Difference between revisions of "Version/2.17.x"

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(Scripts)
(Scripts)
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** Changed Bioweapon Damage Modifier from 0.85 to 0.75.
 
** Changed Bioweapon Damage Modifier from 0.85 to 0.75.
 
* APC grenade launcher is slightly buffed.
 
* APC grenade launcher is slightly buffed.
** Changed Weight from 0.40 to 0.30.
+
** Changed Weight from 40 to 30.
 
** Changed Cycle Time from 2.5 to 2.
 
** Changed Cycle Time from 2.5 to 2.
 
** Changed Clip Size from 8 to 10.
 
** Changed Clip Size from 8 to 10.

Revision as of 08:17, 17 October 2018

Version 2.17.2

Release: 2018-10-17

Features

  • Shooting an NPC now gives you points.

Scripts

  • Deflective armor is slightly buffed.
    • Changed Bioweapon Damage Modifier from 0.85 to 0.75.
  • APC grenade launcher is slightly buffed.
    • Changed Weight from 40 to 30.
    • Changed Cycle Time from 2.5 to 2.
    • Changed Clip Size from 8 to 10.
    • Changed Total Ammo Clips from 4 to 5.
    • Changed Explosion Radius from 250 to 300.

Version 2.17.1

Release: 2018-10-15

Features

  • Enabled new engine impact effects.
  • Added scripts to add bot spawners on the crosshair location (`exec imp_npcs`, `exec nf_npcs`).
  • Lobby now automatically redirects to the correct server instead of asking for confirmation.
  • Buildings and tanks now have a ricochet effect if shooting at them is ineffective.
  • Players now always spawn facing the front of the barracks.
  • Added vehicle script reloading commands.
  • Tutorial bot spawner has an input that can disable / enable it.
  • Added tutorial trigger entity.

Bugfixes

  • Fixed a crash that could occur when showing the class selection window.
  • Fixed a crash in displaying death notices.
  • Fixed a crash with refineries without resource nodes.