Version/2.16.x

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Revision as of 01:07, 7 October 2018 by Smithy (talk | contribs)
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Version 2.16.1

Features

  • Added default chatbinds.
  • Added death notifications for players killed by bots.
  • Added fractional accounting of resource income.
  • Added automatic management of HDR, should be disabled on legacy maps and enabled by default on newer maps.
  • Improved NPCs:
    • Turrets now shoot bots as well.
    • Bots try to avoid areas where bots previously lost health.
    • Bots now try to heal if near a health crate and seriously hit.
    • Bots sometimes (1% of the time) go to a random flag instead of the next one.
    • Bot pathfinding is now slightly random causing bots to spread out a bit if possible.
    • Bots can now use ladders.
    • Bots should be better at estimating jumps.
    • Bots now pick a point within 128 units of a flag origin instead of all trying to bunch up on the origin.
    • Bots try to crouch while shooting if they can still hit the enemy that way.
    • Some bots are now 'defensive' and will guard the flags the enemy will be attacking next.
    • NPC makers should now count as navmesh seed points.
    • Bots should now sometimes pick flags that aren't the closest.
  • Added quickplay lobby.
  • Added default / bind for askconnect_accept
  • Pressing use on a damaged building as an engineer will now switch you to your engineer kit.

Bugfixes

  • Fixed linux issue with control settings panel.
  • Cleanup of cappoints system.
  • Removed broken shownewclasspanel command.
  • MLs should aim slightly above the ground now.
  • Tweaked commander health display to more accurately display how close the commander is to death.
  • Fixed health HUD element not displaying when spectating a player.