Version/2.12.x

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Revision as of 08:11, 25 January 2019 by Deantwo (talk | contribs) (Category:Patch_Notes)

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Script version: Devastation

Version 2.12.1

Release: 25 February 2017

Features

  • Class selection now remembers your previous equipment choices for that class.
  • Class defaults to Engineer now instead of Scout.

Bugfixes

  • Fix for infinite pumping on shotguns when at 0 ammo.
  • Fixed SDK bot spawning
  • Fixed shotgun using wrong sounds when firing
  • Reverted problematic sounds
  • Fixed more blurry textures on low settings

Non-code changes

  • emp_money:
    • Refinery resource income increased from 3 -> 5 each
    • Vehicle clips added above platforms
  • emp_coast:
    • Fixed hole (https://forums.empiresmod.com/index.php?threads/2-6-emp_coast-has-a-hole-in-the-map.19123/)
    • Fixed texture behind ladder near BE spawn
    • Set all level 4 displacements to level 2
    • BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first
    • Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.

Script changes

  • Shorten Heavy-duty ML's GUI name to fit.
  • Fixed ordering of tanks to prevent new players from accidentally building artillery.


  • Plasma Cannon Prototype

Heat to Target 5 -> 7


  • Plasma Cannon

Heat to Target 7 -> 8

Explosion Radius 300 -> 270


  • Plasma Machine Gun

Projectile Spread 0.03 -> 0.02

Heat to Target 1.8 -> 2


  • High Energy Plasma Machine Gun

Heat 1.1 -> 1.4

Projectile Spread 0.02 -> 0.015

Heat to Target 1.9 -> 2.3


  • BE Medium Tank

Axleratio 0.7 -> 0.85