Version/2.13.x: Difference between revisions

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=== Non-code changes ===
=== Non-code changes ===
* Included new cliff textures.
* Included new cliff textures.
* Renamed stock maps to indicate play type to help players vote for maps:
** Conquest maps (like district, vehicletraining) begin with ''con_''
** Commander maps stay ''emp_''
** Assault maps (like nuclear) begin with ''as_''
** Fun / intermission maps (like minigames) begin with ''fun_''


=== Script changes ===
=== Script changes ===

Revision as of 23:20, 2 April 2017

Script version: Equilibrium

Version 2.13.1

Initial release: 25 April 2016 (estimated)

Features

  • Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
  • Added turret turning speed parameter to vehicle scripts.
  • Added gui element to warn players of CV attacks.
  • Research is now paused when the last radar is destroyed.
  • Added tutorial bot spawner entity.
  • Added commander target entity.
  • Enabled detail shapes
  • Detail models now hide when under a building.

Bugfixes

  • Fixed chat swallowing character after a %.
  • Flags no longer continue capping after a game ends.
  • Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.

Non-code changes

  • Included new cliff textures.
  • Renamed stock maps to indicate play type to help players vote for maps:
    • Conquest maps (like district, vehicletraining) begin with con_
    • Commander maps stay emp_
    • Assault maps (like nuclear) begin with as_
    • Fun / intermission maps (like minigames) begin with fun_

Script changes

  • Amount of units required for getting a point by recycling 150-> 100.
  • Lowering wages.
  • Deflective & Capacitve cost 20 -> 18.
  • Rename Seismic Grenade into Seismic Resonator.
  • More explosive force for arty cannons.