Version/2.11.x

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Revision as of 07:01, 5 December 2016 by Thexa4 (talk | contribs)
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Script version: Devastation

Version 2.11.0

Initial release: 25 december 2016 (estimated)

Features

  • Voice pop-ups now display avatar and map coordinates.
  • Players can now execute specific binds for leading squads through editing squadleader.cfg
  • New mass unit selection feature for commanders. Holding the ctrl key (default bind) and clicking a unit will select all on-screen units of the same type. This can be used in conjunction with shift to add units to your current selection.
  • De-selection improvement for commander selection. Holding the ctrl key (default bind) and dragging a box over selected units will deselect them.
  • Commander recycle now sets the whole selection to one unified recycle state rather than reversing their current state.
  • Increased the speed of the animations used in the research menu, this should allow navigation of research trees to be twice as fast.
  • The squad menu now has a compass-like feature, the arrow directs you to your squad leader.
  • Moved some strings from code/script files to their own translation files.
  • Added / updated various sounds
  • "Requesting air support" in F-menu replaced by "Requesting commander attention"
  • Added 8 achievements:
    • Back from the Dead
    • Drive Me Closer
    • Free Market
    • Just in Time
    • Never Give up, Never Surrender
    • Pacifist
    • Partybus
    • Quid pro Quo

Bugfixes

  • Fixed a bug where recycle was returning more resources than intended. Recycle percentages/times adjusted accordingly.
  • Fixed a bug where halted missiles weren't exploding. Causing instability with higher player counts and eventually causing the server to crash.
  • Fixed a crash with explosions occurring near emp_eng_map_brush entities.
  • Fixed an exploit related to crouching and stuck viewports.
  • Removed exploit using emp_gren_followProjectileView.
  • Fixed load order of hammer definition files.
  • Fixed warnings about unused EmpCloakProxy material.
  • Fixed some palm tree models missing collisions.
  • Commander under attack notification no longer plays when full damage is resisted.
  • Fixed crash on quit
  • Fixed crash on resize
  • Fixes for emp_isle by D.D.D. Destroyer:
    • Standardised health of bridges - 300 initial, 500 max [That's 3/5 RPGs to destroy]
    • Southern bridge is now harmable only by Grenadiers, like the rest of them
    • Lowered some hovering trees back into the ground
    • Fix for palm trees missing their collision boxes

Non-code changes

  • Fixed the crate models missing from NF vehicle factory LOD models.
  • Fixed floating particles on NF radar model.
  • Added static versions of the imp_dropship models for use by mappers.
  • New particles for bio cannon and 2-slot plasma cannon.
  • New weapon and skill icons for the class selection/loadout menu.
  • Disabled default quit bind

Script changes

Script version name: "Devastation"

  • .50 cal HMG weight 65->60 DUHMG weight 65 -> 60
  • Jeep recycle percentage - 100% -> 50%
  • Light tank recycle percentage - 40% -> 50%
  • APC recycle percentage - 40% -> 50%
  • Medium recycle percentage - 40% -> 50%
  • Heavy recycle percentage - 40% -> 50%
  • Arty recycle percentage - 40% -> 50%
  • Time to recycle (with repair upgrade) Jeep - 15 -> 10s
  • Time to recycle (with repair upgrade) Light tank - 37.5s -> 30s
  • Time to recycle (with repair upgrade) APC - 37.5s -> 25s
  • Time to recycle (with repair upgrade) Medium - 50s -> 45s
  • Time to recycle (with repair upgrade) Heavy - 75s -> 60s
  • Time to recycle (with repair upgrade) Arty - 75s -> 60s