Difference between revisions of "Version/2.15.x"

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(Bugfixes)
(Features)
Line 6: Line 6:
 
* Update to research item descriptions
 
* Update to research item descriptions
 
* Packed files into vpks for faster disk access
 
* Packed files into vpks for faster disk access
* Changes to district
+
* Changes to district:
 
** Fixed exploit where BE 2nd flag could be captured from outside its building
 
** Fixed exploit where BE 2nd flag could be captured from outside its building
 
** Added automatic attack/move targets that indicate the current objective
 
** Added automatic attack/move targets that indicate the current objective
 
** Slight optimizations for AI pathing
 
** Slight optimizations for AI pathing
 +
* Changes to cyclopean:
 +
** Adjusted displacements around NW to fix visual 'leak'
 +
** Adjusted displacements in city to make area unclimbable
 +
** Fixed skybox fog density, should no longer be a wall of grey until you get very close to a map border
 +
** Fixed displacements sticking through terrain in BE main
 +
** Fixed displacements stkicking through terrain in NF main
 +
** Fixed an exploit where you could climb a hill into the NF main
 +
** Fixed (some) textures being needlessly rendered in northwest
 +
** Adjusted displacements around the southern bridge to prevent seeing under the map
 +
** New skybox
 +
** New lighting
 +
** New fog
 
* Decompiled con_urbanchaos to get editable source files.
 
* Decompiled con_urbanchaos to get editable source files.
 
* Changed falloff system to be easier to tweak
 
* Changed falloff system to be easier to tweak

Revision as of 13:52, 10 September 2017

Version 2.15.1

unknown

Features

  • Improved weapon descriptions
  • Update to research item descriptions
  • Packed files into vpks for faster disk access
  • Changes to district:
    • Fixed exploit where BE 2nd flag could be captured from outside its building
    • Added automatic attack/move targets that indicate the current objective
    • Slight optimizations for AI pathing
  • Changes to cyclopean:
    • Adjusted displacements around NW to fix visual 'leak'
    • Adjusted displacements in city to make area unclimbable
    • Fixed skybox fog density, should no longer be a wall of grey until you get very close to a map border
    • Fixed displacements sticking through terrain in BE main
    • Fixed displacements stkicking through terrain in NF main
    • Fixed an exploit where you could climb a hill into the NF main
    • Fixed (some) textures being needlessly rendered in northwest
    • Adjusted displacements around the southern bridge to prevent seeing under the map
    • New skybox
    • New lighting
    • New fog
  • Decompiled con_urbanchaos to get editable source files.
  • Changed falloff system to be easier to tweak

Bugfixes

  • Corrected camera model selection in hammer
  • Fixed crash on exit

Script Changes

  • Normalized melee damage
  • Fixed engine inconsistencies