Version/2.11.x: Difference between revisions

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* De-selection improvement for commander selection. Holding the ctrl key (default bind) and dragging a box over selected units will deselect them.
* De-selection improvement for commander selection. Holding the ctrl key (default bind) and dragging a box over selected units will deselect them.
* Commander recycle now sets the whole selection to one unified recycle state rather than reversing their current state.
* Commander recycle now sets the whole selection to one unified recycle state rather than reversing their current state.
* Increased the icon animations used in the research menu, this should allow navigation of research trees to be twice as fast.
* Increased the speed of the animations used in the research menu, this should allow navigation of research trees to be twice as fast.
* The squad menu now has a compass-like feature, the arrow directs you to your squad leader.
* The squad menu now has a compass-like feature, the arrow directs you to your squad leader.



Revision as of 23:11, 4 November 2016

Script version: TBD

Version 2.11.0

Initial release: <unknown>

Features

  • Voice pop-ups now display avatar and map coordinates.
  • Players can now execute specific binds for leading squads through editing squadleader.cfg
  • New mass unit selection feature for commanders. Holding the ctrl key (default bind) and clicking a unit will select all on-screen units of the same type. This can be used in conjunction with shift to add units to your current selection.
  • De-selection improvement for commander selection. Holding the ctrl key (default bind) and dragging a box over selected units will deselect them.
  • Commander recycle now sets the whole selection to one unified recycle state rather than reversing their current state.
  • Increased the speed of the animations used in the research menu, this should allow navigation of research trees to be twice as fast.
  • The squad menu now has a compass-like feature, the arrow directs you to your squad leader.

Bugfixes

  • Fixed a bug where recycle was returning more resources than intended. Recycle percentages/times adjusted accordingly.
  • Fixed a bug where halted missiles weren't exploding. Causing instability with higher player counts and eventually causing the server to crash.

Non-code changes

  • Fixed the crate models missing from NF vehicle factory LOD models.
  • Fixed floating particles on NF radar model.
  • Added static versions of the imp_dropship models for use by mappers.
  • New particles for bio cannon and 2-slot plasma cannon.
  • New weapon and skill icons for the class selection/loadout menu.

Script changes

  • .50 cal HMG weight 65->60 DUHMG weight 65 -> 60
  • Jeep recycle percentage - 100% -> 50%
  • Light tank recycle percentage - 40% -> 50%
  • APC recycle percentage - 40% -> 50%
  • Medium recycle percentage - 40% -> 50%
  • Heavy recycle percentage - 40% -> 50%
  • Arty recycle percentage - 40% -> 50%
  • Time to recycle (with repair upgrade) Jeep - 15 -> 10s
  • Time to recycle (with repair upgrade) Light tank - 37.5s -> 30s
  • Time to recycle (with repair upgrade) APC - 37.5s -> 25s
  • Time to recycle (with repair upgrade) Medium - 50s -> 45s
  • Time to recycle (with repair upgrade) Heavy - 75s -> 60s
  • Time to recycle (with repair upgrade) Arty - 75s -> 60s