Version/2.14.x

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Version 2.14.1

Beta only release

Features

  • Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves.
  • GUI tweaks
  • More translatable texts
  • Added tank weapon filter entity (emp_filter_activator_weaponname)
  • Added client side predicted shells for mortar and tanks.

Bugfixes

  • Fixed a crash involving turrets with no cannon.
  • Fixed an issue with the commander warning HUD not hiding.
  • Fixed a client-side crash relating to detail objects hiding under buildings.
  • Fixed a crash related to commander building placement.
  • Fixed an issue with machine gun weapons using the minimum damage as the maximum damage.
  • mp_chattime is no longer multiplied by two.
  • Fixed an issue with the 64th player being able to keep walking after round end.
  • Fixed a lot of purple textures on Linux
  • Fixed a remote code execution exploit related to server executed commands.
  • Fixed tanks hitting themselves when shooting a shell at high speed.

Script Changes

  • Std MG
    • Damage 12->17
    • Clip Size 50->60 (revert)
    • MinimalDamage 10->13
    • Falloff 1000->2000
  • Bio MG
    • Cycle Time 0.42->0.43
    • Reload Time 3.5->4
    • Vehicle Bio Time 3->2.8 (one less tick)
  • DU MG
    • Falloff 2500->3000
  • DU HMG
    • Falloff 2500->3000
  • .50 cal med
    • Damage 15->20
    • MinimalDamage 13->16
    • Total Clips 3->4
    • Reload Time 7.2->6.8
  • .50 cal heavy
    • Damage 18->23
    • Clip Size 100->120 (revert)
    • MinimalDamage 15->19
  • Chain gun
    • Damage 11->14
    • Cycle Time 0.043->0.04 (revert)
    • Clip Size 120->125 (revert)
    • MinimalDamage 8->11
    • Falloff 1000->1500
    • Falloffbase 0.7->0.75
  • Medium Chain Gun
    • Damage 13->17
    • Cycle Time 0.037->0.035 (revert)
    • Clip Size 160->175 (revert)
    • MinimalDamage 10->12
    • Falloff 1000->1500
    • Falloffbase 0.7->0.75
  • 3 phase engine
    • Medium Tank
      • Heat Output At Max 3->4
    • Heavy Tank
      • Heat Output At Max 3->4
  • Enhanced Grenadier Missile
    • Additional Damage 30->25
  • APCR Grenadier Missile
    • Additional Damage 30->25
  • Wages
    • Heal 15->13
    • Repair 15->13
    • Recycle 15->13
    • Kill 20->18
    • Sabotage 30->35
    • Defuse 20->25
    • Flag Capture 20->25
    • Squad leader bonus 15->13
    • Squad participation 15->13


Version 2.14.2

Expected release: 2017-05-30

Bugfixes

  • Fixed the create server dialog and Dedicated server GUI (SRCDS) configure tab.
  • Fixed the ERRORNAME bug when rejoining a server.
  • Fixed the server not restoring the player's progress towards the next point awarded from recycling.
  • Fixed binds not setting themselves correctly.
  • Limited shell 'invisible' flight time to 150ms
  • Fixed tank cannon sounds firing at the wrong time with predicted shells
  • Fixed tank shake when firing cannons with prediction

Script Changes

  • BE&NF HMG
    • Damage 28->19
    • Falloff 2000->3000
    • MinimalDamage 18->15
  • BE Machine Pistol
    • Damage 22->11
    • Falloff 800->1500
    • MinimalDamage 10->8
  • BE&NF 9mm pistol
    • Damage 30->19
    • Falloff 1000->2500
    • MinimalDamage 17->12
  • BE .44 Pistol
    • Damage 55->37
    • Falloff 1200->2000
    • MinimalDamage 35->28
  • BE Assault Rifle
    • Damage 39->28
    • Falloff 2000->3500
    • MinimalDamage 28->22
  • BE Heavy Rifle
    • Damage 35->21
    • Falloff 2000->3500
    • MinimalDamage 20->16
  • BE&NF Scoped Rifle
    • Damage 70->60
    • Falloff 1300->4000
    • MinimalDamage 60->55
    • Headshot Modifier 2.5->3 (to guarantee one headshot kill)
    • DuckingSpread 0.0005->0.01
    • ProneSpread 0.0005->0.005
    • StandingSpreadIncrement 0.005->0.04
    • DuckingSpreadIncrement 0.002->0.02
    • ProneSpreadIncrement 0.002->0.01
  • BE&NF Shotgun
    • Damage 22->12
    • Falloff 500->1250
    • MinimalDamage 10->9
  • BE&NF SMG1
    • Damage 30->17
    • Falloff 1500->2500
    • MinimalDamage 15->13
  • BE&NF SMG2
    • Damage 30->19
    • Falloff 1000->2000
    • MinimalDamage 15->13
  • NF .50 cal Rifle
    • Damage 57->43
    • Falloff 2200->3500
    • MinimalDamage 42->35
  • NF Assault Rifle
    • Damage 38->26
    • Falloff 1500->3000
    • MinimalDamage 25->18
  • NF Buckshot pistol
    • Damage 20->11
    • Falloff 250->1000
    • MinimalDamage 11->8
  • NF SMG3
    • Damage 38->30
    • Falloff 1500->3000
    • MinimalDamage 29->23


  • .50 cal med
    • Total Clips 3->4
    • Reload Time 7.2->6.8
  • .50 cal heavy
    • Heat 0.8->0.9
    • Clip Size 100->110
    • Total Clips 3->4
    • Reload Time 9->7.5
  • Bio Diesel Engine
    • Jeep
      • Max Reverse Speed 25->45
    • APC
      • Max Reverse Speed 35->40
    • AFV/LT
      • Max Reverse Speed 32->48
    • Medium Tank
      • Max Reverse Speed 33->39
    • Heavy Tank
      • Max Reverse Speed 23->29
    • Artillery Tank
      • Max Reverse Speed 20->28
  • Fission Reactor
    • AFV/LT
      • Max Reverse Speed 34->42 (fix for inconsistency)
  • Advanced Coolant Engine
    • AFV/LT
      • Max Reverse Speed 31->40 (fix for inconsistency)
  • BE&NF HMG
    • Headshot Modifier 2->1.5
  • BE&NF 9mm Pistol
    • Headshot Modifier 1.3->1.4
  • BE Machine Pistol
    • Headshot Modifier 2->1.4
  • BE .44 Pistol
    • Headshot Modifier 1.5->1.7
  • BE Heavy Rifle
    • Headshot Modifier 1.4->1.7
  • BE Assault Rifle
    • Headshot Modifier 1.5->1.7
  • NF Assault Rifle
    • Headshot Modifier 1.4->1.7
  • BE&NF Shotgun and shotty pistol
    • Headshot Modifier 1.6->1.4
  • NF SMG3
    • Headshot Modifier 1.4->1.7
  • NF .50 cal Rifle
    • Headshot Modifier 1.5->1.7

Version 2.14.3

Expected release: TBA

Bugfixes

  • Fixed bug with engineer recycle menu
  • Fixed bug with MOTD buttons occasionally not working
  • Fixed bug causing chat to overlap with health bar