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Revision as of 17:21, 10 January 2019 by Thexa4 (talk | contribs)

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  • Bullet riccochet is now slightly less deterministic.
  • Added experimental PBR shader.
  • Added new animations to the NF SMG3.
  • Increased default cubemap size.
  • Added NPCs to con_glycencity.
  • Added con_glycencity to lobby rotation.
  • Navmesh generation is not slightly better.
  • NPCs now remove navmesh links if they can't make the jump required.
  • NPCs no longer shoot at players inside tanks.
  • NPCs now take revenge if they get shot.


  • NPCs can now capture flags even if there are no players on their team.
  • NPCs should be better at jumping off / on ledges.
  • Fixed performance issue in VRAD.
  • Fixed issue where buildings would not show up on the minimap sometimes.
  • Various small bugfixes.
  • Fixed startup delay of emp_isle