Version/2.15.x: Difference between revisions

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=== Script Changes ===
=== Script Changes ===
* Normalized melee damage
*Normalized melee damage
**BE Machine Pistol
**BE Machine Pistol
***Damage 50->40
***Damage 50->40
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**BE SMG 2
**BE SMG 2
***Cycle Time 0.5->0.55
***Cycle Time 0.5->0.55
* Fixed engine inconsistencies
**NF Pistol 1
***Damage 70->40
***Cycle Time 0.5->0.4
**NF Shot Pistol
***Cycle Time 0.5->0.4
**NF SMG 1
***Cycle Time 0.5->0.55
**NF SMG 2
***Cycle Time 0.5->0.55
**NF SMG 3
***Cycle Time 0.5->0.55
 
*Infantry weapon tweaks
**NF Heavy Rifle
***Damage 43->45
***FalloffEnd 5250->7000
***Minimal Damage 35->33
**BE Assault Rifle
***FalloffEnd 8000->6000
***Minimal Damage 22->20
 
*Vehicle weapon tweaks
**UML
***Damage 60->62
***Speed 2500->2600
**Heavy-duty ML
***Damage 66->68
***Speed 2650->2750
 
*Fixed engine inconsistencies
**APC
***Gas Turbine
****HorsePower 1050->1190
**LT/AFV
***Gas Turbine
****HorsePower
**APC
***Gas Turbine
****HorsePower 1050->1190
**LT/AFV
***Gas Turbine
****HorsePower 2500->2700
**Medium Tank
***Gas Turbine
****HorsePower 2000->2700
***3 Phase Electric
****HorsePower 2000->2500
**Heavy Tank
***Gas Turbine
****HorsePower 2000->2700
***3 Phase Electric
****HorsePower 2000->2500
**Artillery Tank
***Gas Turbine
****Reverse Speed 20->23
****HorsePower 2000->2700
***3 Phase Electric
****Reverse Speed 20->25
****HorsePower 2000->2500
***Fission Reactor
****Reverse Speed 20->24
***Advanced Coolant Engine
****Reverse Speed 20->22

Revision as of 18:06, 27 November 2017

Version 2.15.1

unknown

Features

  • Improved weapon descriptions
  • Update to research item descriptions
  • Artillery now uses lag predicted shells
  • Packed files into vpks for faster disk access
  • Changed falloff system to be easier to tweak
  • Made a lot of strings translatable.
  • Added sv_pure support for most assets.
  • Added research item translation strings (name and descriptions, this means the following are now translatable)
    • Plasma-Resistant Shell Coating
    • Dedicated Plasma Cannon
    • Projectile Physics
    • Aerodynamic Shells
    • Heavy-Duty Ranged Cannon
    • Thermobaric Shells
    • Thermobaric Cannon
    • Expanded Missile Launcher
    • Heavy-Duty Missile Warhead
    • Enhanced Grenadier Missiles
    • Mobile Industrial Electromagnets
    • Overcharged Railgun
    • Enhanced Homing AI
    • Upgraded Homing Missiles
    • Guiding Signal Boosters
    • TOW GUided Missiles
    • Incubator Missiles
    • Virulent Warhead
    • Biological Cannon
    • Incubator Tanks
    • Virulent Shells
  • Updated names and descriptions of some existing strings (This brings them up to date with what is in the scripts)
    • Research Index
    • Superheated Material Physics
    • Nuclear Fission
    • Fission Reactor
    • Deflective Armor
    • High Explosive Grenades
    • High Explosive Shells
    • Improved Warhead Compounds
    • Upgraded Missile Warhead
    • Absorbant Armor
    • Mechanical Engineering
    • Upgraded Chassis
    • Advanced Chassis
    • Advanced Machining
    • Composite Armor
    • Electrical Engineering
    • Advanced Magnet Research
    • 3 Phase Electric Motor
    • Capacitive Armor
    • Reactive Armor
    • Tracking Systems
    • Upgraded Turrets Lvl 2
    • Upgraded Turrets Lvl 3
    • Regenerative Armor
    • Biological Weaponry
    • Biological Projectile
  • Added emp_ungrief command

Bugfixes

  • Fixed crash on exit
  • Fixed shells no longer highlighting when using artillery feedback
  • Fixed engineer kit ammo dropping below zero.

Map Changes

  • Cyclopean:
    • Adjusted displacements around NW
      • This removes a visual 'leak' under the southern NW refinery
      • This makes it slightly easier to get up on the hill in the southeastern corner of NW
    • Adjusted displacements in city
      • This prevents climbing an unintuitively climbable area in the southeastern corner
    • Fixed skybox fog density
      • It's no longer a wall of grey until you get very close to a map border
    • Fixed displacement sticking through terrain in BE main
      • Kudos to anyone else who noticed that one
    • Fixed displacements sticking through terrain in NF main
    • Fixed an exploit where you could climb a hill into the NF main
    • Fixed (some) textures being needlessly rendered in northwest
      • If you find any others, post on the forums and they will be fixed
    • Adjusted displacements around the southern bridge to prevent seeing under the map
    • New 2D skybox
    • New lighting
      • Please report any lighting issues you notice
    • New fog
  • District402:
    • Preparing the map for AI players:
      • Broadened staircase to BE 4th flag
      • Slightly tweaked detail crates near BE 1st and 3rd flag
      • Moved BE resupply boxes at BE 3rd flag
      • Slightly moved poles near NF 1st and 4th flag
      • Added [disabled] bot spawners
    • Behind the scenes optimisation efforts
    • Fixed exploit where BE 2nd flag could be captured from outside its building
    • Added automatic attack/move targets that indicate the current objective
    • Tweaked stairs to allow for smooth traversal instead of jumpy climbing
  • Mvalley:
    • Added a border grid akin to duststorm to better visualise the edge of the map
    • Added a missing commander restrict brush on BE's dam ramp
  • Urbanchaos:
    • Decompiled to get editable source files
      • This might have caused unforeseen errors within the map. Please report any bugs you find
    • Fixed 1st BE flag dimensions
      • It is no longer capturable from the western side of the barricades
    • Moved destroyed NF APC prop near NF 2nd flag to allow easy vehicle traversal around it
    • Fixed exploit where players could traverse along a sheer wall near BE 2nd flag
    • Fixed some missewn displacements
    • Rotated NF resupply crates near NF 1st flag to face the correct direction
    • Added sky viscluster in an attempt to improve performance
    • Behind the scenes optimisation

Script Changes

  • Normalized melee damage
    • BE Machine Pistol
      • Damage 50->40
      • Cycle Time 0.5->0.4
    • BE Pistol 1
      • Damage 70->40
      • Cycle Time 0.5->0.4
    • BE Pistol 2
      • Cycle Time 0.5->0.4
    • BE SMG 1
      • Cycle Time 0.5->0.55
    • BE SMG 2
      • Cycle Time 0.5->0.55
    • NF Pistol 1
      • Damage 70->40
      • Cycle Time 0.5->0.4
    • NF Shot Pistol
      • Cycle Time 0.5->0.4
    • NF SMG 1
      • Cycle Time 0.5->0.55
    • NF SMG 2
      • Cycle Time 0.5->0.55
    • NF SMG 3
      • Cycle Time 0.5->0.55
  • Infantry weapon tweaks
    • NF Heavy Rifle
      • Damage 43->45
      • FalloffEnd 5250->7000
      • Minimal Damage 35->33
    • BE Assault Rifle
      • FalloffEnd 8000->6000
      • Minimal Damage 22->20
  • Vehicle weapon tweaks
    • UML
      • Damage 60->62
      • Speed 2500->2600
    • Heavy-duty ML
      • Damage 66->68
      • Speed 2650->2750
  • Fixed engine inconsistencies
    • APC
      • Gas Turbine
        • HorsePower 1050->1190
    • LT/AFV
      • Gas Turbine
        • HorsePower
    • APC
      • Gas Turbine
        • HorsePower 1050->1190
    • LT/AFV
      • Gas Turbine
        • HorsePower 2500->2700
    • Medium Tank
      • Gas Turbine
        • HorsePower 2000->2700
      • 3 Phase Electric
        • HorsePower 2000->2500
    • Heavy Tank
      • Gas Turbine
        • HorsePower 2000->2700
      • 3 Phase Electric
        • HorsePower 2000->2500
    • Artillery Tank
      • Gas Turbine
        • Reverse Speed 20->23
        • HorsePower 2000->2700
      • 3 Phase Electric
        • Reverse Speed 20->25
        • HorsePower 2000->2500
      • Fission Reactor
        • Reverse Speed 20->24
      • Advanced Coolant Engine
        • Reverse Speed 20->22