Version/2.13.x

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Script version: Equilibrium

Version 2.13.1

Beta only release

Features

  • Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
  • Added turret turning speed parameter to vehicle scripts.
  • Rotation in second seat no longer coupled to turret rotation.
  • View rotation is persisted when entering / exiting vehicles.
  • Artillery now has slight horizontal movement ability.
  • Slightly prettier tank deaths.
  • Added HUD element to warn players of CV attacks.
  • Research is now paused when the last radar is destroyed.
  • Added tutorial bot spawner entity (emp_tutorial_bot_spawner).
  • Added commander target entity (emp_commander_auto_target).
  • Enabled detail shapes
  • Detail models now hide when under a building.
  • Detail draw distance is now controlled by the server instead of the client.

Bugfixes

  • Fixed chat swallowing character after a %.
  • Flags no longer continue capping after a game ends.
  • Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.

Non-code changes

  • Included new cliff textures.
  • Renamed stock maps to indicate play type to help players vote for maps: (affected: district402, urbanchaos, eastborough, glycencity, escort)
    • Conquest maps (like district, vehicletraining) begin with con_
    • Commander maps stay emp_
    • Assault maps (like escort) begin with as_
    • Fun / intermission maps (like minigames) begin with fun_
  • Better statistics tracking

Script changes

  • Amount of units required for getting a point by recycling 150-> 100.
  • Heal
    • Wages 20->15
  • Repair
    • Wages 20->15
  • Recycle
    • Wages 20->15
  • Sabotage
    • Wages 20->30
  • Destroy Vehicle
    • Wages 20->30
  • Squad leader bonus
    • Wages 20->15
  • Squad Participation
    • Wages 20->15
  • Revive
    • Wages 20->15
  • Deflective & Capacitve
    • Cost 20 -> 18
  • Rename Seismic Grenade into Seismic Resonator.
  • More explosive force for arty cannons.
    • 180 mm Artillery Cannon
      • Explosion Force 3750->6000
    • 203 mm Artillery Cannon
      • Explosion Force 4500->7500
    • High Explosive Artillery Cannon
      • Explosion Force 3000->5000
    • Ranged Artillery Cannon
      • Explosion Force 2500->4500

Version 2.13.2

Beta only release

Bugfixes

  • Removed tank cannon kick to fix aiming with double cannons.
  • Fixed urbanchaos cubemaps.
  • Fixed broken Hammer config.

Non-code changes

  • Updated translations to latest version.
  • Hammer now uses default texture scale of 0.25 instead of 0.32

Version 2.13.3

Beta only release

Features

Bugfixes

  • Fixed some issues with vehicle prediction.
  • Removed cannon kick due to issues with double shots.

Version 2.13.4

Initial release: 25 April 2017 (estimated)

Bugfixes

  • Repositioned ammo hud element.
  • Fixed crash issues.

Script changes

  • Modified anti-infantry MG damage to compensate for proper vehicle lag compensation.
  • Standard MG

Damage 30->12

Minimal Damage 15->10

Clip Size 60->50

  • .50 cal MG

Damage 35->15

Reload Time 7.5->7.2

Minimal Damage 30->13

  • .50 cal HMG

Damage 43->18

Clip Size 120->100

Reload Time 9.6->9

Minimal Damage 40->15

  • Chain Gun

Damage 22->11

Cycle Time 0.04->0.43

Clip Size 125->120

Minimal Damage 10->8

  • Medium Chain Gun

Damage 28->13

Cycle Time 0.03->0.037

Clip Size 175->160

Minimal Damage 15->10