Version/2.13.x: Difference between revisions

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{{SitenavNested|:Change_Log|Patch notes}}
'''Script version: Equilibrium'''
'''Script version: Equilibrium'''


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* Enabled [https://developer.valvesoftware.com/wiki/Detail_Shapes#Shapes detail shapes]
* Enabled [https://developer.valvesoftware.com/wiki/Detail_Shapes#Shapes detail shapes]
* Detail models now hide when under a building.
* Detail models now hide when under a building.
* Detail draw distance is now controlled by the server instead of the client.


=== Bugfixes ===
=== Bugfixes ===
Line 34: Line 36:
=== Script changes ===
=== Script changes ===
* Amount of units required for getting a point by recycling 150-> 100.
* Amount of units required for getting a point by recycling 150-> 100.
* Lowering wages.
*Heal
* Deflective & Capacitve cost 20 -> 18.
**Wages 20->15
*Repair
**Wages  20->15
*Recycle
**Wages 20->15
*Sabotage
**Wages 20->30
*Destroy Vehicle
**Wages 20->30
*Squad leader bonus
**Wages 20->15
*Squad Participation
**Wages 20->15
*Revive
**Wages 20->15
* Deflective & Capacitve  
**Cost 20 -> 18
 
* Rename Seismic Grenade into Seismic Resonator.
* Rename Seismic Grenade into Seismic Resonator.
* More explosive force for arty cannons.
* More explosive force for arty cannons.
**180 mm Artillery Cannon
***Explosion Force 3750->6000
**203 mm Artillery Cannon
***Explosion Force 4500->7500
**High Explosive Artillery Cannon
***Explosion Force 3000->5000
**Ranged Artillery Cannon 
***Explosion Force 2500->4500


== Version 2.13.2 ==
== Version 2.13.2 ==
''Initial release: 25 April 2016 (estimated)''
''Beta only release''


=== Bugfixes ===
=== Bugfixes ===
* Removed tank cannon kick to fix aiming with double cannons.
* Removed tank cannon kick to fix aiming with double cannons.
* Fixed urbanchaos cubemaps
* Fixed urbanchaos cubemaps.
* Fixed broken Hammer config
* Fixed broken Hammer config.
 
=== Non-code changes ===
* Updated translations to latest version.
* Hammer now uses default texture scale of 0.25 instead of 0.32
 
== Version 2.13.3 ==
''Beta only release''
 
=== Features ===
* Added [http://empires_public.docs.empiresmod.com/empires_stdlib/ javascript moddable] HUD elements.
* Added static vehicle crosshair.
 
=== Bugfixes ===
* Fixed some issues with vehicle prediction.
* Removed cannon kick due to issues with double shots.
 
== Version 2.13.4 ==
''Initial release: 25 April 2017 (estimated)''
 
=== Bugfixes ===
* Repositioned ammo hud element.
* Fixed crash issues.
 
=== Script changes ===
* Modified anti-infantry MG damage to compensate for proper vehicle lag compensation.
 
**Standard MG
***Damage 30->12
***Minimal Damage 15->10
***Clip Size 60->50
**.50 cal MG
***Damage 35->15
***Reload Time 7.5->7.2
***Minimal Damage 30->13
**.50 cal HMG
***Damage 43->18
***Clip Size 120->100
***Reload Time 9.6->9
***Minimal Damage 40->15
**Chain Gun
***Damage 22->11
***Cycle Time 0.04->0.43
***Clip Size 125->120
***Minimal Damage 10->8
**Medium Chain Gun
***Damage 28->13
***Cycle Time 0.03->0.037
***Clip Size 175->160
***Minimal Damage 15->10
 
== Version 2.13.5 ==
''Initial release: 30 April 2017 (estimated)''
 
=== Bugfixes ===
*Fix for cannon shells hitting your own tank.
*Fixed the new HUD element for commander under attack warning not being displayed.
 
=== Script changes ===
*Standard Machine Gun
**Damage increase 12 -> 17
**Minimal Damage increase 10 -> 13 (Minimum damage after falloff is applied)
**Clip size increase 50 -> 60
*Bio Machine Gun
**Cycle time increase 0.42 -> 0.43
**Reload time increase 3.5 -> 4
**Vehicle bio time decrease 3 -> 2.8
*.50 Caliber Medium Machine Gun
**Damage increase 15 -> 20
**Minimal Damage increase 13 -> 16 (Minimum damage after falloff is applied)
*.50 Caliber Heavy Machine Gun
**Damage increase 18 -> 23
**Minimal Damage increase 15 -> 19 (Minimum damage after falloff is applied)
**Clip size increase 100 -> 120
*Chain Gun
**Damage increase 11 -> 14
**Cycle time decrease 0.043 -> 0.4
**Minimal Damage increase 8 -> 11 (Minimum damage after falloff is applied)
**Clip size increase 120 -> 125
*Medium Chain Gun
**Damage increase 13 -> 17
**Cycle time decrease 0.037 -> 0.035
**Minimal Damage increase 10 -> 12 (Minimum damage after falloff is applied)
**Clip size increase 160 -> 175
 
[[Category:Patch_Notes]]

Latest revision as of 22:02, 6 August 2021

Home > Patch notes > Version/2.13.x
Script version: Equilibrium

Version 2.13.1

Beta only release

Features

  • Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
  • Added turret turning speed parameter to vehicle scripts.
  • Rotation in second seat no longer coupled to turret rotation.
  • View rotation is persisted when entering / exiting vehicles.
  • Artillery now has slight horizontal movement ability.
  • Slightly prettier tank deaths.
  • Added HUD element to warn players of CV attacks.
  • Research is now paused when the last radar is destroyed.
  • Added tutorial bot spawner entity (emp_tutorial_bot_spawner).
  • Added commander target entity (emp_commander_auto_target).
  • Enabled detail shapes
  • Detail models now hide when under a building.
  • Detail draw distance is now controlled by the server instead of the client.

Bugfixes

  • Fixed chat swallowing character after a %.
  • Flags no longer continue capping after a game ends.
  • Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.

Non-code changes

  • Included new cliff textures.
  • Renamed stock maps to indicate play type to help players vote for maps: (affected: district402, urbanchaos, eastborough, glycencity, escort)
    • Conquest maps (like district, vehicletraining) begin with con_
    • Commander maps stay emp_
    • Assault maps (like escort) begin with as_
    • Fun / intermission maps (like minigames) begin with fun_
  • Better statistics tracking

Script changes

  • Amount of units required for getting a point by recycling 150-> 100.
  • Heal
    • Wages 20->15
  • Repair
    • Wages 20->15
  • Recycle
    • Wages 20->15
  • Sabotage
    • Wages 20->30
  • Destroy Vehicle
    • Wages 20->30
  • Squad leader bonus
    • Wages 20->15
  • Squad Participation
    • Wages 20->15
  • Revive
    • Wages 20->15
  • Deflective & Capacitve
    • Cost 20 -> 18
  • Rename Seismic Grenade into Seismic Resonator.
  • More explosive force for arty cannons.
    • 180 mm Artillery Cannon
      • Explosion Force 3750->6000
    • 203 mm Artillery Cannon
      • Explosion Force 4500->7500
    • High Explosive Artillery Cannon
      • Explosion Force 3000->5000
    • Ranged Artillery Cannon
      • Explosion Force 2500->4500

Version 2.13.2

Beta only release

Bugfixes

  • Removed tank cannon kick to fix aiming with double cannons.
  • Fixed urbanchaos cubemaps.
  • Fixed broken Hammer config.

Non-code changes

  • Updated translations to latest version.
  • Hammer now uses default texture scale of 0.25 instead of 0.32

Version 2.13.3

Beta only release

Features

Bugfixes

  • Fixed some issues with vehicle prediction.
  • Removed cannon kick due to issues with double shots.

Version 2.13.4

Initial release: 25 April 2017 (estimated)

Bugfixes

  • Repositioned ammo hud element.
  • Fixed crash issues.

Script changes

  • Modified anti-infantry MG damage to compensate for proper vehicle lag compensation.
    • Standard MG
      • Damage 30->12
      • Minimal Damage 15->10
      • Clip Size 60->50
    • .50 cal MG
      • Damage 35->15
      • Reload Time 7.5->7.2
      • Minimal Damage 30->13
    • .50 cal HMG
      • Damage 43->18
      • Clip Size 120->100
      • Reload Time 9.6->9
      • Minimal Damage 40->15
    • Chain Gun
      • Damage 22->11
      • Cycle Time 0.04->0.43
      • Clip Size 125->120
      • Minimal Damage 10->8
    • Medium Chain Gun
      • Damage 28->13
      • Cycle Time 0.03->0.037
      • Clip Size 175->160
      • Minimal Damage 15->10

Version 2.13.5

Initial release: 30 April 2017 (estimated)

Bugfixes

  • Fix for cannon shells hitting your own tank.
  • Fixed the new HUD element for commander under attack warning not being displayed.

Script changes

  • Standard Machine Gun
    • Damage increase 12 -> 17
    • Minimal Damage increase 10 -> 13 (Minimum damage after falloff is applied)
    • Clip size increase 50 -> 60
  • Bio Machine Gun
    • Cycle time increase 0.42 -> 0.43
    • Reload time increase 3.5 -> 4
    • Vehicle bio time decrease 3 -> 2.8
  • .50 Caliber Medium Machine Gun
    • Damage increase 15 -> 20
    • Minimal Damage increase 13 -> 16 (Minimum damage after falloff is applied)
  • .50 Caliber Heavy Machine Gun
    • Damage increase 18 -> 23
    • Minimal Damage increase 15 -> 19 (Minimum damage after falloff is applied)
    • Clip size increase 100 -> 120
  • Chain Gun
    • Damage increase 11 -> 14
    • Cycle time decrease 0.043 -> 0.4
    • Minimal Damage increase 8 -> 11 (Minimum damage after falloff is applied)
    • Clip size increase 120 -> 125
  • Medium Chain Gun
    • Damage increase 13 -> 17
    • Cycle time decrease 0.037 -> 0.035
    • Minimal Damage increase 10 -> 12 (Minimum damage after falloff is applied)
    • Clip size increase 160 -> 175