Difference between revisions of "Version/2.24.x"

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== 2.24.1 ==
+
== 2.24.4 ==
 +
=== Bugfixes ===
 +
* Small change to team selection to make sure people can always join a game.
 +
* Made the cubemap script also reload the textures.
 +
 
 +
== 2.24.3 ==
 +
=== Features ===
 +
* Added support for [https://pages.docs.empiresmod.com/empires_stdlib/vgui/class/vgui/20-document.js~Document.html#instance-method-playSound emitting sound] from javascript panels.
 +
* Added support for [https://pages.docs.empiresmod.com/empires_stdlib/vgui/class/vgui/15-element.js~Element.html#instance-method-startAnimation starting animations] from javascript panels.
 +
 
 +
=== Scripts ===
 +
*BE&NF APC :
 +
**Friendly reimburse percentage  0.5->0.3
 +
**Enemy reimburse percentage  0.5->0.4
 +
*BE AFV/NF LT :
 +
**Carcass Health 120->80
 +
**Friendly reimburse percentage  0.5->0.4
 +
*BE&NF Medium Tank :
 +
**Carcass Health 180->120
 +
**Friendly reimburse percentage  0.5->0.3
 +
**Enemy reimburse percentage  0.5->0.4
 +
*BE&NF Heavy Tank :
 +
**Carcass Health 240->160
 +
**Friendly reimburse percentage  0.5->0.3
 +
**Enemy reimburse percentage  0.5->0.4
 +
*BE&NF Artillery Tank :
 +
**Carcass Health 240->140
 +
**Friendly reimburse percentage  0.5->0.4
 +
=== Map Changes ===
 +
==== Palmbay ====
 +
* Restored all 3 cliffside paths
 +
** North of BE main
 +
** West of NF main
 +
** South of NF main
 +
* Adjusted textures around cliffside paths to better signal their presence
 +
* Fixed 3D skybox texture mismatch
 +
 
 +
=== Bugfixes ===
 +
* exec testing now disables forced autoassign.
 +
* exec cubemaps now no longer analyzes the navmesh.
 +
* NF refinery has a fixed missile target and smoke emitters.
 +
* Fixed stamina bar stuttering.
 +
* Fixed issue with right aligned [[VGUI]] elements.
 +
* Fixed exploit that allowed players to skip autoassign.
 +
* Fixed exploit that allowed creating tanks with too much armor.
 +
* Fixed xp gain modifier being set to 0% sometimes.
 +
 
 +
== 2.24.2 ==
 +
=== Bugfixes ===
 +
* Fixed more issues with tickets not ending the game.
 +
* Builtin javascript debugger now accepts quotes.
 +
* Fixed some [[VGUI]] position issues with centered objects.
 +
* Some small changes to lag compensation.
 +
 
 
== 2.24.1 ==
 
== 2.24.1 ==
  
Line 12: Line 65:
 
** Heat 8.5->9.75
 
** Heat 8.5->9.75
 
** Reload Time 4->4.5
 
** Reload Time 4->4.5
 +
 +
=== Features ===
 +
* Added muzzleflashes for vehicle MGs
  
 
=== Bugfixes ===
 
=== Bugfixes ===
 
* Brenodi muzzleflashes don't render through walls.
 
* Brenodi muzzleflashes don't render through walls.
 
* Researching grenadier upgrades by console commands now works.
 
* Researching grenadier upgrades by console commands now works.
* Added muzzleflashes for vehicle MGs
 
 
* Tweaked a bunch of particles.
 
* Tweaked a bunch of particles.
 
* Fix incorrect range indicator for ML turret placements in command view
 
* Fix incorrect range indicator for ML turret placements in command view
  
 
[[Category:Patch_Notes]]
 
[[Category:Patch_Notes]]

Latest revision as of 08:22, 2 March 2019

2.24.4

Bugfixes

  • Small change to team selection to make sure people can always join a game.
  • Made the cubemap script also reload the textures.

2.24.3

Features

Scripts

  • BE&NF APC :
    • Friendly reimburse percentage 0.5->0.3
    • Enemy reimburse percentage 0.5->0.4
  • BE AFV/NF LT :
    • Carcass Health 120->80
    • Friendly reimburse percentage 0.5->0.4
  • BE&NF Medium Tank :
    • Carcass Health 180->120
    • Friendly reimburse percentage 0.5->0.3
    • Enemy reimburse percentage 0.5->0.4
  • BE&NF Heavy Tank :
    • Carcass Health 240->160
    • Friendly reimburse percentage 0.5->0.3
    • Enemy reimburse percentage 0.5->0.4
  • BE&NF Artillery Tank :
    • Carcass Health 240->140
    • Friendly reimburse percentage 0.5->0.4

Map Changes

Palmbay

  • Restored all 3 cliffside paths
    • North of BE main
    • West of NF main
    • South of NF main
  • Adjusted textures around cliffside paths to better signal their presence
  • Fixed 3D skybox texture mismatch

Bugfixes

  • exec testing now disables forced autoassign.
  • exec cubemaps now no longer analyzes the navmesh.
  • NF refinery has a fixed missile target and smoke emitters.
  • Fixed stamina bar stuttering.
  • Fixed issue with right aligned VGUI elements.
  • Fixed exploit that allowed players to skip autoassign.
  • Fixed exploit that allowed creating tanks with too much armor.
  • Fixed xp gain modifier being set to 0% sometimes.

2.24.2

Bugfixes

  • Fixed more issues with tickets not ending the game.
  • Builtin javascript debugger now accepts quotes.
  • Fixed some VGUI position issues with centered objects.
  • Some small changes to lag compensation.

2.24.1

Scripts

  • UML
    • Cost 70->80
    • Heat 8->8.5
    • Clip Size 7->6
    • Reload Time 3.8->4
  • Heavy-duty ML
    • Cost 110->125
    • Heat 8.5->9.75
    • Reload Time 4->4.5

Features

  • Added muzzleflashes for vehicle MGs

Bugfixes

  • Brenodi muzzleflashes don't render through walls.
  • Researching grenadier upgrades by console commands now works.
  • Tweaked a bunch of particles.
  • Fix incorrect range indicator for ML turret placements in command view