Version/2.19.x: Difference between revisions

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* Bullet riccochet is now slightly less deterministic.
* Bullet riccochet is now slightly less deterministic.
* Added experimental [[PBR]] shader.
* Added experimental [[PBR]] shader.
* Added new animations to the NF SMG3
* Added new animations to the NF SMG3.
* Increased default cubemap size.
* Added [[NPC|NPCs]] to [[Map:con_glycencity|con_glycencity]].
* Added [[Map:con_glycencity|con_glycencity]] to lobby rotation.
* Navmesh generation is not slightly better.
* [[NPC|NPCs]] now remove navmesh links if they can't make the jump required.
* [[NPC|NPCs]] no longer shoot at players inside tanks.
* [[NPC|NPCs]] now take revenge if they get shot.


=== Bugfixes ===
=== Bugfixes ===
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* Fixed issue where buildings would not show up on the minimap sometimes.
* Fixed issue where buildings would not show up on the minimap sometimes.
* Various small bugfixes.
* Various small bugfixes.
* Fixed startup delay of emp_isle

Revision as of 07:19, 11 January 2019

2.19.1

Features

  • Bullet riccochet is now slightly less deterministic.
  • Added experimental PBR shader.
  • Added new animations to the NF SMG3.
  • Increased default cubemap size.
  • Added NPCs to con_glycencity.
  • Added con_glycencity to lobby rotation.
  • Navmesh generation is not slightly better.
  • NPCs now remove navmesh links if they can't make the jump required.
  • NPCs no longer shoot at players inside tanks.
  • NPCs now take revenge if they get shot.

Bugfixes

  • NPCs can now capture flags even if there are no players on their team.
  • NPCs should be better at jumping off / on ledges.
  • Fixed performance issue in VRAD.
  • Fixed issue where buildings would not show up on the minimap sometimes.
  • Various small bugfixes.
  • Fixed startup delay of emp_isle