2
  • Weight: 100
  • Added Heat: + 16
  • Explosion Radius / Force: 500 / 200


Plasma Cannon - This cannon fires a superheated shell able to transfer a large amount of heat into the target and put it into an overheated shutdown.

Research Required: Physics > Superheated Material Physics > Plasma Cannon Projectile

  • Cost: 25
  • Damage: 20
  • Clip Size: 30
  • Slots: 2
  • Weight: 100
  • Added Heat: + 16
  • Explosion Radius / Force: 300 / 100


Railgun - This cannon uses magnetic coils to accelerate the shell. It produces less heat and can fire faster.

Research Required: Electrical Engineering > Advanced Magnet Research > Rail Gun

  • Cost: 35
  • Damage: 40
  • Clip Size: 30
  • Slots: 3
  • Weight: 100
  • Added Heat: + 6
  • Explosion Radius / Force: 100 / 50


Artillery Cannons

Small Artillery Cannon - An artillery cannon with high damage but low reload times. It has the shortest range but fastest reload.

Research Required: None

  • Cost: 30
  • Damage: 100
  • Clip Size: 10 (6 Clips)
  • Slots: 1
  • Weight: 100
  • Added Heat: + 10
  • Explosion Radius / Force: 550 / 500


Medium Artillery Cannon - An artillery cannon with high damage but low reload times. Has a greater range than the small cannon and two extra ammo magazines.

Research Required: None

  • Cost: 35
  • Damage: 120
  • Clip Size: 10 (8 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 10
  • Explosion Radius / Force: 700 / 600


High Explosive Artillery Cannon - An artillery cannon with the greatest damage.

Research Required: Chemistry > Improved Detonation Compounds > Explosive Shells

  • Cost: 30
  • Damage: 150
  • Clip Size: 10 (8 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 15
  • Explosion Radius / Force: 900 / 700


Ranged Artillery Cannon - An artillery cannon with high damage but low reload times. Has farthest range of all artillery cannons.

Research Required: Physics > Projectile Physics > Extended Range Cannon

  • Cost: 30
  • Damage: 100
  • Clip Size: 10 (8 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 20
  • Explosion Radius / Force: 1100 / 500


Missile Launchers

Standard Missile Launcher - A dumb fire missile launcher with no homing capabilities.

Research Required: None

  • Cost: 20
  • Damage: 40
  • Clip Size: 4 (4 Clips)
  • Slots: 1
  • Weight: 100
  • Added Heat: + 4
  • Explosion Radius / Force: 100 / 50


Upgraded Missile Launcher - A dumb fire missile launcher with no homing capabilities but greater speed and damage than standard version.

Research Required: Chemistry > Improved Warhead Compounds > Upgraded Missile Warhead

  • Cost: 30
  • Damage: 70
  • Clip Size: 4 (4 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 6
  • Explosion Radius / Force: 100 / 50


Biological Warhead - A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts up to a full minute. Each hit deals 5 damage per second, inflicted for 60 seconds. (Affects vehicles and infantry)

Research Required: Biology > Biological Weaponry > Biological Warhead

  • Cost: 40
  • Damage: 50
  • Clip Size: 4 (4 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 6
  • Explosion Radius / Force: 300 / 50


Nuclear Tipped Missile Launcher - A dumb fire missile launcher with a nuclear warhead which inflicts excessive damage over a large area.

Research Required: Physics > Nuclear Fission > Nuclear Warhead

  • Cost: 150
  • Damage: 200
  • Clip Size: 6 (1 Clip)
  • Slots: 3
  • Weight: 200
  • Added Heat: + 70
  • Explosion Radius / Force: 1700 / 1000


Salvo Missile Launcher - A missile launcher with no homing capabilities but can fire its payload of four missiles in quick secession before reloading.

Research Required: Chemistry > Improved Warhead Compounds > Upgraded Missile Warhead

  • Cost: 30
  • Damage: 35
  • Clip Size: 4 (4 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 10
  • Explosion Radius / Force: 100 / 20


Guided Missile Launcher - A missile launcher which fires missiles that follow the crosshairs after launch. It has a decent turning ability to track the crosshairs.

Research Required: Electrical Engineering > Tracking Systems > Guided Missiles

  • Cost: 30
  • Damage: 50
  • Clip Size: 4 (4 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 10
  • Explosion Radius / Force: 110 / 40


Upgraded Guided Missile Launcher - A missile launcher which fires missiles that follow the crosshairs after launch. It is upgraded for more damage and better tracking.

Research Required: Electrical Engineering > Tracking Systems > Guided Missiles

  • Cost: 35
  • Damage: 80
  • Clip Size: 4 (4 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 15
  • Explosion Radius / Force: 130 / 60


Homing Missile Launcher - A missile launcher which fires a single missile that home in on the locked on target. It has a good turning ability for tracking a target and a 50% chance of ignoring countermeasures.

Research Required: Electrical Engineering > Tracking Systems > Homing Missiles

  • Cost: 30
  • Damage: 60
  • Clip Size: 4 (4 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 12
  • Explosion Radius / Force: 100 / 40


Upgraded Homing Missile Launcher - A missile launcher which fires a single missile that home in on the locked on target. It is upgraded for faster lock-on, better tracking, and more damage.

Research Required: Electrical Engineering > Tracking Systems > Homing Missiles

  • Cost: 35
  • Damage: 80
  • Clip Size: 4 (4 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 16
  • Explosion Radius / Force: 100 / 60


Salvo Homing Missile Launcher - A missile launcher that fires four missiles at once which home in on the locked on target. Due to the number of missiles released at once, each has a less effective tracking unit with an almost guaranteed chance of being fooled by countermeasures.

Research Required: Electrical Engineering > Tracking Systems > Homing Missiles

  • Cost: 35
  • Damage: 25
  • Clip Size: 4 (4 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 15
  • Explosion Radius / Force: 80 / 30

Grenade Launchers

Grenade Launcher - A grenade launcher suited for urban combat with its ability of clearing out tight spaces.

Research Required: None

  • Cost: 10
  • Damage: 80
  • Clip Size: 10 (2 Clips)
  • Slots: 1
  • Weight: 100
  • Added Heat: + 5
  • Explosion Radius / Force: 200 / 100


Upgraded Grenade Launcher - A grenade launcher suited for urban combat with its ability of clearing out tight spaces. It is upgraded for more damage and farther range.

Research Required: Chemistry > Improved Detionation Compounds > Upgraded Grenades

  • Cost: 20
  • Damage: 110
  • Clip Size: 10 (2 Clips)
  • Slots: 2
  • Weight: 100
  • Added Heat: + 8
  • Explosion Radius / Force: 300 / 150


Armor

Plain armor - Plain armor offers mild protection from damage.

Research Required: None

  • Cost: 10
  • Health: 30
  • Slots: 1
  • Weight: 15


Composite armor - Composite armor consists of layers of steel, ceramic, and plastic honeycomb, and it's designed to offer protection from almost all types of projectiles equally well.

Research Required: Mechanical Engineering > Advanced Machining > Composite Armor

  • Cost: 38
  • Health: 80
  • Slots: 1
  • Weight: 10


Reactive armor - Electrically charged armor is internally aligned with charged capacitors. When an incoming projectile makes contact, the capacitor discharges its energy into the projectile, disrupting it or possibly even vaporizing it.

Research Required: Electrical Engineering > Reactive Armor

  • Cost: 34
  • Health: 65
  • Slots: 1
  • Weight: 20


Reflective armor - Reflective armor is able to deflect almost all of a projectile's kinetic energy away from the vehicle so long as the projectile does not hit perfectly perpendicular to the armor plating.

Research Required: Physics > Projectile Physics > Reflective Armor

  • Cost: 23
  • Health: 60
  • Slots: 1
  • Weight: 15


Regenerative armor - Regenerative armor is engineered with living tissue designed to grow calcium carbonate as the protective medium. As it is newly formed, it is malleable enough to find its way into damaged areas where it solidifies and reinforces/replaces material that had been damaged/destroyed.

Research Required: Biology > Regenerative Armor

  • Cost: 23
  • Health: 75
  • Slots: 1
  • Weight: 15


Absorbant armor - Absorbant armor is engineered with strong materials able to undergo excessive plastic deformation. This allows the armor to reduce damage received as a projectile's speed increases.

Research Required: Chemistry > Absorbant Materials > Absorbant Armor

  • Cost: 15
  • Health: 50
  • Slots: 1
  • Weight: 15

Engines

Standard engine - This is the standard engine with basic properties.

Research Required: None

  • Cost (Jeep / APC / Tank): 10 / 10 / 35
  • Weight: 10
  • Max Weight: 2000
  • Max Speed Forward (Jeep / APC / Tank): 35 / 30 / 20
  • Max Speed Reverse (Jeep / APC / Tank): 15 / 15 / 15
  • Horsepower (Jeep / APC / Tank): 400 / 1050 / 2350
  • Heat (Idle / Max): 1 / 2
  • Heat Dissapation: 4


Gas Turbine engine - This engine excels in raw horsepower.

Research Required: Mechanical Engineering > Advanced Machining > Gas Turbine Engine

  • Cost (Jeep / APC / Tank): 20 / 50 / 70
  • Weight: 20
  • Max Weight: 5000
  • Max Speed Forward (Jeep / APC / Tank): 55 / 45 / 30
  • Max Speed Reverse (Jeep / APC / Tank): 25 / 25 / 20
  • Horsepower (Jeep / APC / Tank): 400 / 1050 / 2640
  • Heat (Idle / Max): 1 / 3
  • Heat Dissapation: 8


3-Phase Electric motor - This electric engine has a high top speed but stalls with damage and too much heat.

Research Required: Electrical Engineering > Advanced Magnet Research > 3 Phase Electric Motor

  • Cost (Jeep / APC / Tank): 20 / 50 / 70
  • Weight: 20
  • Max Weight: 5000
  • Max Speed Forward (Jeep / APC / Tank): 75 / 65 / 40
  • Max Speed Reverse (Jeep / APC / Tank): 25 / 25 / 25
  • Horsepower (Jeep / APC / Tank): 400 / 1050 / 2650
  • Heat (Idle / Max): 1 / 2
  • Heat Dissapation: 8


Fission reactor - This engine has good horsepower and acceleration but has a high heat output.

Research Required: Physics > Nuclear Fission > Fission Reactor

  • Cost: 20 / 50 / 70
  • Weight: 20
  • Max Weight: 5000
  • Max Speed Forward (Jeep / APC / Tank): 70 / 60 / 35
  • Max Speed Reverse (Jeep / APC / Tank): 25 / 25 / 25
  • Horsepower (Jeep / APC / Tank): 400 / 1050 / 2575
  • Heat (Idle / Max): 1 / 4
  • Heat Dissapation: 5


Bio-Diesel engine - This bio diesel combustion engine is reliable and able to operate in the harshest conditions. This allows it to continue to operate even while taking excessive damage or being in an overheated state.

Research Required: Biology > Bio Diesel Engine

  • Cost: 20 / 50 / 70
  • Weight: 20
  • Max Weight: 5000
  • Max Speed Forward (Jeep / APC / Tank): 50 / 40 / 25
  • Max Speed Reverse (Jeep / APC / Tank): 25 / 25 / 15
  • Horsepower (Jeep / APC / Tank): 400 / 1050 / 2610
  • Heat (Idle / Max): 1 / 2
  • Heat Dissapation: 6


Advanced Coolant Based Engine - This standard engine uses an advanced heat transfer medium for excellent heat dissipation properties.

Research Required: Improved Hear Transfer Fluids > Advanced Coolant Engine

  • Cost: 20 / 50 / 70
  • Weight: 20
  • Max Weight: 5000
  • Max Speed Forward (Jeep / APC / Tank): 40 / 35 / 25
  • Max Speed Reverse (Jeep / APC / Tank): 25 / 25 / 15
  • Horsepower (Jeep / APC / Tank): 400 / 1050 / 2590
  • Heat (Idle / Max): 1 / 2
  • Heat Dissapation: 10