Difference between revisions of "Version/2.24.x"
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+ | == 2.24.4 == | ||
+ | === Bugfixes === | ||
+ | * Small change to team selection to make sure people can always join a game. | ||
+ | * Made the cubemap script also reload the textures. | ||
+ | |||
+ | == 2.24.3 == | ||
+ | === Features === | ||
+ | * Added support for [https://pages.docs.empiresmod.com/empires_stdlib/vgui/class/vgui/20-document.js~Document.html#instance-method-playSound emitting sound] from javascript panels. | ||
+ | * Added support for [https://pages.docs.empiresmod.com/empires_stdlib/vgui/class/vgui/15-element.js~Element.html#instance-method-startAnimation starting animations] from javascript panels. | ||
+ | |||
+ | === Scripts === | ||
+ | *BE&NF APC : | ||
+ | **Friendly reimburse percentage 0.5->0.3 | ||
+ | **Enemy reimburse percentage 0.5->0.4 | ||
+ | *BE AFV/NF LT : | ||
+ | **Carcass Health 120->80 | ||
+ | **Friendly reimburse percentage 0.5->0.4 | ||
+ | *BE&NF Medium Tank : | ||
+ | **Carcass Health 180->120 | ||
+ | **Friendly reimburse percentage 0.5->0.3 | ||
+ | **Enemy reimburse percentage 0.5->0.4 | ||
+ | *BE&NF Heavy Tank : | ||
+ | **Carcass Health 240->160 | ||
+ | **Friendly reimburse percentage 0.5->0.3 | ||
+ | **Enemy reimburse percentage 0.5->0.4 | ||
+ | *BE&NF Artillery Tank : | ||
+ | **Carcass Health 240->140 | ||
+ | **Friendly reimburse percentage 0.5->0.4 | ||
+ | === Map Changes === | ||
+ | ==== Palmbay ==== | ||
+ | * Restored all 3 cliffside paths | ||
+ | ** North of BE main | ||
+ | ** West of NF main | ||
+ | ** South of NF main | ||
+ | * Adjusted textures around cliffside paths to better signal their presence | ||
+ | * Fixed 3D skybox texture mismatch | ||
+ | |||
+ | === Bugfixes === | ||
+ | * exec testing now disables forced autoassign. | ||
+ | * exec cubemaps now no longer analyzes the navmesh. | ||
+ | * NF refinery has a fixed missile target and smoke emitters. | ||
+ | * Fixed stamina bar stuttering. | ||
+ | * Fixed issue with right aligned [[VGUI]] elements. | ||
+ | * Fixed exploit that allowed players to skip autoassign. | ||
+ | * Fixed exploit that allowed creating tanks with too much armor. | ||
+ | * Fixed xp gain modifier being set to 0% sometimes. | ||
+ | |||
== 2.24.2 == | == 2.24.2 == | ||
=== Bugfixes === | === Bugfixes === |
Latest revision as of 08:22, 2 March 2019
Contents
2.24.4
Bugfixes
- Small change to team selection to make sure people can always join a game.
- Made the cubemap script also reload the textures.
2.24.3
Features
- Added support for emitting sound from javascript panels.
- Added support for starting animations from javascript panels.
Scripts
- BE&NF APC :
- Friendly reimburse percentage 0.5->0.3
- Enemy reimburse percentage 0.5->0.4
- BE AFV/NF LT :
- Carcass Health 120->80
- Friendly reimburse percentage 0.5->0.4
- BE&NF Medium Tank :
- Carcass Health 180->120
- Friendly reimburse percentage 0.5->0.3
- Enemy reimburse percentage 0.5->0.4
- BE&NF Heavy Tank :
- Carcass Health 240->160
- Friendly reimburse percentage 0.5->0.3
- Enemy reimburse percentage 0.5->0.4
- BE&NF Artillery Tank :
- Carcass Health 240->140
- Friendly reimburse percentage 0.5->0.4
Map Changes
Palmbay
- Restored all 3 cliffside paths
- North of BE main
- West of NF main
- South of NF main
- Adjusted textures around cliffside paths to better signal their presence
- Fixed 3D skybox texture mismatch
Bugfixes
- exec testing now disables forced autoassign.
- exec cubemaps now no longer analyzes the navmesh.
- NF refinery has a fixed missile target and smoke emitters.
- Fixed stamina bar stuttering.
- Fixed issue with right aligned VGUI elements.
- Fixed exploit that allowed players to skip autoassign.
- Fixed exploit that allowed creating tanks with too much armor.
- Fixed xp gain modifier being set to 0% sometimes.
2.24.2
Bugfixes
- Fixed more issues with tickets not ending the game.
- Builtin javascript debugger now accepts quotes.
- Fixed some VGUI position issues with centered objects.
- Some small changes to lag compensation.
2.24.1
Scripts
- UML
- Cost 70->80
- Heat 8->8.5
- Clip Size 7->6
- Reload Time 3.8->4
- Heavy-duty ML
- Cost 110->125
- Heat 8.5->9.75
- Reload Time 4->4.5
Features
- Added muzzleflashes for vehicle MGs
Bugfixes
- Brenodi muzzleflashes don't render through walls.
- Researching grenadier upgrades by console commands now works.
- Tweaked a bunch of particles.
- Fix incorrect range indicator for ML turret placements in command view